//On Damage Copy //Basic utilitarian script that copies an object //Put this in a dummy's ondeath event to have a new one created in the dummy's demise void main() { object oSelf = OBJECT_SELF; //The caller, a dummy string sResref = GetResRef(oSelf); //The caller's resref, a unique identifier location lSelf = GetLocation(oSelf); //The caller's location, when called int iType = GetObjectType(oSelf); //The caller's object type, such as OBJECT_TYPE_PLACEABLE CreateObject(iType, sResref, lSelf, FALSE); //Create an Object as per the above qualities at the location, ie a copy }