// Mount assigned horse // Author : Proleric // Modified : 22-May-2008 // Before mounting, an attempt is made to assign a horse. #include "x3_inc_horse" void bhSetFollowDistance(object oRider, object oHorse); void main() { object oRider = OBJECT_SELF; object oPC; object oHorse; float ASSIGN_DELAY = 0.0; float RUN_TO_HORSE = 6.0; float POST_MOUNT_SAFETY = 1.0; if (HorseGetIsMounted(oRider)) return; ExecuteScript("bhh_assign", oRider); oHorse = HorseGetMyHorse(oRider); if (GetIsObjectValid(oHorse)) { DelayCommand(ASSIGN_DELAY, AssignCommand(oRider, HorseMount(oHorse))); DelayCommand(ASSIGN_DELAY + RUN_TO_HORSE + HORSE_MOUNT_DURATION + POST_MOUNT_SAFETY, bhSetFollowDistance(oRider, oHorse)); } } // Set follow distance void bhSetFollowDistance(object oRider, object oHorse) { if (!GetIsPC(oRider)) { if (HorseGetIsMounted(GetMaster(oRider))) ExecuteScript("nw_ch_dist_12", oRider); else ExecuteScript("nw_ch_dist_6", oRider); } }