//:://///////////////////////////////////////////// //:: Scarface's Persistent Banking //:: sfpb_withdraw //::////////////////////////////////////////////// /* Written By Scarface */ ////////////////////////////////////////////////// #include "sfpb_config" void main() { // Vars object oPC = GetPCSpeaker(); string sID = SF_GetPlayerID(oPC); int nWithdraw = StringToInt(GetLocalString(OBJECT_SELF, "GOLD")); int nBanked = GetCampaignInt(GetName(GetModule()), DATABASE_GOLD + sID); // Give the amount required tot he player and store in the database GiveGoldToCreature(oPC, nWithdraw); int nTotal = nBanked - nWithdraw; SetCampaignInt(GetName(GetModule()), DATABASE_GOLD + sID, nTotal); // Set custom token SetCustomToken(1000, IntToString(nTotal)); }