914 lines
23 KiB
JSON
914 lines
23 KiB
JSON
{
|
||
"__data_type": "GIC ",
|
||
"Creature List": {
|
||
"type": "list",
|
||
"value": [
|
||
{
|
||
"__struct_id": 4,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Bovine Pak v1.0\r\nhttp://www.wheel-of-time.com\r\n\r\nCreatures included:\r\n\r\n* Bison bison (common bison)\r\n* Bison antiquus (extinct megafauna bison from the Pleistocene \"Ice Age\")\r\n* Buffalo, three models (Cape Buffalo) \r\n* Buffalo calf (Cape Buffalo)\r\n* Angus Cow (Black and Brown)\r\n* Holstein Cow (Brown and Black/White)\r\n* \"Texas\" Longhorn Bull \r\n* \"Spanish\" Fighting Bull \r\n* Brahman Bull\r\n* Highland Bull\r\n* Rothe (Underdark Cow)\r\n\r\nPortraits included:\r\n\r\n* Calf\r\n* Bison\r\n* Bison Antiquus\r\n* Buffalo\r\n* Angus\r\n* Holstein\r\n* Brahman\r\n* Longhorn\r\n\r\nI tried to set up the stats according to the 3e rules for large herd animals, i.e. bison, etc. Correct any stat errors you see fit, or adjust them to your own specs. See the readme_bp.html that was included in the zip file, or go to our website to read the readme file for more information.\r\n\r\nI could not find a picture of a rothe, so if anyone knows of one, please let me know!\r\n\r\nEnjoy!\r\n-Finniksa"
|
||
}
|
||
},
|
||
{
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||
"__struct_id": 4,
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||
"Comment": {
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||
"value": ""
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||
}
|
||
},
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{
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||
"__struct_id": 4,
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||
"Comment": {
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||
"type": "cexostring",
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||
"value": ""
|
||
}
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||
},
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||
{
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||
"__struct_id": 4,
|
||
"Comment": {
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||
"type": "cexostring",
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||
"value": ""
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||
}
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||
},
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||
{
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||
"__struct_id": 4,
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||
"Comment": {
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||
"type": "cexostring",
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||
"value": ""
|
||
}
|
||
},
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||
{
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||
"__struct_id": 4,
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||
"Comment": {
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||
"type": "cexostring",
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||
"value": ""
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||
}
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||
},
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||
{
|
||
"__struct_id": 4,
|
||
"Comment": {
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||
"type": "cexostring",
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||
"value": ""
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||
}
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||
},
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{
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||
"__struct_id": 4,
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"Comment": {
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||
"type": "cexostring",
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||
"value": ""
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||
}
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||
},
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{
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||
"__struct_id": 4,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
}
|
||
]
|
||
},
|
||
"Door List": {
|
||
"type": "list",
|
||
"value": [
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "WallDoor"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Metal Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Metal Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
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||
"value": "Metal Door"
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||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Metal Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
}
|
||
]
|
||
},
|
||
"Encounter List": {
|
||
"type": "list",
|
||
"value": []
|
||
},
|
||
"List": {
|
||
"type": "list",
|
||
"value": []
|
||
},
|
||
"Placeable List": {
|
||
"type": "list",
|
||
"value": [
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Usable Placeable Doors by Osmanthus\r\nThese placeable doors use the zep_openclose, zep_doorspawn and zep_doorkill scripts along with a specific Gateblock to work properly. See the documentation in zep_openclose for details."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Usable Placeable Doors by Osmanthus\r\nThese placeable doors use the zep_openclose, zep_doorspawn and zep_doorkill scripts along with a specific Gateblock to work properly. See the documentation in zep_openclose for details."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Usable Placeable Doors by Osmanthus\r\nThese placeable doors use the zep_openclose, zep_doorspawn and zep_doorkill scripts along with a specific Gateblock to work properly. See the documentation in zep_openclose for details."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Usable Placeable Doors by Osmanthus\r\nThese placeable doors use the zep_openclose, zep_doorspawn and zep_doorkill scripts along with a specific Gateblock to work properly. See the documentation in zep_openclose for details."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Table"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Table"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "volition's Bio Placeables by volition\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "volition's Bio Placeables by volition\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "volition's Bio Placeables by volition\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
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||
"Comment": {
|
||
"type": "cexostring",
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||
"value": "Table"
|
||
}
|
||
},
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{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
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||
"value": "Table"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "volition's Bio Placeables by volition\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "volition's Bio Placeables by volition\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "volition's Bio Placeables by volition\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: LOKPak v3 by Danmar"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: LOKPak v3 by Danmar"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: LOKPak v3 by Danmar"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: LOKPak v3 by Danmar"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "volition's Bio Placeables by volition\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Placeable New Cart by Ice-Child\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Placeable New Cart by Ice-Child\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "volition's Bio Placeables by volition\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "volition's Bio Placeables by volition\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Placeable New Cart by Ice-Child\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Placeable New Cart by Ice-Child\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Placeable New Cart by Ice-Child\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "DOA Shop Frontage 1.1 by Den of Assassins\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: some_ux's Caravels V4.2 imported from Schazzwozzer’s Galleons "
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: some_ux's Caravels V4.2 imported from Schazzwozzer’s Galleons "
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: some_ux's Caravels V4.2 imported from Schazzwozzer’s Galleons "
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: some_ux's Caravels V4.2 imported from Schazzwozzer’s Galleons "
|
||
}
|
||
},
|
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{
|
||
"__struct_id": 9,
|
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|
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"value": "Merchants Shingle - 3"
|
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}
|
||
},
|
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{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
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"value": "Merchants Shingle - 2"
|
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}
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]
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"SoundList": {
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"type": "list",
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"PlayInToolset": {
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|
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},
|
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"StoreList": {
|
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|
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|
||
{
|
||
"__struct_id": 11,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Chapter 1"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 11,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Chapter 2"
|
||
}
|
||
}
|
||
]
|
||
},
|
||
"TriggerList": {
|
||
"type": "list",
|
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|
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{
|
||
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|
||
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|
||
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|
||
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|
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}
|
||
},
|
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{
|
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|
||
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|
||
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|
||
"value": ""
|
||
}
|
||
}
|
||
]
|
||
},
|
||
"WaypointList": {
|
||
"type": "list",
|
||
"value": [
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
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|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
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|
||
"type": "cexostring",
|
||
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|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "This waypoint may be used to have a guard stand where it has been placed. \r\n1. Create a guard and either use the existing Tag or fill in a new one. \r\n2. Place this Waypoint with the Tag \"POST_\" + the NPC Tag.\r\n3. Place or make sure that WalkWayPoints() is within the On Spawn script for the NPC and after combat, the NPC shall return to it's \"POST\"."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "This waypoint may be used to have a guard stand where it has been placed. \r\n1. Create a guard and either use the existing Tag or fill in a new one. \r\n2. Place this Waypoint with the Tag \"POST_\" + the NPC Tag.\r\n3. Place or make sure that WalkWayPoints() is within the On Spawn script for the NPC and after combat, the NPC shall return to it's \"POST\"."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "This waypoint may be used to have a guard stand where it has been placed. \r\n1. Create a guard and either use the existing Tag or fill in a new one. \r\n2. Place this Waypoint with the Tag \"POST_\" + the NPC Tag.\r\n3. Place or make sure that WalkWayPoints() is within the On Spawn script for the NPC and after combat, the NPC shall return to it's \"POST\"."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
}
|
||
}
|
||
]
|
||
}
|
||
}
|