//Function: zep_restded_resp //Usage: OnHeartbeat of the Restless Dead invisible respawn // placable. Checks the time since the placable // was created by am expiring restless dead, and // if past the respawn time constsnt's value, // creates a new creature at that point and destroys // itself. //Author: Loki Hakanin #include "zep_inc_monster" void main() { //First we'll get our respawn timer and update it. Then we //check to see if we're pver to,e yet. float fTime=GetLocalFloat(OBJECT_SELF,"RespawnDelayCount"); fTime+=6.0; //If we're over the timer, we'll play some quick VFX, spawn a new //skeleton, then destroy this placable. if (fTime >= ZEP_RESTLESS_DEAD_RESPAWN_TIME) { ApplyEffectAtLocation(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY),GetLocation(OBJECT_SELF)); CreateObject(OBJECT_TYPE_CREATURE,"zep_skelyellow",GetLocation(OBJECT_SELF)); DestroyObject(OBJECT_SELF); } else { SetLocalFloat(OBJECT_SELF,"RespawnDelayCount",fTime); } }