35 lines
1.1 KiB
Plaintext
35 lines
1.1 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Death Aftereffects hook
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//:: death_aftereff
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//:://////////////////////////////////////////////
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/*
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Dauvis
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//:: Created On: 6/27/03
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//::
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//:: This function should apply any after effects from
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//:: death after the player is either resurrected or
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//:: respawns. This could be used for applying "rez sick"
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//:: effect.
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//:://////////////////////////////////////////////
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#include "death_include"
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void dhDeathAfterEffects(object oPlayer, int bRez = FALSE)
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{
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// check to see if after effects are active
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if (!bDeathAfterEffects) return;
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/************************ Place your code below this line ************************/
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// Do not apply rez sick to a character under level 6, that just too mean
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if (bRez || GetHitDice(oPlayer) <= 5) return;
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// create the effect
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effect effRezSick = EffectNegativeLevel(1);
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// apply effect to player
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, effRezSick, oPlayer, 300.0);
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}
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