Shargast_PRC8/_module/Chapter 1/nss/cnr_enchant_anim.nss
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/////////////////////////////////////////////////////////
//
// Craftable Natural Resources (CNR) by Festyx
//
// Name: cnr_enchant_anim
//
// Desc: This script animates the PC when crafting
// at the enchanting altar.
//
// Author: David Bobeck 10Mar03
//
/////////////////////////////////////////////////////////
void main()
{
object oPC = GetLocalObject(OBJECT_SELF, "oCnrCraftingPC");
if (GetIsPC(oPC))
{
// The animation delay should be set to the number of seconds it
// takes to complete this animation.
SetLocalFloat(oPC, "fCnrAnimationDelay", 3.0);
int bSuccess = GetLocalInt(oPC, "bCnrCraftingResult");
location locDevice = GetLocation(OBJECT_SELF);
vector vDevice = GetPositionFromLocation(locDevice);
vDevice.z = vDevice.z + 0.75;
locDevice = Location(GetArea(OBJECT_SELF), vDevice, 0.0);
effect eEnchant;
if (bSuccess)
{
eEnchant = EffectVisualEffect(VFX_FNF_LOS_NORMAL_10, FALSE);
}
else
{
eEnchant = EffectVisualEffect(VFX_FNF_SMOKE_PUFF, FALSE);
}
DelayCommand(2.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEnchant, locDevice));
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_MEDITATE, 1.0, 3.0));
//PlaySound("as_cv_smithhamr1");
}
}