/* Script generated by Lilac Soul's NWN Script Generator, v. 2.2 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ void main() { object oPC; if (!GetIsPC(GetItemActivatedTarget()) || (GetObjectType(GetItemActivatedTarget())!=OBJECT_TYPE_CREATURE) || (GetObjectType(GetItemActivatedTarget())!=OBJECT_TYPE_PLACEABLE) || (GetObjectType(GetItemActivatedTarget())!=OBJECT_TYPE_DOOR) ){ SendMessageToPC(GetItemActivator(), "Improper use of item!"); return;} object oTarget; oTarget = GetItemActivatedTarget(); effect eEffect; eEffect = EffectKnockdown(); eEffect = ExtraordinaryEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 5.0f); //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DUST_EXPLOSION), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DUST_EXPLOSION), GetLocation(oTarget)); }