void main() { object oEntered = GetEnteringObject(); int nGetIsPC = GetIsPC(oEntered); if(nGetIsPC == FALSE) //Checks if it's a creature or a PC { DestroyObject(oEntered); //If it's a creature, it will destroy it //You can put something else here (ie:visual effect) } else { //if(nGetIsPC == TRUE) //In case you want to have it speak a string like "approved" or something } }