/* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ //Put this on action taken in the conversation editor #include "nw_i0_tool" void main() { // Give the speaker the items CreateItemOnObject("blackknightsig", GetPCSpeaker(), 1); CreateItemOnObject("blackknightskey", GetPCSpeaker(), 1); CreateItemOnObject("blackkightsst", GetPCSpeaker(), 1); object oPC = GetPCSpeaker(); object oTarget; oTarget = oPC; //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD), GetLocation(oTarget)); //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH_WARD), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH_WARD), GetLocation(oTarget)); RewardPartyXP(800, oPC, FALSE); RewardPartyGP(2000, oPC, FALSE); }