826 lines
19 KiB
JSON
826 lines
19 KiB
JSON
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"value": "Traps by numbers - Sir Elric\r\n\r\n0 MinorSpike\r\n1 AverageSpike\r\n2 StrongSpike \r\n3 DeadlySpike \r\n4 MinorHoly \r\n5 AverageHoly \r\n6 StrongHoly \r\n7 DeadlyHoly \r\n8 MinorTangle \r\n9 AverageTangle \r\n10 StrongTangle \r\n11 DeadlyTangle \r\n12 MinorAcid \r\n13 AverageAcid \r\n14 StrongAcid \r\n15 DeadlyAcid \r\n16 MinorFire \r\n17 AverageFire \r\n18 StrongFire \r\n19 DeadlyFire \r\n20 MinorElectrical \r\n21 AverageElectrical \r\n22 StrongElectrical \r\n23 DeadlyElectrical \r\n24 MinorGas \r\n25 AverageGas \r\n26 StrongGas \r\n27 DeadlyGas \r\n28 MinorFrost \r\n29 AverageFrost \r\n30 StrongFrost \r\n31 DeadlyFrost \r\n32 MinorNegative \r\n33 AverageNegative \r\n34 StrongNegative \r\n35 DeadlyNegative \r\n36 MinorSonic \r\n37 AverageSonic \r\n38 StrongSonic \r\n39 DeadlySonic \r\n40 MinorAcidSplash \r\n41 AverageAcidSplash \r\n42 StrongAcidSplash \r\n43 DeadlyAcidSplash\r\n44 Epic Electrical\r\n45 Epic Fire\r\n46 Epic Frost\r\n47 Epic Sonic"
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"type": "cexostring",
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"__struct_id": 6,
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"Comment": {
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"type": "cexostring",
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"value": ""
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"value": 1
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}
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{
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"__struct_id": 6,
|
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"Comment": {
|
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"type": "cexostring",
|
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"value": ""
|
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},
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"PlayInToolset": {
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"type": "byte",
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"value": 1
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}
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}
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]
|
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},
|
|
"StoreList": {
|
|
"type": "list",
|
|
"value": []
|
|
},
|
|
"TriggerList": {
|
|
"type": "list",
|
|
"value": []
|
|
},
|
|
"WaypointList": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This waypoint may be used to have a guard stand where it has been placed. \r\n1. Create a guard and either use the existing Tag or fill in a new one. \r\n2. Place this Waypoint with the Tag \"POST_\" + the NPC Tag.\r\n3. Place or make sure that WalkWayPoints() is within the On Spawn script for the NPC and after combat, the NPC shall return to it's \"POST\"."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
}
|
|
]
|
|
}
|
|
}
|