void TrapPlayAnim(object oTrap) { AssignCommand(oTrap, PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE)); } int TrapSave(object oPC, int nDC, int nDamage) { if(!ReflexSave(oPC, nDC, SAVING_THROW_TYPE_TRAP)) { if (GetHasFeat(FEAT_IMPROVED_EVASION, oPC)) nDamage /= 2; } else if (GetHasFeat(FEAT_EVASION, oPC) || GetHasFeat(FEAT_IMPROVED_EVASION, oPC)) { nDamage = 0; ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect( VFX_IMP_REFLEX_SAVE_THROW_USE), oPC); } else nDamage /= 2; return nDamage; } void main() { if(GetLocalInt(OBJECT_SELF,"TRP_TRIGGERED")) return; SetLocalInt(OBJECT_SELF,"TRP_TRIGGERED",1); object oTrap; if(GetLocalInt(OBJECT_SELF,"TRP_PLCBL_SHOW")==0) { location lPlcbl = GetLocalLocation(OBJECT_SELF,"TRP_PLCBL_LOC"); SetLocalInt(OBJECT_SELF,"TRP_PLCBL_SHOW",1); oTrap = CreateObject(OBJECT_TYPE_PLACEABLE,"swingbladepcbl",lPlcbl); SetLocalObject(OBJECT_SELF,"TRP_PLCBL_OBJ",oTrap); } else oTrap = GetLocalObject(OBJECT_SELF,"TRP_PLCBL_OBJ"); AssignCommand(oTrap,DelayCommand(1.0,TrapPlayAnim(oTrap))); object oTriggerer = GetEnteringObject(); int nDC =20; int nDamage, nN; nDamage = TrapSave(oTriggerer, nDC, d12(1)); if(nDamage>0) { ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect( VFX_COM_BLOOD_CRT_RED), oTriggerer); AssignCommand(oTrap,ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamage, DAMAGE_TYPE_SLASHING, DAMAGE_POWER_NORMAL), oTriggerer)); } object oPC = GetNearestObject(OBJECT_TYPE_CREATURE, oTriggerer); while(GetIsObjectValid(oPC)&&(GetDistanceBetween(oTriggerer,oPC)<2.0)) { nDamage = d12(1); nDamage = TrapSave(oPC, nDC, nDamage); if(nDamage>0) { ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect( VFX_COM_BLOOD_CRT_RED), oPC); AssignCommand(oTrap,ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamage, DAMAGE_TYPE_SLASHING, DAMAGE_POWER_NORMAL), oPC)); } nN++; oPC = GetNearestObject(OBJECT_TYPE_CREATURE, oTriggerer, nN); } }