Jaysyn904 66a0a3e043 Initial commit
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2024-08-03 14:13:18 -04:00

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// On first entry to an area, flag all horses as unavailable
// Author : Proleric
// Modified : 20-Feb-2008
#include "x3_inc_horse"
void main()
{
object oArea = OBJECT_SELF;
object oHorse;
if (!GetIsPC(GetEnteringObject())) return;
if (GetLocalInt(oArea, "bhh_lock_all")) return;
SetLocalInt(oArea, "bhh_lock_all", TRUE);
oHorse = GetFirstObjectInArea(oArea);
while (GetIsObjectValid(oHorse))
{
if (GetObjectType(oHorse) == OBJECT_TYPE_CREATURE)
if (HorseGetIsAMount(oHorse))
{
// The following line is an example of an alternative method of making horses unavailable.
// HorseSetOwner(oHorse, GetObjectByTag("HorseDealer"));
SetLocalInt(oHorse, "X3_HORSE_NOT_RIDEABLE_OWNER", TRUE);
}
oHorse = GetNextObjectInArea(oArea);
}
}