// Release horses owned by PC and henchmen. // Author : Proleric // Modified : 22-Apr-2008 // Any horses which are currently mounted will not be released. #include "x3_inc_horse" void main() { object oPC = GetPCSpeaker(); int i = GetMaxHenchmen(); object oHench = GetHenchman(oPC, i); object oHorse; ExecuteScript("bhh_release", oPC); while (i) { if (GetIsObjectValid(oHench)) { if (!HorseGetIsAMount(oHench)) ExecuteScript("bhh_release", oHench); } oHench = GetHenchman(oPC, --i); } }