Jaysyn904 66a0a3e043 Initial commit
Initial commit.
2024-08-03 14:13:18 -04:00

395 lines
11 KiB
Plaintext

//Camo Pit Trap Script
#include "zep_inc_scrptdlg"
void TrapPlayAnim(object oTrap)
{
AssignCommand(oTrap, PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE));
}
void RollingRockHitPC(object oPC, int nDamage)
{
object oTrap = GetLocalObject(OBJECT_SELF,"TRP_PLCBL_OBJ");
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect( VFX_COM_BLOOD_CRT_RED), oPC);
AssignCommand(oTrap,ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamage, DAMAGE_TYPE_BLUDGEONING, DAMAGE_POWER_NORMAL), oPC));
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectKnockdown(), oPC, 30.0f);
}
void FallingBrickHitPC(object oPC, int nDamage)
{
object oTrap = GetLocalObject(OBJECT_SELF,"TRP_PLCBL_OBJ");
PlayVoiceChat(VOICE_CHAT_PAIN2,oPC);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect( VFX_COM_BLOOD_CRT_RED), oPC);
AssignCommand(oTrap,ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamage, DAMAGE_TYPE_BLUDGEONING, DAMAGE_POWER_NORMAL), oPC));
}
int TrapSave(object oPC, int nDC, int nDamage)
{
if(!ReflexSave(oPC, nDC, SAVING_THROW_TYPE_TRAP))
{
if (GetHasFeat(FEAT_IMPROVED_EVASION, oPC))
nDamage /= 2;
}
else if (GetHasFeat(FEAT_EVASION, oPC) || GetHasFeat(FEAT_IMPROVED_EVASION, oPC))
{
nDamage = 0;
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect( VFX_IMP_REFLEX_SAVE_THROW_USE), oPC);
}
else
nDamage /= 2;
return nDamage;
}
void RazorWireTrap(object oPC)
{
int nDC=25;
int nDamage = d6(2);
if(GetTrapDetectedBy(OBJECT_SELF, oPC))
nDC =10;
object oTrap = GetLocalObject(OBJECT_SELF,"TRP_PLCBL_OBJ");
nDamage = TrapSave(oPC, nDC, nDamage);
if(nDamage>0)
{
PlayVoiceChat(VOICE_CHAT_PAIN1,oPC);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect( VFX_COM_BLOOD_REG_RED), oPC);
AssignCommand(oTrap,ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamage, DAMAGE_TYPE_SLASHING, DAMAGE_POWER_NORMAL), oPC));
if(nDamage>6)
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectMovementSpeedDecrease(80), oPC, 30.0f);
}
}
void RollingRockTrap(object oTrap)
{
AssignCommand(oTrap,PlaySound("as_na_rockcavlg1"));
int nDC=25;
int nDamage = d6(2);
location lEnd;
vector vVector,vOrigin, vAngle;
float fFacing;
object oArea;
lEnd = GetLocation(oTrap);
fFacing = GetFacingFromLocation(lEnd);
vVector = GetPositionFromLocation(lEnd);
vAngle = AngleToVector(fFacing);
oArea = GetAreaFromLocation(lEnd);
lEnd = Location(oArea,Vector(vVector.x+(-20.0*vAngle.x),vVector.y+(-20.0*vAngle.y),vVector.z),-fFacing);
vOrigin = Vector(vVector.x+(-24.0*vAngle.x),vVector.y+(-24.0*vAngle.y),vVector.z);
object oPC = GetFirstObjectInShape(SHAPE_SPELLCYLINDER,24.5,lEnd,FALSE,OBJECT_TYPE_CREATURE,vOrigin);
while(GetIsObjectValid(oPC))
{
nDamage = TrapSave(oPC, nDC, nDamage);
if(nDamage>0)
{
DelayCommand(1.5,RollingRockHitPC(oPC,nDamage));
}
oPC = GetNextObjectInShape(SHAPE_SPELLCYLINDER,24.5,lEnd,FALSE,OBJECT_TYPE_CREATURE,vOrigin);
}
}
void WallBladeTrap(object oPC)
{
object oTrap = GetLocalObject(OBJECT_SELF,"TRP_PLCBL_OBJ");
int nDC = 15;
int nTot = 0;
int nN, nDamage;
for(nN=0;nN<4;nN++)
{
nDamage = d4(2);
nDamage = TrapSave(oPC, nDC, nDamage);
if(nDamage>0)
AssignCommand(oTrap,ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamage, DAMAGE_TYPE_PIERCING, DAMAGE_POWER_NORMAL), oPC));
nTot+=nDamage;
}
if(nTot>0)
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect( VFX_COM_BLOOD_CRT_RED), oPC);
AssignCommand(oPC,PlaySound("cb_ht_metblleth2"));
PlayVoiceChat(VOICE_CHAT_PAIN1,oPC);
}
else
AssignCommand(oPC,PlaySound("cb_sw_blade2"));
}
void FallingBricksTrap(object oTrap)
{
int nDC = 15;
object oPC = GetNearestObject(OBJECT_TYPE_CREATURE, oTrap);
AssignCommand(oPC, PlaySound("as_na_rockfallg1"));//cb_bu_stonelg
int nDamage,nN;
while(GetIsObjectValid(oPC)&&(GetDistanceBetween(oTrap,oPC)<2.0))
{
nDamage = d6(2);
nDamage = TrapSave(oPC, nDC, nDamage);
if(nDamage>0)
{
DelayCommand(1.1,FallingBrickHitPC(oPC,nDamage));
}
nN++;
oPC = GetNearestObject(OBJECT_TYPE_CREATURE, oTrap, nN);
}
}
void SwingingRockTrap(object oTriggerer)
{
object oTrap = GetLocalObject(OBJECT_SELF,"TRP_PLCBL_OBJ");
int nDC =20;
int nDamage, nN;
nDamage = TrapSave(oTriggerer, nDC, d6(2));
if(nDamage>0)
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect( VFX_COM_BLOOD_CRT_RED), oTriggerer);
AssignCommand(oTrap,ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamage, DAMAGE_TYPE_BLUDGEONING, DAMAGE_POWER_NORMAL), oTriggerer));
}
object oPC = GetNearestObject(OBJECT_TYPE_CREATURE, oTriggerer);
while(GetIsObjectValid(oPC)&&(GetDistanceBetween(oTriggerer,oPC)<2.0))
{
nDamage = d6(2);
nDamage = TrapSave(oPC, nDC, nDamage);
if(nDamage>0)
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect( VFX_COM_BLOOD_CRT_RED), oPC);
AssignCommand(oTrap,ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamage, DAMAGE_TYPE_BLUDGEONING, DAMAGE_POWER_NORMAL), oPC));
}
nN++;
oPC = GetNearestObject(OBJECT_TYPE_CREATURE, oTriggerer, nN);
}
}
void SwingingBladeTrap(object oTriggerer)
{
object oTrap = GetLocalObject(OBJECT_SELF,"TRP_PLCBL_OBJ");
int nDC =20;
int nDamage, nN;
nDamage = TrapSave(oTriggerer, nDC, d12(1));
if(nDamage>0)
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect( VFX_COM_BLOOD_CRT_RED), oTriggerer);
AssignCommand(oTrap,ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamage, DAMAGE_TYPE_SLASHING, DAMAGE_POWER_NORMAL), oTriggerer));
}
object oPC = GetNearestObject(OBJECT_TYPE_CREATURE, oTriggerer);
while(GetIsObjectValid(oPC)&&(GetDistanceBetween(oTriggerer,oPC)<2.0))
{
nDamage = d12(1);
nDamage = TrapSave(oPC, nDC, nDamage);
if(nDamage>0)
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect( VFX_COM_BLOOD_CRT_RED), oPC);
AssignCommand(oTrap,ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamage, DAMAGE_TYPE_SLASHING, DAMAGE_POWER_NORMAL), oPC));
}
nN++;
oPC = GetNearestObject(OBJECT_TYPE_CREATURE, oTriggerer, nN);
}
}
void ResetWhirlingBlades()
{
object oTrap = GetLocalObject(OBJECT_SELF,"TRP_PLCBL_OBJ");
DeleteLocalInt(OBJECT_SELF,"TRP_TRIGGERED");
if(GetIsObjectValid(oTrap))
{
AssignCommand(oTrap, PlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE));
DestroyObject(oTrap,1.0);
DeleteLocalInt(OBJECT_SELF,"TRP_PLCBL_SHOW");
}
}
void Drown(object oPC)
{
if(GetLocalInt(OBJECT_SELF,"TRP_TRIGGERED")==1)
{
int nD = GetLocalInt(oPC,"DROWNING");
if(nD==4) //Beginning of the 5th round
{
DeleteLocalInt(oPC,"DROWNING");
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), oPC);
}
else
{
SetLocalInt(oPC,"DROWNING",nD+1);
string sMessageToPC=GetStringByStrRef(nZEPDrowning,GENDER_MALE);
AssignCommand(oPC,SpeakString(sMessageToPC));
DelayCommand(6.0,Drown(oPC));
}
}
else
{
effect eAOE = GetFirstEffect(oPC);
while (GetIsEffectValid(eAOE))
{
if (GetEffectCreator(eAOE) == OBJECT_SELF)
{
RemoveEffect(oPC, eAOE);
}
//Get next effect on the target
eAOE = GetNextEffect(oPC);
}
DeleteLocalInt(oPC,"DROWNING");
}
}
void FloodTrap(object oPC)
{
object oTrap = GetLocalObject(OBJECT_SELF,"TRP_PLCBL_OBJ");
AssignCommand(oTrap, PlaySound("al_na_fountainlg"));
location lWater;
vector v = GetPosition(oTrap);
vector w = AngleToVector(GetFacing(oTrap));
lWater = Location(GetArea(oTrap),Vector(v.x+(8.0*w.x),v.y+(8.0*w.y),v.z),GetFacing(oTrap));
object oDoor = GetNearestObject(OBJECT_TYPE_DOOR);
AssignCommand(oDoor,ActionCloseDoor(oDoor));
AssignCommand(oDoor,SetLocked(oDoor,TRUE));
oPC = GetFirstObjectInShape(SHAPE_CUBE,8.0,lWater,TRUE);
while(GetIsObjectValid(oPC))
{
if(GetLocalInt(oPC,"DROWNING"))
DeleteLocalInt(oPC,"DROWNING");
else
{
ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectSlow(),oPC);
DelayCommand(6.0,Drown(oPC));
}
oPC = GetNextObjectInShape(SHAPE_CUBE,8.0,lWater,TRUE);
}
}
void main()
{
string sTrap = GetStringLeft(GetTag(OBJECT_SELF),7);
if(GetLocalInt(OBJECT_SELF,"TRP_TRIGGERED")&&(sTrap!="RWFTrap"))
return;
SetLocalInt(OBJECT_SELF,"TRP_TRIGGERED",1);
object oTrap;
if((sTrap!="RPFTrap")&&(GetLocalInt(OBJECT_SELF,"TRP_PLCBL_SHOW")==0))
{
string sPcbl;
if(sTrap=="MPFTrap")
sPcbl = "metalpitpcbl";
if(sTrap=="RWFTrap")
sPcbl = "razorwirepcbl";
if(sTrap=="RRFTrap")
sPcbl = "rollingrockpcbl";
if(sTrap=="WSFTrap")
sPcbl = "wallbladepcbl";
if(sTrap=="FBFTrap")
sPcbl = "fallingbrickpcbl";
if(sTrap=="SRFTrap")
sPcbl = "swingingrockpcbl";
if(sTrap=="SBFTrap")
sPcbl = "swingbladepcbl";
if(sTrap=="WBFTrap")
sPcbl = "whirlbladepcbl";
if(sTrap=="FlFTrap")
sPcbl = "floodpcbl";
location lPlcbl = GetLocalLocation(OBJECT_SELF,"TRP_PLCBL_LOC");
SetLocalInt(OBJECT_SELF,"TRP_PLCBL_SHOW",1);
oTrap = CreateObject(OBJECT_TYPE_PLACEABLE,sPcbl,lPlcbl);
SetLocalObject(OBJECT_SELF,"TRP_PLCBL_OBJ",oTrap);
}
else
oTrap = GetLocalObject(OBJECT_SELF,"TRP_PLCBL_OBJ");
if(sTrap=="RPFTrap")
{
TrapPlayAnim(oTrap);
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,EffectAreaOfEffect(38),GetLocation(oTrap),HoursToSeconds(200));
return;
}
else if(sTrap=="MPFTrap")
{
AssignCommand(oTrap,DelayCommand(1.0,TrapPlayAnim(oTrap)));
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,EffectAreaOfEffect(39),GetLocation(oTrap),HoursToSeconds(200));
return;
}
else if(sTrap=="WBFTrap")
{
AssignCommand(oTrap,DelayCommand(1.0,TrapPlayAnim(oTrap)));
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,EffectAreaOfEffect(40),GetLocation(oTrap),120.0);
DelayCommand(120.0, ResetWhirlingBlades());
return;
}
AssignCommand(oTrap,DelayCommand(1.0,TrapPlayAnim(oTrap)));
int nDC;
int nDamage;
object oPC = GetEnteringObject();
if(sTrap=="RWFTrap")
{
RazorWireTrap(oPC);
return;
}
else if(sTrap=="RRFTrap")
{
RollingRockTrap(oTrap);
return;
}
else if(sTrap=="WSFTrap")
{
WallBladeTrap(oPC);
return;
}
else if(sTrap=="FBFTrap")
{
FallingBricksTrap(oTrap);
return;
}
else if(sTrap=="SRFTrap")
{
SwingingRockTrap(oPC);
return;
}
else if(sTrap=="SBFTrap")
{
SwingingBladeTrap(oPC);
return;
}
else if(sTrap=="FlFTrap")
{
FloodTrap(oPC);
return;
}
}