Shargast_PRC8/_module/Chapter 1/nss/trgs_o2_gen_med.nss
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//::///////////////////////////////////////////////
//:: Treasure Respawn and Generation Script
//:: trgs_02_gen_low
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Spawns consumables and gold of low value
based on the module respawn settings.
*/
//:://////////////////////////////////////////////
#include "nw_o2_coninclude"
#include "trgs_i0_respawn"
#include "x2_inc_compon"
// To modify this script, simply change the values of DoTreasureGeneration.
// TREASURECLASS = LOW|MEDIUM|HIGH
// TREASURETYPE = DISPOSABLES|AMMUNITION|GOLD|EQUIPMENT
void main()
{
craft_drop_placeable();
DoTreasureGeneration( GetLastOpener(), OBJECT_SELF, MEDIUM, DISPOSABLES|GOLD );
ShoutDisturbed();
}