32 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::////////////////////////////////////////////////////////////////////////::\\
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| //:: OBJECT Auto-loot to PC inventory                                       ::\\
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| //:: Concept By: SpitNyerEye                                                ::\\
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| //:: Written By: Haelix/SpitNyerEye                                                     ::\\
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| //::////////////////////////////////////////////////////////////////////////::\\
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| void main()
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| {
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|    object oPC = GetPCSpeaker() ; // Sets the object oPC as the PC speaking to the corpse
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|    object oItem = GetFirstItemInInventory(OBJECT_SELF) ; // Gets the first item in the corpse's inventory
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|       while (GetIsObjectValid(oItem)) // As long as it finds item in inventory
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|            {
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|             AssignCommand(OBJECT_SELF, ActionGiveItem(oItem, oPC)) ; // The corpse puts the items into the PC's inventory
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|             oItem = GetNextItemInInventory(OBJECT_SELF) ; // Checks for other items
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|            }
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| 
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|     /*
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|    If you want to give the PC some XP back for looting the corpse then uncomment
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|    (remove the // from the begining of) the 2 lines in the following section.  If
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|    You want to change the percentage returned, change the number (.33) to the
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|    decimal number representing the percentage of the XP you want to restore.
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|    */
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| //   int nGiveBack = FloatToInt(0.33 * GetLocalInt(OBJECT_SELF,"nXPTaken")) ; // Gets the XP Penalty taken on respawn does some math to calculate the amount of XP to give back
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| //   GiveXPToCreature(oPC, nGiveBack) ; // Give the XP calculated to the PC
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| 
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|    /*
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|    The next line destroys the EMPTY corpse after a 0.9 second delay.  If you want
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|    the corpse to stick around a bit longer change the number to the delay (in
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|    SECONDS) that you want the empty corpse to hag around
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|    */
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|    DestroyObject(OBJECT_SELF,0.9f) ; // Destroys the corpse
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| }
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