Jaysyn904 66a0a3e043 Initial commit
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//::///////////////////////////////////////////////
//:: Default On Damaged
//:: NW_C2_DEFAULT6
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
If already fighting then ignore, else determine
combat round
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 16, 2001
//:://////////////////////////////////////////////
#include "NW_I0_GENERIC"
#include "zep_inc_scrptdlg"
int IsItemMetal(object oItem)
{
int nReturnVal=0;
int type=GetBaseItemType(oItem);
if((type<6)||type==9||type==10||type==12||type==13||type==17||type==18
||type==22||type==27||type==32||type==33||type==35||type==37||type==28
||type==40||type==41||type==42||type==47||type==51||type==52||type==53
||type==57||type==59||type==60||type==63||type==65||type==76||type==7
||type==19||type==20||type==21||type==28||type==31||type==44||type==45
||type==46||type==56||type==62||type==78||type==25||type==55||type==58)
{
nReturnVal=2;// Mostly metal
}
return nReturnVal;
}
void main()
{
string sMessageToPC;
string sMessagePart2;
if(!GetFleeToExit())
{
if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS))
{
if (GetDistanceToObject(GetLastDamager()) < 4.0)
{
object oPC = GetLastDamager();
if (GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC) != OBJECT_INVALID)
{
object oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
if (!GetWeaponRanged(oWeapon) && (IsItemMetal(oWeapon)>0))
{
string sWeapon = GetName(oWeapon);
if(ReflexSave(oPC,20))// saved
{
if (GetIsPC(oPC))
{
sMessageToPC=GetStringByStrRef(nZEPRustYourTXT,GENDER_MALE);
sMessagePart2=GetStringByStrRef(nZEPRustWeapRes,GENDER_MALE);
SendMessageToPC(oPC,sMessageToPC+sWeapon+sMessagePart2);
}
}
else //didn't save
{
if (GetIsPC(oPC))
{
sMessageToPC=GetStringByStrRef(nZEPRustYourTXT,GENDER_MALE);
sMessagePart2=GetStringByStrRef(nZEPRustWeapDest,GENDER_MALE);
SendMessageToPC(oPC,sMessageToPC+sWeapon+sMessagePart2);
}
DestroyObject(oWeapon);
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_IMP_ACID_L),oPC);
}
}
}
else
{
if (GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC) != OBJECT_INVALID)
{
object oWeapon = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
if (IsItemMetal(oWeapon)>0)
{
string sWeapon = GetName(oWeapon);
if(ReflexSave(oPC,20))// saved
{
if (GetIsPC(oPC))
{
sMessageToPC=GetStringByStrRef(nZEPRustYourTXT,GENDER_MALE);
sMessagePart2=GetStringByStrRef(nZEPRustWeapRes,GENDER_MALE);
SendMessageToPC(oPC,sMessageToPC+sWeapon+sMessagePart2);
}
}
else //didn't save
{
if (GetIsPC(oPC))
{
sMessageToPC=GetStringByStrRef(nZEPRustYourTXT,GENDER_MALE);
sMessagePart2=GetStringByStrRef(nZEPRustWeapDest,GENDER_MALE);
SendMessageToPC(oPC,sMessageToPC+sWeapon+sMessagePart2);
}
DestroyObject(oWeapon);
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_IMP_ACID_L),oPC);
}
}
}
}
if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget()))
{
if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL))
{
DetermineSpecialBehavior(GetLastDamager());
}
else if(GetIsObjectValid(GetLastDamager()))
{
DetermineCombatRound();
if(!GetIsFighting(OBJECT_SELF))
{
object oTarget = GetLastDamager();
if(!GetObjectSeen(oTarget) && GetArea(OBJECT_SELF) == GetArea(oTarget))
{
ActionMoveToLocation(GetLocation(oTarget), TRUE);
ActionDoCommand(DetermineCombatRound());
}
}
}
}
else if (!GetIsObjectValid(GetAttemptedSpellTarget()))
{
object oTarget = GetAttackTarget();
if(!GetIsObjectValid(oTarget))
{
oTarget = GetAttemptedAttackTarget();
}
object oAttacker = GetLastHostileActor();
if (GetIsObjectValid(oAttacker) && oTarget != oAttacker && GetIsEnemy(oAttacker) &&
(GetTotalDamageDealt() > (GetMaxHitPoints(OBJECT_SELF) / 4) ||
(GetHitDice(oAttacker) - 2) > GetHitDice(oTarget) ) )
{
DetermineCombatRound(oAttacker);
}
}
}
}
}
if(GetSpawnInCondition(NW_FLAG_DAMAGED_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1006));
}
}