//:://///////////////////////////////////////////// //:: NW_RECALL_PORTAL.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Starts conversation with last user */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// void main() { ActionStartConversation(GetLastUsedBy()); object oPC = GetLastUsedBy(); if (!GetIsPC(oPC)) return; object oTarget; oTarget = oPC; //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_PULSE_WATER), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_PULSE_WATER), GetLocation(oTarget)); }