Shargast_PRC8/_module/Chapter 2/nss/zep_demi_userde.nss
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//::///////////////////////////////////////////////
//:: Custom User Defined Event
//:: FileName
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
// Place in the UserDefined of the Demilich creature
*/
//:://////////////////////////////////////////////
//:: Created By: Demigog
//:: Created On:
//:://////////////////////////////////////////////
#include "NW_O2_CONINCLUDE"
#include "NW_I0_SPELLS"
#include "NW_I0_GENERIC"
void CreatePlaceable(string sTemplate,location lLoc)
{
CreateObject(OBJECT_TYPE_PLACEABLE,sTemplate,lLoc);
}
void main()
{
int nUser = GetUserDefinedEventNumber();
object oCaster = OBJECT_SELF;
object oSpellTarget = GetLastSpellCaster();
object oCreature = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
int nDamage;
float fDelay;
effect eExplode = EffectVisualEffect(VFX_FNF_PWKILL);
effect eDam;
location lTarget = GetLocation(oCreature);
location lLoc = GetLocation(GetObjectByTag("demi_lich_01"));
if(nUser == 1001) //HEARTBEAT (Demilich Idle)
{
location lLoc = GetLocation(OBJECT_SELF);
if(!GetIsInCombat(oCreature) && GetDistanceToObject(oCreature) > 20.0 || !GetIsFighting(oCreature) && GetDistanceToObject(oCreature) > 20.0 || !GetIsFighting(oSpellTarget) && GetDistanceToObject(oCreature) > 20.0 || (GetIsObjectValid(oCreature) == TRUE && GetDistanceToObject(oCreature) > 20.0) && (!GetIsFighting(oCreature)))
{
ClearAllActions();
DelayCommand(20.0,CreatePlaceable("demi_lich_bones", lLoc));
DelayCommand(20.0,CreatePlaceable("demi_lich_dust", lLoc));
ActionDoCommand(DestroyObject(OBJECT_SELF,20.1));
}
}
else if(nUser == 1002) // PERCEIVE (AoE Death Spell)
{
if (GetLocalInt (OBJECT_SELF, "Fired") == 0)
{
ClearAllActions();
//Apply the fireball explosion at the location captured above.
{
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget);
}
//Declare the spell shape, size and the location. Capture the first target object in the shape.
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR);
//Cycle through the targets within the spell shape until an invalid object is captured.
while (GetIsObjectValid(oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_FINGER_OF_DEATH));
//Get the distance between the explosion and the target to calculate delay
fDelay = GetDistanceBetweenLocations(lTarget, GetLocation(oTarget))/20;
if (FortitudeSave(oTarget,15,SAVING_THROW_TYPE_DEATH, oTarget)==0)
{
//Set the effect to KILL!!
eDam = EffectDamage(1500, DAMAGE_TYPE_MAGICAL,DAMAGE_POWER_ENERGY);
if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != OBJECT_SELF)
{
// Apply effects to the currently selected target.
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eExplode, oTarget));
}
}
//Select the next target within the spell shape.
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR);
}
SetLocalInt (OBJECT_SELF, "Fired", 1);
SetLocalInt(oTarget,"trappedsoul",0);
}
else if(nUser == 1003) // END OF COMBAT
{
// {
// SpeakString("END OF COMBAT ROUND");
// }
}
else if(nUser == 1004) // ON DIALOGUE
{
// }
// else if(nUser == 1005) // ATTACKED
// {
// {
// SpeakString("I AM ATTACKED");
// }
}
else if(nUser == 1006) // DAMAGED
{
// {
// SpeakString("I AM DAMAGED");
// }
// }
// else if(nUser == 1007) // DEATH
// {
}
else if(nUser == 1008) // DISTURBED
{
{
SpeakString("I AM DISTURBED");
}
}
}
return;
}