Shargast_PRC8/_module/Chapter 1/gic/ogfirrforest2.gic.json
Jaysyn904 66a0a3e043 Initial commit
Initial commit.
2024-08-03 14:13:18 -04:00

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{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": "Formian Myrmarch"
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": "Formian Myrmarch"
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": "Formian Myrmarch"
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": "Formian Myrmarch"
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": "Formian Warrior"
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": "Formian Taskmaster"
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": "Formian Myrmarch"
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": "Formian Warrior"
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": "Formian Warrior"
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": "Formian Warrior"
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": "Formian Myrmarch"
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "ForestExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "WallDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "ForestExit"
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": []
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "Strong Spike\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 25\r\nDamage / Effect: 5d6\r\nAverage Damage: 17.5\r\nArea of Effect: Single\r\nMin to Max player level: 3 - 8"
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "Strong Spike\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 25\r\nDamage / Effect: 5d6\r\nAverage Damage: 17.5\r\nArea of Effect: Single\r\nMin to Max player level: 3 - 8"
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "Strong Tangle\r\nDetect DC: 14\r\nDisarm DC: 26\r\nSet DC: 25\r\nDamage / Effect: Movement reduced by half for 4 rounds.\r\nAverage Damage: 0\r\nArea of Effect: Medium, Sphere\r\nMin to Max player level: 6 - 15"
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}
}