//:://///////////////////////////////////////////// //:: Example XP2 OnItemUnAcquireScript //:: x2_mod_def_unaqu //:: (c) 2003 Bioware Corp. //::////////////////////////////////////////////// /* Put into: OnItemUnAcquire Event */ //::////////////////////////////////////////////// //:: Created By: Georg Zoeller //:: Created On: 2003-07-16 //::////////////////////////////////////////////// #include "x2_inc_switches" void main() { // CNR addon ExecuteScript("cnr_module_oui",OBJECT_SELF); //End CNR addon object oItem = GetModuleItemLost(); // * Generic Item Script Execution Code // * If MODULE_SWITCH_EXECUTE_TAGBASED_SCRIPTS is set to TRUE on the module, // * it will execute a script that has the same name as the item's tag // * inside this script you can manage scripts for all events by checking against // * GetUserDefinedItemEventNumber(). See x2_it_example.nss if (GetModuleSwitchValue(MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS) == TRUE) { SetUserDefinedItemEventNumber(X2_ITEM_EVENT_UNACQUIRE); int nRet = ExecuteScriptAndReturnInt(GetUserDefinedItemEventScriptName(oItem),OBJECT_SELF); if (nRet == X2_EXECUTE_SCRIPT_END) { return; } object oItem = GetItemActivated(); object oPC = GetItemActivator(); string sItemTag = GetTag(oItem); if (sItemTag == "DyeKit") AssignCommand(oPC, ActionStartConversation(oPC, "dye_dyekit", TRUE)); } }