/////////////////////////////////////////////////// // Beholder Ray: On exit // /////////////////////////////////////////////////// /* Removes the silence effect caused by the beholder's central eye ray. */ /////////////////////////////////////////////////// // Created By: Zarathustra217 // // Created On: Okt 7. 2002 // /////////////////////////////////////////////////// #include "NW_I0_SPELLS" void main() { object oTarget = GetExitingObject(); int bValid = FALSE; effect eAOE; eAOE = GetFirstEffect(oTarget); while (GetIsEffectValid(eAOE) && bValid == FALSE) { //Debug String //AssignCommand(oTarget, SpeakString("Effect is valid")); if (GetEffectCreator(eAOE) == GetAreaOfEffectCreator()) { //Debug String //AssignCommand(oTarget, SpeakString("Effect creator is true")); if(GetEffectType(eAOE) == EFFECT_TYPE_SILENCE) { //Debug String //AssignCommand(oTarget, SpeakString("Effect type is silence")); //AssignCommand(oTarget, SpeakString("Removing effects")); RemoveEffect(oTarget, eAOE); bValid = TRUE; } } eAOE = GetNextEffect(oTarget); } }