//:://///////////////////////////////////////////// //:: Example XP2 OnActivate Script Script //:: x2_mod_def_act //:: (c) 2003 Bioware Corp. //::////////////////////////////////////////////// /* Put into: OnItemActivate Event */ #include "nw_i0_plot" #include "x2_inc_switches" #include "se_inc_pc_loc" void main() {{ //IsRecall is defined in nw_i0_plot IsRecall(); } //CNR addon ExecuteScript("cnr_module_onact",OBJECT_SELF); //End CNR addon //Shayans Subrace addon object oItem = GetItemActivated(); ExecuteScript("sha_on_itemactiv", GetModule()); //End Shayans Subrace addon // * Generic Item Script Execution Code // * If MODULE_SWITCH_EXECUTE_TAGBASED_SCRIPTS is set to TRUE on the module, // * it will execute a script that has the same name as the item's tag // * inside this script you can manage scripts for all events by checking against // * GetUserDefinedItemEventNumber(). See x2_it_example.nss if (GetModuleSwitchValue(MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS) == TRUE) { SetUserDefinedItemEventNumber(X2_ITEM_EVENT_ACTIVATE); int nRet = ExecuteScriptAndReturnInt(GetUserDefinedItemEventScriptName(oItem),OBJECT_SELF); if (nRet == X2_EXECUTE_SCRIPT_END) //Sir Elrics Persistent Player Location addon SE_SaveLocation(GetItemActivator()); { return; //End Sir Elrics Persistent Player Location addon } } }