/* Script generated by Lilac Soul's NWN Script Generator, v. 1.6 For download info, please visit: http://www.lilacsoul.revility.com */ //Put this OnUsed void main() { object oPC = GetLastUsedBy(); if (!GetIsPC(oPC)) return; if (!(GetHitDice(oPC) <= 5)) return; object oTarget; oTarget = oPC; effect eEffect; eEffect = EffectAbilityIncrease(ABILITY_CONSTITUTION, 10); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 1200.0f); oTarget = oPC; eEffect = EffectHaste(); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 1200.0f); oTarget = oPC; //Visual effects can't be applied to waypoints, so if it is a WP //apply to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUNBEAM), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUNBEAM), GetLocation(oTarget)); }