Shargast_PRC8/_module/Chapter 2/nss/cnr_brewkeg_anim.nss
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/////////////////////////////////////////////////////////
//
// Craftable Natural Resources (CNR) by Festyx
//
// Name: cnr_brewkeg_anim
//
// Desc: This script animates the PC when crafting
// at the brewer's keg.
//
// Author: David Bobeck 24Mar03
//
/////////////////////////////////////////////////////////
void main()
{
object oPC = GetLocalObject(OBJECT_SELF, "oCnrCraftingPC");
if (GetIsPC(oPC))
{
// The animation delay should be set to the number of seconds it
// takes to complete this animation.
SetLocalFloat(oPC, "fCnrAnimationDelay", 8.0);
int bSuccess = GetLocalInt(oPC, "bCnrCraftingResult");
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_MID, 1.0, 3.0));
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_LISTEN, 1.0, 1.0));
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_MID, 1.0, 3.0));
if (bSuccess)
{
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK, 1.0));
}
else
{
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD, 1.0));
}
PlaySound("as_cv_sewermisc3");
DelayCommand(4.0, PlaySound("as_cv_sewermisc3"));
}
}