//mm_pwr_tion void main() { object oPC = GetLastUsedBy(); if (!GetIsPC(oPC)) return; if (GetItemPossessedBy(oPC, "mm_sig_tion")== OBJECT_INVALID) return; AdjustAlignment(oPC, ALIGNMENT_EVIL, 5); object oTarget; oTarget = oPC; effect eEffect; eEffect = EffectTemporaryHitpoints(50); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 300.0f); //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY), GetLocation(oTarget)); }