#include "mk_inc_craft" #include "mk_inc_generic" int StartingConditional() { int nAction = MK_GenericDialog_GetAction(TRUE); object oPC = GetPCSpeaker(); float fFacing = GetFacing(oPC); float fDistance = 3.5f; float fPitch = 75.0f; // string sToken=""; switch (nAction) { case X2_CI_MODMODE_ARMOR: fFacing += 180.0; // sToken = "armor"; break; case X2_CI_MODMODE_WEAPON: fFacing += 90.0; // sToken = "weapon"; break; case MK_CI_MODMODE_CLOAK: fFacing += 315.0; // sToken = "cloak"; break; case MK_CI_MODMODE_HELMET: fFacing += 180.0; // sToken = "helmet"; break; case MK_CI_MODMODE_SHIELD: fFacing += 180.0; // sToken = "shield"; break; default: return FALSE; } CISetCurrentModMode(oPC, nAction); StoreCameraFacing(); if (fFacing > 359.0) { fFacing -=359.0; } SetCameraFacing(fFacing, fDistance, fPitch, CAMERA_TRANSITION_TYPE_FAST); int nSlot = MK_GetCurrentInventorySlot(oPC); object oItem = GetItemInSlot(nSlot, oPC); object oBackup = MK_CopyItem(oItem,IPGetIPWorkContainer(),TRUE); CISetCurrentModBackup(oPC, oBackup); CISetCurrentModItem(oPC, oItem); // SendMessageToPC(oPC, "Backup: "+GetDescription(oBackup)); // SendMessageToPC(oPC, "Item : "+GetDescription(oItem)); // SetCustomToken(MK_TOKEN_COPYFROM, sToken); MK_GenericDialog_CleanUp(); MK_GenericDialog_SetCondition(22, GetLocalInt(oPC, "MK_ENABLE_RENAME_ITEMS")); MK_GenericDialog_SetCondition(23, GetLocalInt(oPC, "MK_ENABLE_EDIT_DESCRIPTION")); //* TODO: Light model to make changes easier to see effect eLight = EffectVisualEffect( VFX_DUR_LIGHT_WHITE_20); ApplyEffectToObject(DURATION_TYPE_PERMANENT,eLight,oPC); //* Immobilize player while crafting effect eImmob = EffectCutsceneImmobilize(); eImmob = ExtraordinaryEffect(eImmob); ApplyEffectToObject(DURATION_TYPE_PERMANENT,eImmob,oPC); MK_SetCustomTokenByItemTypeName(oPC); return TRUE; }