void CreateThing(string sTemplate, int type, location locHere) { CreateObject(type, sTemplate, locHere); } void main() { string tag; location loc; int what=GetObjectType(OBJECT_SELF); tag=GetTag(OBJECT_SELF); loc=GetLocation(OBJECT_SELF); AssignCommand(GetArea(OBJECT_SELF), DelayCommand(10.0,CreateThing(tag,what,loc))); object oPC = GetLastKiller(); if (!GetIsPC(oPC)) return; object oTarget; object oSpawn; location lTarget; oTarget = GetWaypointByTag("WP_VP001"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "vakosportal", lTarget); oTarget = oSpawn; //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_ELECTRIC_EXPLOSION), oTarget)); else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_ELECTRIC_EXPLOSION), GetLocation(oTarget))); }