//:://///////////////////////////////////////////// //:: Deathless Master Touch //:: X2_S2_dthmsttch //:: Copyright (c) 2003 Bioware Corp. //::////////////////////////////////////////////// /* Pale Master may use their undead arm to kill their foes. -Requires melee Touch attack -Save vs DC 17 to resist Epic: -SaveDC raised by +1 for each 2 levels past 10th */ //::////////////////////////////////////////////// //:: Created By: Georg Zoeller //:: Created On: July, 24, 2003 //::////////////////////////////////////////////// #include "NW_I0_SPELLS" #include "X2_inc_switches" void main() { //Declare major variables object oTarget = GetSpellTargetObject(); //object oCaster = GetCurrentHitPoints(OBJECT_SELF); int nCasterLvl = GetCasterLevel(OBJECT_SELF); int nMetaMagic = GetMetaMagicFeat(); //Declare effects effect eSlay = EffectDeath(); effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); effect eVis2 = EffectVisualEffect(VFX_IMP_DEATH); int nSave = 30; //* GZ: Handle Epic Save Progression int nEpicMod = GetLevelByClass(CLASS_TYPE_PALEMASTER,OBJECT_SELF) - 10 ; if (nEpicMod>0) { nSave += (nEpicMod/2); } //Link effects if(TouchAttackMelee(oTarget,TRUE)>0) { //Signal spell cast at event SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, 624)); //Saving Throw if ((GetCreatureSize(oTarget)>CREATURE_SIZE_LARGE )&& (GetModuleSwitchValue(MODULE_SWITCH_SPELL_CORERULES_DMASTERTOUCH) == TRUE)) { return; // creature too large to be affected. } if(!MySavingThrow(SAVING_THROW_FORT, oTarget, nSave, SAVING_THROW_TYPE_NEGATIVE)) { //Apply effects to target and caster ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT, eSlay, oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget); } } }