/* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ //Goes OnPerceived of a creature #include "nw_i0_generic" void main() { object oPC = GetLastPerceived(); if (!GetIsPC(oPC)) return; if (!GetLastPerceptionSeen()) return; if (GetAlignmentGoodEvil(oPC) != ALIGNMENT_EVIL) return; object oTarget; oTarget = OBJECT_SELF; SetIsTemporaryEnemy(oPC, oTarget); ActionAttack(oPC); DetermineCombatRound(oPC); }