Shargast_PRC8/_module/Chapter 1/nss/x3_mod_def_enter.nss
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//::///////////////////////////////////////////////
//:: Default On Enter for Module
//:: x3_mod_def_enter
//:: Copyright (c) 2008 Bioware Corp.
//:://////////////////////////////////////////////
/*
This script adds the horse menus to the PCs.
*/
//:://////////////////////////////////////////////
//:: Created By: Deva B. Winblood
//:: Created On: Dec 30th, 2007
//:: Last Update: April 21th, 2008
//:://////////////////////////////////////////////
#include "x3_inc_horse"
void main()
{
object oPC=GetEnteringObject();
ExecuteScript("x3_mod_pre_enter",OBJECT_SELF); // Override for other skin systems
if ((GetIsPC(oPC)||GetIsDM(oPC))&&!GetHasFeat(FEAT_HORSE_MENU,oPC))
{ // add horse menu
HorseAddHorseMenu(oPC);
if (GetLocalInt(GetModule(),"X3_ENABLE_MOUNT_DB"))
{ // restore PC horse status from database
DelayCommand(2.0,HorseReloadFromDatabase(oPC,X3_HORSE_DATABASE));
} // restore PC horse status from database
} // add horse menu
if (GetIsPC(oPC))
{ // more details
// restore appearance in case you export your character in mounted form, etc.
if (!GetSkinInt(oPC,"bX3_IS_MOUNTED")) HorseIfNotDefaultAppearanceChange(oPC);
// pre-cache horse animations for player as attaching a tail to the model
HorsePreloadAnimations(oPC);
DelayCommand(3.0,HorseRestoreHenchmenLocations(oPC));
} // more details
AddJournalQuestEntry("JRNL_XPCHART", 1, oPC, FALSE, FALSE, FALSE);
AddJournalQuestEntry("JRNL_LA_BUYOFF", 1, oPC, FALSE, FALSE, FALSE);
}