//:://///////////////////////////////////////////// //:: Default:On Death DemiLich Add On //:: NW_C2_DEFAULT7 //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Shouts to allies that they have been killed */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Oct 25, 2001 //::////////////////////////////////////////////// #include "NW_I0_GENERIC" void main() { int nClass = GetLevelByClass(CLASS_TYPE_COMMONER); int nAlign = GetAlignmentGoodEvil(OBJECT_SELF); if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL)) { object oKiller = GetLastKiller(); AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5); } SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK); //Shout Attack my target, only works with the On Spawn In setup SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT)) { SignalEvent(OBJECT_SELF, EventUserDefined(1007)); { /////////////////Demi Lich add on script starts here////////////////////////// //::////////////////////////////////////////////// //:: Created By: Demigog //:: Created On: Oct 13, 2002 //::////////////////////////////////////////////// location lLoc = GetLocation(GetObjectByTag("demi_lich_01")); location lLoca = GetLocation(OBJECT_SELF); object oKiller = GetLastKiller(); string oPlaceable3 = "demi_lich_skull"; string oPlaceable4 = "demi_lich_target"; CreateObject(OBJECT_TYPE_PLACEABLE,oPlaceable3,lLoc); //CreateObject(OBJECT_TYPE_ITEM,oPlaceable3,lLoca); CreateObject(OBJECT_TYPE_PLACEABLE,oPlaceable4,lLoc); } } ExecuteScript("prc_npc_death", OBJECT_SELF); ExecuteScript("prc_pwondeath", OBJECT_SELF); }