//:://///////////////////////////////////////////// //:: nw_all_feedbackg //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Transports you to the party leader. */ //::////////////////////////////////////////////// //:: Created By: Brent //:: Created On: //::////////////////////////////////////////////// void main() { object oLeader = GetFactionLeader(GetPCSpeaker()); if (GetIsObjectValid(oLeader) == TRUE) { AssignCommand(GetPCSpeaker(), JumpToObject(oLeader)); object oPC = GetLastUsedBy(); if (!GetIsPC(oPC)) return; object oTarget; oTarget = oPC; //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_PULSE_WATER), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_PULSE_WATER), GetLocation(oTarget)); } }