/* Script generated by Lilac Soul's NWN Script Generator, v. 1.6 For download info, please visit: http://www.lilacsoul.revility.com */ //Goes OnPerceived of a creature void main() { object oPC = GetLastPerceived(); if (!GetIsPC(oPC)) return; if (!GetLastPerceptionSeen()) return; AdjustAlignment(oPC, ALIGNMENT_EVIL, 4); object oTarget; oTarget = OBJECT_SELF; AdjustReputation(oPC, oTarget, -100); oTarget = OBJECT_SELF; SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); ActionSpeakString("Stop Thief"); }