Jaysyn904 66a0a3e043 Initial commit
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2024-08-03 14:13:18 -04:00

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/* Script generated by
Lilac Soul's NWN Script Generator, v. 2.3
For download info, please visit:
http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
//Put this on action taken in the conversation editor
#include "nw_i0_tool"
void main()
{
object oPC = GetPCSpeaker();
RewardPartyXP(1890, oPC, FALSE);
RewardPartyGP(3000, oPC, FALSE);
CreateItemOnObject("blackclawkey", oPC);
CreateItemOnObject("blackclawsigne", oPC);
CreateItemOnObject("x0_wswmdg001", oPC);
object oTarget;
oTarget = oPC;
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SMOKE_PUFF), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SMOKE_PUFF), GetLocation(oTarget));
effect eEffect;
eEffect = EffectDamage(1, DAMAGE_TYPE_PIERCING, DAMAGE_POWER_NORMAL);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC);
}