{ "__data_type": "GIC ", "Creature List": { "type": "list", "value": [ { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "Boss Monster" } } ] }, "Door List": { "type": "list", "value": [ { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Strong Door" } } ] }, "Encounter List": { "type": "list", "value": [] }, "List": { "type": "list", "value": [] }, "Placeable List": { "type": "list", "value": [ { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Usable Placeable Doors by Osmanthus\r\nThese placeable doors use the zep_openclose, zep_doorspawn and zep_doorkill scripts along with a specific Gateblock to work properly. See the documentation in zep_openclose for details." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Weapon Rack" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Weapon Rack" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Weapon Rack" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Weapon Rack" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Weapon Rack" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Weapon Rack" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Weapon Rack" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Weapon Rack" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Weapon Rack" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Weapon Rack" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Weapon Rack" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Weapon Rack" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Weapon Rack" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Weapon Rack" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Weapon Rack" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Weapon Rack" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Weapon Rack" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Weapon Rack" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Weapon Rack" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Weapon Rack" } } ] }, "SoundList": { "type": "list", "value": [] }, "StoreList": { "type": "list", "value": [ { "__struct_id": 11, "Comment": { "type": "cexostring", "value": "" } } ] }, "TriggerList": { "type": "list", "value": [] }, "WaypointList": { "type": "list", "value": [ { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This waypoint may be used to have a guard stand where it has been placed. \r\n1. Create a guard and either use the existing Tag or fill in a new one. \r\n2. Place this Waypoint with the Tag \"POST_\" + the NPC Tag.\r\n3. Place or make sure that WalkWayPoints() is within the On Spawn script for the NPC and after combat, the NPC shall return to it's \"POST\"." } } ] } }