//::////////////////////////////////////////////// //:: Created By: John Hawkins //:: Created On: January 2004 //::////////////////////////////////////////////// //:: //:: this script will make my placeable prisoners //:: react to you and talk to you if desired. //:: //:: to converse with the placeable, you need to //:: put the name of the conversation you wish to //:: have inside the quotation marks ("") down in //:: line 57. //:: //::////////////////////////////////////////////// void main() { object oUser = GetLastUsedBy(); int iRnd = d6(); string sSound = IntToString(iRnd); if (GetLocalInt(OBJECT_SELF,"disturbed") == 0) { object oSelf = OBJECT_SELF; PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE); SetLocalInt(OBJECT_SELF,"disturbed",1); } else { object oSelf = OBJECT_SELF; PlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE); SetLocalInt(OBJECT_SELF,"disturbed",0); } if(iRnd==1) { AssignCommand(oUser,PlaySound("as_pl_ailingm1")); } if(iRnd==2) { AssignCommand(oUser,PlaySound("as_pl_despairm1")); } if(iRnd==3) { AssignCommand(oUser,PlaySound("as_pl_despairm2")); } if(iRnd==4) { AssignCommand(oUser,PlaySound("as_pl_cryingm1")); } if(iRnd==5) { AssignCommand(oUser,PlaySound("as_pl_despairm1")); } if(iRnd==6) { AssignCommand(oUser,PlaySound("as_pl_despairm2")); } //AssignCommand(OBJECT_SELF,ActionStartConversation(oUser,"",FALSE,FALSE)); }