20 lines
821 B
Plaintext
20 lines
821 B
Plaintext
//sig_pal
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#include "x2_inc_switches"
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void main()
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{ if( GetUserDefinedItemEventNumber() != X2_ITEM_EVENT_ACTIVATE ) return;
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object oTarget =GetItemActivator();
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effect eEffect;
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eEffect = EffectACIncrease(10);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f);
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eEffect = EffectUltravision();
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f);
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eEffect = EffectDamageIncrease(DAMAGE_BONUS_5, DAMAGE_TYPE_POSITIVE);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f);
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int nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_ELEMENTAL_PROTECTION), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_ELEMENTAL_PROTECTION), GetLocation(oTarget));
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}
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