// mm_poolofholines void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; object oTarget; oTarget = oPC; effect eEffect; eEffect = EffectKnockdown(); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 5.0f); eEffect = EffectTemporaryHitpoints(30); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f); eEffect = EffectACIncrease(6); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f); //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_NATURES_BALANCE), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_NATURES_BALANCE), GetLocation(oTarget)); }