36 lines
800 B
Plaintext
36 lines
800 B
Plaintext
// On first entry to an area, flag all horses as unavailable
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// Author : Proleric
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// Modified : 20-Feb-2008
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#include "x3_inc_horse"
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void main()
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{
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object oArea = OBJECT_SELF;
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object oHorse;
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if (!GetIsPC(GetEnteringObject())) return;
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if (GetLocalInt(oArea, "bhh_lock_all")) return;
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SetLocalInt(oArea, "bhh_lock_all", TRUE);
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oHorse = GetFirstObjectInArea(oArea);
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while (GetIsObjectValid(oHorse))
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{
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if (GetObjectType(oHorse) == OBJECT_TYPE_CREATURE)
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if (HorseGetIsAMount(oHorse))
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{
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// The following line is an example of an alternative method of making horses unavailable.
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// HorseSetOwner(oHorse, GetObjectByTag("HorseDealer"));
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SetLocalInt(oHorse, "X3_HORSE_NOT_RIDEABLE_OWNER", TRUE);
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}
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oHorse = GetNextObjectInArea(oArea);
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}
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}
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