2373 lines
55 KiB
JSON
2373 lines
55 KiB
JSON
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
"__struct_id": 9,
|
||
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|
||
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|
||
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|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
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|
||
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|
||
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|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
"__struct_id": 9,
|
||
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|
||
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|
||
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|
||
}
|
||
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|
||
{
|
||
"__struct_id": 9,
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
|
||
}
|
||
},
|
||
{
|
||
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|
||
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|
||
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||
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|
||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
}
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
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|
||
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|
||
"value": "Combat Dummy"
|
||
}
|
||
},
|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
"__struct_id": 9,
|
||
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|
||
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|
||
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|
||
}
|
||
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|
||
{
|
||
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||
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|
||
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||
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||
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|
||
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||
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||
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|
||
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||
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||
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||
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|
||
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|
||
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|
||
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|
||
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||
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||
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||
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|
||
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||
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|
||
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|
||
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|
||
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|
||
}
|
||
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|
||
{
|
||
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|
||
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|
||
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||
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|
||
}
|
||
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|
||
{
|
||
"__struct_id": 9,
|
||
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|
||
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|
||
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|
||
}
|
||
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|
||
{
|
||
"__struct_id": 9,
|
||
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|
||
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|
||
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
|
||
}
|
||
},
|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
}
|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
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|
||
"type": "cexostring",
|
||
"value": "Source: LOKPak v3 by Danmar\r\nmodified by SBird for CEP"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
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|
||
"type": "cexostring",
|
||
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|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
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|
||
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|
||
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|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
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|
||
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|
||
"value": "Source: LOKPak v3 by Danmar\r\nmodified by SBird for CEP"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
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|
||
"type": "cexostring",
|
||
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|
||
}
|
||
},
|
||
{
|
||
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|
||
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|
||
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|
||
"value": "volition's Bio Placeables by volition\r\n"
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||
}
|
||
},
|
||
{
|
||
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|
||
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|
||
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||
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||
}
|
||
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|
||
{
|
||
"__struct_id": 9,
|
||
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|
||
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|
||
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|
||
}
|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
}
|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
}
|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
}
|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
}
|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
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||
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|
||
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|
||
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|
||
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||
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||
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||
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|
||
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|
||
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||
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||
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||
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||
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||
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||
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||
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|
||
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||
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||
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||
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|
||
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|
||
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|
||
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||
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|
||
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|
||
},
|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
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||
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||
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||
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||
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||
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||
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||
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|
||
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|
||
{
|
||
"__struct_id": 9,
|
||
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|
||
"type": "cexostring",
|
||
"value": "Source: some_ux's Caravels V4.2\r\nActivated anim is full of water, deactivated anim is empty, on2off and off2on cause the water level to drop or rise, respectively."
|
||
}
|
||
},
|
||
{
|
||
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|
||
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||
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||
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|
||
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||
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|
||
{
|
||
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|
||
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|
||
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||
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|
||
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|
||
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|
||
{
|
||
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|
||
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|
||
"type": "cexostring",
|
||
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|
||
}
|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
"value": "DOA Shop Frontage - Sign Expansion Pack 1 1.1 by Den of Assassins\r\n"
|
||
}
|
||
}
|
||
]
|
||
},
|
||
"SoundList": {
|
||
"type": "list",
|
||
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|
||
{
|
||
"__struct_id": 6,
|
||
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|
||
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|
||
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|
||
},
|
||
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|
||
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||
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||
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|
||
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|
||
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||
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||
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|
||
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|
||
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||
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|
||
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||
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||
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||
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|
||
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|
||
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||
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|
||
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||
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|
||
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||
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||
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||
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||
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|
||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
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|
||
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|
||
"type": "cexostring",
|
||
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|
||
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|
||
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|
||
"type": "byte",
|
||
"value": 1
|
||
}
|
||
}
|
||
]
|
||
},
|
||
"StoreList": {
|
||
"type": "list",
|
||
"value": []
|
||
},
|
||
"TriggerList": {
|
||
"type": "list",
|
||
"value": [
|
||
{
|
||
"__struct_id": 1,
|
||
"Comment": {
|
||
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|
||
"value": ""
|
||
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|
||
},
|
||
{
|
||
"__struct_id": 1,
|
||
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|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
}
|
||
]
|
||
},
|
||
"WaypointList": {
|
||
"type": "list",
|
||
"value": [
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "This waypoint may be used to have a guard stand where it has been placed. \r\n1. Create a guard and either use the existing Tag or fill in a new one. \r\n2. Place this Waypoint with the Tag \"POST_\" + the NPC Tag.\r\n3. Place or make sure that WalkWayPoints() is within the On Spawn script for the NPC and after combat, the NPC shall return to it's \"POST\"."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
}
|
||
}
|
||
]
|
||
}
|
||
}
|