Shargast_PRC8/_module/Chapter 1/nss/trgs_ondam_bash.nss
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// Handles bashing of a chest or door so it can be bashed without removing the
// object from the world. To use this script, set the door's HP to over 1000
// with the difference becoming the door's functional HP.
// Example: A door or chest with 1015 HP will bash open after it's taken 15 damage.
//#include "trgs_i0_respawn"
void main()
{
object oBashed = OBJECT_SELF;
object oBasher = GetLastDamager();
int iType = GetObjectType( oBashed );
if ( GetCurrentHitPoints( oBashed ) <= 1000 )
{
SetPlotFlag( oBashed, TRUE );
if ( !GetIsOpen( oBashed ) )
{
// Bust open the object
FloatingTextStringOnCreature( "Lock destroyed!", oBasher );
SetLocked( oBashed, FALSE );
AssignCommand( oBasher, ClearAllActions() );
if ( iType == OBJECT_TYPE_DOOR )
AssignCommand( oBashed, ActionOpenDoor( oBashed ) );
else if ( iType == OBJECT_TYPE_PLACEABLE )
AssignCommand( oBashed, ActionPlayAnimation( ANIMATION_PLACEABLE_OPEN ) );
}
}
}