Shargast_PRC8/_module/Chapter 2/nss/df_t1_rollinrock.nss
Jaysyn904 66a0a3e043 Initial commit
Initial commit.
2024-08-03 14:13:18 -04:00

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void TrapPlayAnim(object oTrap)
{
AssignCommand(oTrap, PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE));
}
void RollingRockHitPC(object oPC, int nDamage)
{
object oTrap = GetLocalObject(OBJECT_SELF,"TRP_PLCBL_OBJ");
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect( VFX_COM_BLOOD_CRT_RED), oPC);
AssignCommand(oTrap,ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamage, DAMAGE_TYPE_BLUDGEONING, DAMAGE_POWER_NORMAL), oPC));
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectKnockdown(), oPC, 30.0f);
}
int TrapSave(object oPC, int nDC, int nDamage)
{
if(!ReflexSave(oPC, nDC, SAVING_THROW_TYPE_TRAP))
{
if (GetHasFeat(FEAT_IMPROVED_EVASION, oPC))
nDamage /= 2;
}
else if (GetHasFeat(FEAT_EVASION, oPC) || GetHasFeat(FEAT_IMPROVED_EVASION, oPC))
{
nDamage = 0;
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect( VFX_IMP_REFLEX_SAVE_THROW_USE), oPC);
}
else
nDamage /= 2;
return nDamage;
}
void main()
{
if(GetLocalInt(OBJECT_SELF,"TRP_TRIGGERED"))
return;
SetLocalInt(OBJECT_SELF,"TRP_TRIGGERED",1);
object oTrap;
if(GetLocalInt(OBJECT_SELF,"TRP_PLCBL_SHOW")==0)
{
location lPlcbl = GetLocalLocation(OBJECT_SELF,"TRP_PLCBL_LOC");
SetLocalInt(OBJECT_SELF,"TRP_PLCBL_SHOW",1);
oTrap = CreateObject(OBJECT_TYPE_PLACEABLE,"rollingrockpcbl",lPlcbl);
SetLocalObject(OBJECT_SELF,"TRP_PLCBL_OBJ",oTrap);
}
else
oTrap = GetLocalObject(OBJECT_SELF,"TRP_PLCBL_OBJ");
AssignCommand(oTrap,PlaySound("as_na_rockcavlg1"));
AssignCommand(oTrap,DelayCommand(1.0,TrapPlayAnim(oTrap)));
int nDC=25;
int nDamage = d6(2);
location lEnd;
vector vVector,vOrigin, vAngle;
float fFacing;
object oArea;
lEnd = GetLocation(oTrap);
fFacing = GetFacingFromLocation(lEnd);
vVector = GetPositionFromLocation(lEnd);
vAngle = AngleToVector(fFacing);
oArea = GetAreaFromLocation(lEnd);
lEnd = Location(oArea,Vector(vVector.x+(-20.0*vAngle.x),vVector.y+(-20.0*vAngle.y),vVector.z),-fFacing);
vOrigin = Vector(vVector.x+(-24.0*vAngle.x),vVector.y+(-24.0*vAngle.y),vVector.z);
object oPC = GetFirstObjectInShape(SHAPE_SPELLCYLINDER,24.5,lEnd,FALSE,OBJECT_TYPE_CREATURE,vOrigin);
while(GetIsObjectValid(oPC))
{
nDamage = TrapSave(oPC, nDC, nDamage);
if(nDamage>0)
{
DelayCommand(1.5,RollingRockHitPC(oPC,nDamage));
}
oPC = GetNextObjectInShape(SHAPE_SPELLCYLINDER,24.5,lEnd,FALSE,OBJECT_TYPE_CREATURE,vOrigin);
}
}