////////////////////////////////////////////////////////// /* Item Appearance Modification Conversation Cancel Conversation Script */ // created/updated 2003-06-24 Georg Zoeller, Bioware Corp // updated MK 2006/08/30 ////////////////////////////////////////////////////////// #include "mk_inc_generic" #include "x2_inc_craft" #include "mk_inc_craft" void main() { object oPC = GetPCSpeaker(); switch (CIGetCurrentModMode(oPC)) { case X2_CI_MODMODE_INVALID: ClearAllActions(); break; case MK_CI_MODMODE_CHARACTER: MK_RestoreCharacterDescription(oPC); AssignCommand(oPC,ClearAllActions(TRUE)); CISetCurrentModMode(oPC,X2_CI_MODMODE_INVALID ); break; case MK_CI_MODMODE_BODY: ExecuteScript("mk_restorebody", oPC); return; break; default: { object oBackup = CIGetCurrentModBackup(oPC); object oItem = CIGetCurrentModItem(oPC); DeleteLocalInt(oPC,"X2_TAILOR_CURRENT_COST"); DeleteLocalInt(oPC,"X2_TAILOR_CURRENT_DC"); //Give Backup to Player object oNew = CopyItem(oBackup, oPC,TRUE); DestroyObject(oItem); DestroyObject(oBackup); AssignCommand(oPC,ClearAllActions(TRUE)); int nInventorySlot = MK_GetCurrentInventorySlot(oPC); AssignCommand(oPC, ActionEquipItem(oNew,nInventorySlot)); CISetCurrentModMode(oPC,X2_CI_MODMODE_INVALID ); } } // Remove custscene immobilize from player effect eEff = GetFirstEffect(oPC); while (GetIsEffectValid(eEff)) { if (GetEffectType(eEff) == EFFECT_TYPE_CUTSCENEIMMOBILIZE && GetEffectCreator(eEff) == oPC && GetEffectSubType(eEff) == SUBTYPE_EXTRAORDINARY ) { RemoveEffect(oPC,eEff); } eEff = GetNextEffect(oPC); } // in case the ESC key was used to exit the dialog MK_Editor_CleanUp(oPC); MK_GenericDialog_CleanUp(); RestoreCameraFacing(); }