//::////////////////////////////////////////////////////////////////////////::\\ //:: PC Corpse OnUsed Event ::\\ //:: Written by: Haelix ::\\ //:: For use with SpitNyerEye's OnPC Death and Respawn System ::\\ //::////////////////////////////////////////////////////////////////////////::\\ /* This script goes in the "pccorpse" on used event */ void main() { object oPC = GetLastUsedBy() ; // Sets the object oPC as the PC who just used the "corpse" string sOwner = GetLocalString(OBJECT_SELF, "sOwner") ; // Recalls the local string set during the PC OnPlayerDeath event string sPC = GetPCPlayerName(oPC) ; // Gets oPC's name if (sPC==sOwner) // If oPC is has the same name as the corpse { ActionStartConversation(oPC, "pccorpse_conv", TRUE) ; // then the conversation which allows the PC to loot it starts } else // if not { AssignCommand(oPC, ActionSpeakString("This is not my gear.")) ; // then the corpse floats this text } }