void TrapPlayAnim(object oTrap) { AssignCommand(oTrap, PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE)); } void FallingBrickHitPC(object oPC, int nDamage) { object oTrap = GetLocalObject(OBJECT_SELF,"TRP_PLCBL_OBJ"); PlayVoiceChat(VOICE_CHAT_PAIN2,oPC); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect( VFX_COM_BLOOD_CRT_RED), oPC); AssignCommand(oTrap,ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamage, DAMAGE_TYPE_BLUDGEONING, DAMAGE_POWER_NORMAL), oPC)); } int TrapSave(object oPC, int nDC, int nDamage) { if(!ReflexSave(oPC, nDC, SAVING_THROW_TYPE_TRAP)) { if (GetHasFeat(FEAT_IMPROVED_EVASION, oPC)) nDamage /= 2; } else if (GetHasFeat(FEAT_EVASION, oPC) || GetHasFeat(FEAT_IMPROVED_EVASION, oPC)) { nDamage = 0; ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect( VFX_IMP_REFLEX_SAVE_THROW_USE), oPC); } else nDamage /= 2; return nDamage; } void main() { if(GetLocalInt(OBJECT_SELF,"TRP_TRIGGERED")) return; SetLocalInt(OBJECT_SELF,"TRP_TRIGGERED",1); object oTrap; if(GetLocalInt(OBJECT_SELF,"TRP_PLCBL_SHOW")==0) { location lPlcbl = GetLocalLocation(OBJECT_SELF,"TRP_PLCBL_LOC"); SetLocalInt(OBJECT_SELF,"TRP_PLCBL_SHOW",1); oTrap = CreateObject(OBJECT_TYPE_PLACEABLE,"fallingbrickpcbl",lPlcbl); SetLocalObject(OBJECT_SELF,"TRP_PLCBL_OBJ",oTrap); } else oTrap = GetLocalObject(OBJECT_SELF,"TRP_PLCBL_OBJ"); AssignCommand(oTrap,DelayCommand(1.0,TrapPlayAnim(oTrap))); int nDC = 15; object oPC = GetNearestObject(OBJECT_TYPE_CREATURE, oTrap); AssignCommand(oPC, PlaySound("as_na_rockfallg1"));//cb_bu_stonelg int nDamage,nN; while(GetIsObjectValid(oPC)&&(GetDistanceBetween(oTrap,oPC)<2.0)) { nDamage = d6(2); nDamage = TrapSave(oPC, nDC, nDamage); if(nDamage>0) { DelayCommand(1.1,FallingBrickHitPC(oPC,nDamage)); } nN++; oPC = GetNearestObject(OBJECT_TYPE_CREATURE, oTrap, nN); } }