Shargast_PRC8/_module/Chapter 1/gic/pelargir001.gic.json
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{
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{
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{
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}
},
{
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}
},
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},
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}
},
{
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"Comment": {
"type": "cexostring",
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Usable Placeable Doors by Osmanthus\r\nThese placeable doors use the zep_openclose, zep_doorspawn and zep_doorkill scripts along with a specific Gateblock to work properly. See the documentation in zep_openclose for details."
}
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}
},
{
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"Comment": {
"type": "cexostring",
"value": "Source: MGS Fountains & Firebowls by M.G.Skaggs Edited by SBird for CEP."
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},
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"value": "Source: MGS Fountains & Firebowls by M.G.Skaggs Edited by SBird for CEP."
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"Comment": {
"type": "cexostring",
"value": "Source: some_ux's Caravels V4.2 imported from Schazzwozzers Galleons "
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},
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"Comment": {
"type": "cexostring",
"value": "Merchants Shingle - 6"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Flag / Pennant / Banner - 8"
}
},
{
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"value": "volition's Bio Placeables by volition\r\n"
}
},
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"Comment": {
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"value": "volition's Bio Placeables by volition\r\n"
}
},
{
"__struct_id": 9,
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}
},
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"value": "volition's Bio Placeables by volition\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Placeable New Cart by Ice-Child\r\n"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Doom of Daggerdale v1.1 (Rar)\r\nby Ice-Child & Suedomsa"
}
},
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"Comment": {
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"value": "Source: Shed Placeable by Ice-Child"
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},
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"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "DOA Shop Frontage 1.1 by Den of Assassins\r\n"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
}
},
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}
},
{
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"Comment": {
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"value": "volition's Bio Placeables by volition\r\n"
}
},
{
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"Comment": {
"type": "cexostring",
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}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
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},
{
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"Comment": {
"type": "cexostring",
"value": "This waypoint may be used to have a guard stand where it has been placed. \r\n1. Create a guard and either use the existing Tag or fill in a new one. \r\n2. Place this Waypoint with the Tag \"POST_\" + the NPC Tag.\r\n3. Place or make sure that WalkWayPoints() is within the On Spawn script for the NPC and after combat, the NPC shall return to it's \"POST\"."
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},
{
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"Comment": {
"type": "cexostring",
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},
{
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"type": "cexostring",
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}
},
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"Comment": {
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},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}
}