//::///////////////////////////////////////////////
//:: Scarface's Persistent Banking
//:: sfpb_close
//:://////////////////////////////////////////////
/*
Written By Scarface
*/
//////////////////////////////////////////////////
#include "sfpb_config"
void main()
{
// Vars
object oPC = GetLastClosedBy();
object oChest = OBJECT_SELF;
location lLoc = GetLocation(oPC);
string sModName = GetName(GetModule());
string sUserID = GetLocalString(oChest, "USER_ID");
int nCount;
// Lock the chest
SetLocked(oChest, TRUE);
// First loop to check for containers
object oItem = GetFirstItemInInventory(oChest);
while (GetIsObjectValid(oItem))
{
// Item count
nCount++;
if (GetHasInventory(oItem))
{
// Send a message to the player
FloatingTextStringOnCreature("Containers/bags are NOT allowed to" +
IntToString(MAX_ITEMS) + " be stored!!!" +
"\nPlease remove the container/bag.", oPC);
// Unlock chest and end script
SetLocked(oChest, FALSE);
return;
}
else if (nCount > MAX_ITEMS)
{
// Send a message to the player
FloatingTextStringOnCreature("Only a maximum of " +
IntToString(MAX_ITEMS) + " items are allowed to be stored!!!" +
"\nPlease remove the excess items.", oPC);
// Unlock chest and end script
SetLocked(oChest, FALSE);
return;
}
// Next item
oItem = GetNextItemInInventory(oChest);
}
// Spawn in the NPC storer
object oStorer = CreateObject(OBJECT_TYPE_CREATURE, "sfpb_storage", lLoc, FALSE, sUserID);
// Loop through all items in the chest and copy them into
// the NPC storers inventory and destroy the originals
oItem = GetFirstItemInInventory(oChest);
while (GetIsObjectValid(oItem))
{
// This is to stop the duping bug, the dupe bug happened when a player
// would exit the server while still holding a chest open, the reason for
// the duping was the NPC storer would never spawn in this case thus not
// having anywhere to store the items, which ended up the items storing
// back into the chest duplicating itself, now if this happens, the players
// items will not be saved thus avoiding any unwanted item duplicates.
if (!GetIsObjectValid(oStorer))
{
// Delete the local CD Key
DeleteLocalString(oChest, "USER_ID");
// Unlock Chest
SetLocked(oChest, FALSE);
return;
}
// Copy item to the storer
CopyItem(oItem, oStorer, TRUE);
// Destroy Original
DestroyObject(oItem);
// Next item
oItem = GetNextItemInInventory(oChest);
}
// Save the NPC storer into the database
StoreCampaignObject(sModName, DATABASE_ITEM + sUserID, oStorer);
// Destroy NPC storer
DestroyObject(oStorer);
// Delete the local CD Key
DeleteLocalString(oChest, "USER_ID");
// Unlock Chest
DelayCommand(5.0, SetLocked(oChest, FALSE));
}