5096 lines
216 KiB
Plaintext
5096 lines
216 KiB
Plaintext
//::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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//:::::::::::::::::::::::: Shayan's Subrace Engine :::::::::::::::::::::::::::::
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//::::::::::::::::::::::: File Name: sha_subr_methds :::::::::::::::::::::::::::
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//:::::::::::::::::::::::::: Include script ::::::::::::::::::::::::::::::::::::
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//:: Written by: Shayan
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//:: Contributed to by: Moon, Parsec, TwentyOneScore :://
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//:: Contact: mail_shayan@yhaoo.com :://
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//:: Forums: http://p2.forumforfree.com/shayan.html
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//
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// ::Description: Holds all the methods used in the Subrace System. DO NOT CHANGE
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// :: ANYTHING UNLESS YOU ARE CERTAIN.
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// :: This is the 'core engine script'. In updates, more than likely
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// :: this script is changed... so unless you do not plan to update to
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// :: possible future releases of this engine, it will be in your best
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// :: interest NOT to make any changes to this script. Because then you
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// :: will have to redo them again.
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// :: Should you disregard this warning and proceed to editing...
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// :: Remember that:
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// :: * If you have made a change you must recompile all scripts for
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// :: changes to take place.
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//
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// ::Please refer to the script file 'sha_subr_consts' to change any values of the
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// ::constants or default values.
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// Modified By Carcerian to include fixes to Axe Murderer's 169 update
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// 1/11/09
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// ::Version 1.4: Reduced the numbers of local variables, by "encoding a single interger
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// :: variable to hold several 'bits' of information". - Using Axe Murderer's Flag-sets.
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// ::Version 1.2: Support for NWNX added.
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//Uncomment the line below if you wish to use NWNX Database instead.
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//(Make sure you have imported in these files from the NWNX package, available from
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// :: http://www.nwnx.org)
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#include "aps_include"
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#include "x2_inc_switches"
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#include "sha_subr_consts"
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#include "sha_misc_funcs"
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// :: Version 2.5: LETO Include functions.
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#include "sha_leto_inc"
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//::****************************************************************
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// 1.69 -- Support for horses
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#include "x3_inc_skin"
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//::****************************************************************
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const int IP_CONST_HORSE_MENU_SSE = 40;
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//Version 1.1: Changed from storing the data on the module to an object.
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//object oStorer = GetObjectByTag(SUBRACE_INFO_STORER_TAG);
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//Version 1.1a Revision: Changed it back to Module for faster access.
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object oStorer = GetModule();
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/*
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::::::::::::::::::::::::::: Function definers ::::::::::::::::::::::::::::::::::
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*/
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// :: Below lies the list of all the functions useable OnModuleLoad to setup
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// :: a subrace.
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void HorseAddHorseMenuSSE(object oPC);
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//:: - ALL SUBRACE RELATED METHODS MUST BE CALLED AFTER THIS METHOD! -
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//:: -- The Main function. Call this OnModuleLoad.
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//
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// ::Race: This is the base race that you want to create your subrace from
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// :: Use ONLY: RACIAL_TYPE_ALL, or RACIAL_TYPE_DWARF, RACIAL_TYPE_ELF,
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// :: RACIAL_TYPE_GNOME, RACIAL_TYPE_HALFELF, RACIAL_TYPE_HALFLING,
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// :: RACIAL_TYPE_HALFORC, or RACIAL_TYPE_HUMAN.
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// :: If you want to add additional races that can become part of this subrace call
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// :: AddAdditionalBaseRaceToSubrace() AFTER this method.
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//
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// ::SubraceName: The subrace's name. This is what the PC will have to type in his/her
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// :: Subrace field. DO NOT HAVE SPACES IN NAMES.
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// :: IE: Use "Dark-elf" NOT "Dark elf".
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// :: (Not case sensitive.)
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//
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// ::HideResRef: This is the resref of the Creature Hide/Skin you want to equip on the PC.
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// :: This will have all the subrace traits like ability modifiers and base feats etc.
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//
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// :: If you do not want a skin, write either "none" or leave it as blank.
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//
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// ::UniqueItemResref: This is the resref of the item that you want given to the player. For example this item
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// :: could hold can spells on it, or just description of the subrace. Ideally this item will not be droppable,
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// :: and is marked as being a plot item. Regardless of what type of item this is it will be given to player when they enter the module.
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// :: (If they lose it or drop it they will again get it back on the next time they enter).
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//
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// :: If you do not want to give the PC a unique item then, write either "none" or leave it as blank.
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//
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// ::IsLightSensitive: Set to TRUE if the subrace is light senstive. IE: Blinded when in Sunlight and/or gets saves and AB decreases.
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// :: If the PC does not pass the fort saving throw, then it is blinded for that round.
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// :: The DC for the saving throw can be changed by changing the value of
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// :: LIGHT_SENSITIVE_SAVING_THROW_DC in the file sha_subr_consts. Also you can change the interval (rounds) between each time the PC
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// :: is 'struk' by light by changing the value of LIGHT_BLINDNESS_STRIKES_EVERY_ROUND. And also you can change the number of rounds
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// :: the PC stays blinded for if it fails the saving throw by changing tha value of LIGHT_STRUCK_BLIND_FOR_ROUNDS.
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//
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// :: If APPLY_AB_AND_SAVING_THROW_DECREASES_IN_LIGHT is set to TRUE, then the PC also suffers
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// :: an attack bonus decrease of LIGHT_AB_DECREASE and saving throw decrease of LIGHT_SAVE_DECREASE for a number of rounds
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// :: determined by: LIGHT_CAUSES_AB_AND_SAVES_DECREASE_FOR_ROUNDS.
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//
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// :: Rememeber: IF YOU CHANGE ANYTHING IN THE CONSTANTS FILE, IT WILL APPLY TO ALL SUBRACES.
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// :: (IE: If you change the DC for the saving throw then all subraces that have light sensitivity will have to make that saving throw).
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//
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// ::DamageTakenWhileInLight: The amount of divine Damage the PC suffers ever round while
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// :: it is in sunlight. Note: PC does not necessarily have to be Light Sensitive
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// :: for this to work.
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// :: If this value is negative then the PC will regenerate that amount.
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//
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// ::IsUndergroundSensitive: Same as IsLightSenstive but this applies when the PC is in
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// :: Underground type of areas. This does not mean the PC is affected by Night time.
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//
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// ::DamageTakenWhileInUnderground: The amount of Negative Damage taken per round while in the Underground.
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// :: Note: This too doesn't need the PC to be Under ground sensitive to apply.
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// :: If this value is negative then the PC will regenerate that amount.
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//
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// :: ECL: Effective Character Level: Use any integer value.
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// :: (For those that do not know what this is...
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// :: Effective Character Level is a way of lessening your subrace's bonus abilities
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// :: by reducing the amount of experience points gained per kill.)
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// :: IE: If you have a Subrace with ECL of 3, then a PC (Player character) of level 10 belonging to
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// :: that subrace is regarded being level 13 when gaining XP points per kill.
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// :: Thus will get less experience points.
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// :: NOTE: This can work for negative values as well.
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//
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// :: IsUndead: Mark the PC belonging to this sub-race as being Undead. It will mean that Healing spells will hurt the PC.
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// :: And harming spells will heal the PC.
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//
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// :: PrestigiousSubrace: Mark this sub-race as being prestigious. Which means players can't become part of it when they enter in with a level 1 character with this as their chosen subrace.
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// :: (Set this to TRUE, if you are making a subrace that players can become part of once they reach a certain level in another sub-race)
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// :: -Refer to SetupSubraceSwitch() for more information -
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//
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// :: Example: You wish to create a subrace called Drow, and you have created a Creature Skin/Hide in the toolset with
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// :: resref "sha_pc_drow". The Unique item (which contains spell like abilities and information about the Drow subrace)
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// :: has the resref "sha_subrace_drow". And you want to make the Drow light sensitive and take 2 divine damage while in light areas.
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// :: Also you would like to mark the Drow as having an Effective Character level of +1.
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// :: Simply call this OnModuleLoad. (Remember to #include "sha_subr_methds", in the script)
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//
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// :: CreateSubrace(RACIAL_TYPE_ELF, "drow", "sha_pc_drow", "sha_subrace_drow", TRUE, 2, FALSE, 0, 1);
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void CreateSubrace(int Race, string SubraceName, string HideResRef = "", string UniqueItemResref = "", int IsLightSensitive = FALSE, int DamageTakenWhileInLight = 0, int IsUndergroundSensitive = FALSE, int DamageTakenWhileInUnderground = 0, int ECL = 0, int IsUndead = FALSE, int PrestigiousSubrace = FALSE);
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//- Add another Race that can be part of the subrace.
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// :: subraceName should be the same as the Subrace's name used in CreateSubrace()
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// :: AdditionalBaseRace can only be RACIAL_TYPE_ALL, RACIAL_TYPE_DWARF, RACIAL_TYPE_ELF, RACIAL_TYPE_GNOME,
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// :: RACIAL_TYPE_HALFELF, RACIAL_TYPE_HALFLING, RACIAL_TYPE_HALFORC, or RACIAL_TYPE_HUMAN.
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void AddAdditionalBaseRaceToSubrace(string subraceName, int AdditionalBaseRace);
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// ::Limit the classes the PC can be, when trying to be part of this subrace.
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// :: subraceName should be the same as the Subrace's name used in CreateSubrace()
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// :: Set the CanBe_<Class> values as desired.
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//
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// ::Note: This will only check PC's first class. IE: You limit your subrace's classes to only Fighter and Rogue
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// :: A player with classes Wizard/Fighter/Cleric will not meet the criteria, nor will a Monk/Cleric/Rogue.
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// :: Only a PC with either Rogue or Fighter as their first class will meet the requirement.
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// :: IE: Rogue/WeaponMaster or Fighter/Wizard/Cleric.
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void CreateSubraceClassRestriction(string subraceName, int CanBe_Barbarian = TRUE, int CanBe_Bard = TRUE, int CanBe_Cleric = TRUE, int CanBe_Druid = TRUE, int CanBe_Fighter = TRUE, int CanBe_Monk = TRUE, int CanBe_Paladin = TRUE, int CanBe_Ranger = TRUE, int CanBe_Rogue = TRUE, int CanBe_Sorcerer = TRUE, int CanBe_Wizard = TRUE);
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//Limit the Alignment the PC can be, when trying to be part of this subrace.
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//Note this alignment restriction only applies when the PC enters the module for the first time. (A database entry is made).
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// :: IE: It will not stop the PC from being part of the subrace after the PC adventures and changes in alignment.
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//
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// :: subraceName should be the same as the Subrace's name used in CreateSubrace()
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// :: Set the CanBe_<Alignment> to as desired.
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void CreateSubraceAlignmentRestriction(string subraceName, int CanBeAlignment_Good = TRUE , int CanBeAlignment_Neutral1 = TRUE, int CanBeAlignment_Evil = TRUE, int CanBeAlignment_Lawful = TRUE, int CanBeAlignment_Neutral2 = TRUE, int CanBeAlignment_Chaotic = TRUE);
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//Use this method of Spell resistance if you want the Spell resistance to increase (or decrease) with the PC's level.
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// :: subraceName should be the same as the Subrace's name used in CreateSubrace()
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//
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// :: SpellResistanceBase: Is the vaule of SR the PC gains at level 1
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// :: int SpellResistanceMax: Is the value of the SR PC gains at the maximum level achievable (default is 40, you can change the maximum level value in "sha_subr_consts")
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void CreateSubraceSpellResistance(string subraceName, int SpellResistanceBase, int SpellResistanceMax);
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//Use this method if you want the PC's Appearance to change for the subrace.
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//
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// :: subraceName should be the same as the Subrace's name used in CreateSubrace()
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// :: AppearanceChangeTime: Time of day you want the Appearance to change.
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// :: if you want to have a permanent appearance change then use: TIME_BOTH.
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// :: if you want the appearance to only change when it is night time and revert back when it is day time then use: TIME_DAY.
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// :: if you want the appearance to only change when it is day time and revert back to the PC's original form when it is night time then use: TIME_NIGHT.
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// :: if you plan on making a controlable appearance, then set to TIME_NONE. (Refer to .pdf tutorial for more information)
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//
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// ::MaleAppearance: This is the appearance of a Male PC. Use any of the APPEARANCE_TYPE_* values.
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// ::FemaleAppearance: This is the appearance of a Female PC. Use any of the APPEARANCE_TYPE_* values.
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// ::Level: From which level to apply this appearance change from...
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//
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// ::NOTE: Not all APPEARANCE_TYPE_* constants work in standard NWN. IE: If you use APPEARANCE_TYPE_WYRMLING_BLACK, and you only have installed just NWN (no expansions),
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// :: Then your appearance will be different... (in the case of wyrmiling, you will look like a mephit) - You have been warned.
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void CreateSubraceAppearance(string subraceName, int AppearanceChangeTime, int MaleAppearance, int FemaleAppearance, int Level = 1);
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// - (You may use this twice per subrace. Once for TIME_DAY, and once for TIME_NIGHT) -
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//
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// Use this method if you want the PC's ability scores or AC or AB to change when it is either day or night.
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// (The use of this function is slightly more complicated)
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//
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// :: subraceName: Should be the same as the Subrace's name used in CreateSubrace()
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//
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// :: struct SubraceStats Stats: (Explained below)
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//
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// :: TimeToApply: if you want the stats/ability scores to only change when it is night time and revert back when it is day time then use: TIME_NIGHT.
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// :: if you want the stats/ability scores to only change when it is day time and revert back to the PC's original stats/ability scores when it is night time then use: TIME_DAY.
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//
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// :: InInteriorArea: Set to TRUE if you want these changes to ability scores to happen in Interior Areas.
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// :: InExteriorArea: Set to TRUE if you want these changes to ability scores to happen in Exterior Areas.
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// :: InNaturalArea: Set to TRUE if you want these changes to ability scores to happen in Natural Areas.
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// :: InArtifacialArea: Set to TRUE if you want these changes to ability scores to happen in Artifical Areas.
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// :: InUndergroundArea: Set to TRUE if you want these changes to ability scores to happen in Underground Areas.
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// :: InAbovegroundArea: Set to TRUE if you want these changes to ability scores to happen in Above Ground Areas.
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//
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// :: How to use this function.
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//
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// :: First create a structure of SubraceStats. It can be done by:
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//
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// :: struct SubraceStats mystats = CreateCustomeStats(<fill in appropriate values. Look at CreateCustomeStats method for more details>).
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//
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// :: then you want to add this to your subrace. So call
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//
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// :: CreateTemporaryStatModifier("mysubrace", mystats, TIME_DAY, TRUE, FALSE);
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//
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// ::Hence the PC belonging to "mysubrace" will have it's ability scores changed during day time, when they are in Exterior (IE: outdoors) areas.
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void CreateTemporaryStatModifier(string subraceName, struct SubraceStats Stats, int TimeToApply, int InInteriorArea = TRUE, int InExteriorArea = TRUE, int InNaturalArea = TRUE, int InArtifacialArea = TRUE, int InUndergroundArea = TRUE, int InAbovegroundArea = TRUE);
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//This is the first half of CreateTemporaryStatModifier function.
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//
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//(The use of this function is slightly more complicated)
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//
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// :: StatModiferType: Use only SUBRACE_STAT_MODIFIER_TYPE_PERCENTAGE (if you wish to increase or decrease a PC's ability scores/AC/AB based on the percentage of the PC's current ability scores)
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// :: or SUBRACE_STAT_MODIFIER_TYPE_POINTS (if you wish to increase or decrease a PC's ability scores/AC/AB by constant number.
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// :: Fill in the values of the floats appropriately.
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//
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// ::Example: You wish to change reduce the PC's strength by 80% and increase it's dexterity by 50% and increase it's consitituion by 60%, whilst you want to increase the AC by 65%, but reduce the AB by 10%.
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//
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// ::so you create your stats:
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//
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// ::struct SubraceStats mystats = CreateCustomStats(SUBRACE_STAT_MODIFIER_TYPE_PERCENTAGE, -0.80, 0.50, 0.60, 0.0, 0.0, 0.0, 0.65, -0.10);
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//
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// ::You then use this in CreateTemporaryStatModifier().
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struct SubraceStats CreateCustomStats(int StatModifierType, float StrengthModifier, float DexterityModifier, float ConstitutionModifier, float IntelligenceModifier, float WisdomModifier, float CharismaModifier, float ACModifier, float ABModifier);
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// Restricing the use of Items (both weapons and armour) for a given subrace.
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// (Use this only ONCE per subrace. It will not work correctly if used more than once per subrace)
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// ItemType should be a mix of the following:
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//
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// --------- Weapon Restrictions ---------
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//
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//
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// - ITEM_TYPE_WEAPON_MELEE - Melee Weapons (incl. Monk Gloves) Does NOT include Bracers.
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// - ITEM_TYPE_WEAPON_RANGED_THROWING - Ranged Weapons (incl. Launchers and Throwing Weapons) Does NOT incl. Ammonition
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// - ITEM_TYPE_WEAPON - All Weapons (Both Ranged and Melee)
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//
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// - ITEM_TYPE_WEAPON_PROF_SIMPLE - Simple Weapons
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// - ITEM_TYPE_WEAPON_PROF_MARTIAL - Martial Weapons
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// - ITEM_TYPE_WEAPON_PROF_EXOTIC - Exotic Weapons
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// - ITEM_TYPE_WEAPON_PROF_ANY - All Weapon Prof.
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//
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// - ITEM_TYPE_WEAPON_SIZE_TINY - Tiny Weapons
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// - ITEM_TYPE_WEAPON_SIZE_SMALL - Small Weapons
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// - ITEM_TYPE_WEAPON_SIZE_MEDIUM - Medium Weapons
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// - ITEM_TYPE_WEAPON_SIZE_LARGE - Large Weapons
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//
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// - ITEM_TYPE_WEAPON_SIZE_SMALL_DOWN - All Small or smaller Weapons (Small, Tiny)
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// - ITEM_TYPE_WEAPON_SIZE_MEDIUM_UP - All Medium or Larger Weapons (Medium, Large)
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// - ITEM_TYPE_WEAPON_SIZE_ANY - All Weapon Sizes.
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//
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// - ITEM_TYPE_MAGICAL_ITEM - NOTE: This is ONLY Mage Staves and not Magical Properties
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// - ITEM_TYPE_AMMO - Arrows, Bolts or Bullets (for launchers)
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//
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//
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// --------- Armour, Helm and Shield Restrictions ---------
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//
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// - ITEM_TYPE_SHIELD_SMALL - Small Shields
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// - ITEM_TYPE_SHIELD_LARGE - Large Shields
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// - ITEM_TYPE_SHIELD_TOWER - Tower Shields
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// - ITEM_TYPE_SHIELD_ANY - All Shields.
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//
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// - ITEM_TYPE_ARMOR - Torso Armour Only (AC 0-8)
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// - ITEM_TYPE_ARMOR_TYPE_CLOTH - Cloth Torso Armour only (AC 0)
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// - ITEM_TYPE_ARMOR_TYPE_LIGHT - Light Torso Armour only (AC 1-3)
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// - ITEM_TYPE_ARMOR_TYPE_MEDIUM - Medium Torso Armour only (AC 4-6)
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// - ITEM_TYPE_ARMOR_TYPE_HEAVY - Heavy Torso Armour only (AC 7-8)
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//
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// - ITEM_TYPE_ARMOR_AC_0 - Torso Armour with 0 AC
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// - ITEM_TYPE_ARMOR_AC_1 - Torso Armour with 1 AC
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// - ITEM_TYPE_ARMOR_AC_2 - Torso Armour with 2 AC
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// - ITEM_TYPE_ARMOR_AC_3 - Torso Armour with 3 AC
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// - ITEM_TYPE_ARMOR_AC_4 - Torso Armour with 4 AC
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// - ITEM_TYPE_ARMOR_AC_5 - Torso Armour with 5 AC
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// - ITEM_TYPE_ARMOR_AC_6 - Torso Armour with 6 AC
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// - ITEM_TYPE_ARMOR_AC_7 - Torso Armour with 7 AC
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// - ITEM_TYPE_ARMOR_AC_8 - Torso Armour with 8 AC
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//
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// - ITEM_TYPE_HELM - Helms
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//
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// - ITEM_TYPE_FULL_ARMOR_SET - All Armours, Shields and Helms.
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//
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// --------- Misc. Restrictions ---------
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//
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// - ITEM_TYPE_JEWLERY - Rings and Amulets
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// - ITEM_TYPE_MISC_CLOTHING - None-Torso clothing (Cloak, Braces, Boots) Does NOT include Jewlery
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// - ITEM_TYPE_NONE_BIOWARE_ITEM - ALL None Standard Bioware Items (e.g. CEP Items)
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//
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//
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//
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// TimeOfDay should be one of the four TIME_* const. Select the Time-Period where the Restriction should Apply
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//
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// Allow should be a mix of the follow constants:
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// - ITEM_TYPE_REQ_ALL - Must meet ALL requirements (applies to Weapons-req. only) e.g. only weapons that are Large Weapons AND Simple Weapons can be used
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// - ITEM_TYPE_REQ_ANY - Must just meet one of the requirements e.g. Large Weapons or simple weapons can be used.
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// - ITEM_TYPE_REQ_ONLY_ALLOW - Subrace can ONLY use ItemType during TimeOfDay
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// - ITEM_TYPE_REQ_DO_NOT_ALLOW - Subrace CANNOT use ItemType during TimeOfDay
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void SubraceRestrictUseOfItems(string subraceName, int ItemType, int TimeOfDay = TIME_BOTH, int Allow = ITEM_TYPE_REQ_DO_NOT_ALLOW);
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//:: Add a favored class to the subrace.
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//
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// (Use this only ONCE per subrace. It will not work correctly if used more than once per subrace)
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// This would mean that when determining XP penalty for multiclassing, the favored
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// classes do not apply when determining it (Works the same way as default NWN favored classes)
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// ::(This will work ONLY if you are using the attached Shayan's XP System script).
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//
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//NOTE: You can use any playable base CLASS_TYPE_* constant. Do NOT USE Prestige classes,
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// :: as they are not taken into consideration when determining multiclassing penalty by NWN.
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// :: Also if you do specify a prestige class it will end up giving players a 20% boost to the XP gained.
|
|
// :: (Thanks to Masterlexx for spotting this bug)
|
|
void AddSubraceFavoredClass(string subraceName, int MaleFavoredClass, int FamaleFavoredClass);
|
|
|
|
//Add a permanent or a temporary subrace effect on the PC, during day or night or permanently.
|
|
//
|
|
//:: subraceName: Should be the same as the Subrace's name used in CreateSubrace()
|
|
//:: EffectID: There are a limited number of effects you can use here...
|
|
//:: EFFECT_TYPE_ARCANE_SPELL_FAILURE
|
|
//:: EFFECT_TYPE_BLINDNESS
|
|
//:: EFFECT_TYPE_CHARMED
|
|
//:: EFFECT_TYPE_CONCEALMENT
|
|
//:: EFFECT_TYPE_CONFUSED
|
|
//:: EFFECT_TYPE_CUTSCENEGHOST
|
|
//:: EFFECT_TYPE_HASTE
|
|
//:: EFFECT_TYPE_IMMUNITY
|
|
//:: EFFECT_TYPE_IMPROVEDINVISIBILITY
|
|
//:: EFFECT_TYPE_INVISIBILITY
|
|
//:: EFFECT_TYPE_MISS_CHANCE
|
|
//:: EFFECT_TYPE_MOVEMENT_SPEED_DECREASE
|
|
//:: EFFECT_TYPE_MOVEMENT_SPEED_INCREASE
|
|
//:: EFFECT_TYPE_POLYMORPH
|
|
//:: EFFECT_TYPE_REGENERATE
|
|
//:: EFFECT_TYPE_SANCTUARY
|
|
//:: EFFECT_TYPE_SLOW
|
|
//:: EFFECT_TYPE_TEMPORARY_HITPOINTS
|
|
//:: EFFECT_TYPE_TRUESEEING
|
|
//:: EFFECT_TYPE_ULTRAVISION
|
|
//:: EFFECT_TYPE_VISUALEFFECT
|
|
//
|
|
// :: Value1: This is the value of the first parameter (from left) that you can input for the effect.
|
|
// :: IE: If you choose EFFECT_TYPE_CONCEALMENT, which means the effect applied will be:
|
|
// :: EffectConcealment(int nPercentage, int nMissType=MISS_CHANCE_TYPE_NORMAL)
|
|
// :: Thus Value1 will be the value of nPercentage.
|
|
// :: YOU MUST INPUT A VALUE! IF NOT THE SCRIPT WILL PUT IN 0!!
|
|
//
|
|
// :: Value2: This is the value of the second parameter you can input for the effect.
|
|
// :: IE: (Refer to Value1's example) This will be the value of nMissType.
|
|
// :: YOU MUST INPUT A VALUE! IF NOT THE SCRIPT WILL PUT IN 0!!
|
|
//
|
|
// ::nDurationType: Duration type of the effect being applied...
|
|
// :: DURATION_TYPE_INSTANT, DURATION_TYPE_PERMANENT, or DURATION_TYPE_TEMPORARY.
|
|
//
|
|
// ::fDuration: The number of seconds the effect should last for...
|
|
// :: (Put 0.0 if you are making it last "forever" -IE: Whole of day time, or night time or permanetly)
|
|
//
|
|
// ::TimeOfDay: The time of day you want this applied. Use TIME_BOTH if you want this permanently applied on the PC.
|
|
//
|
|
// Use as many times as desired.
|
|
void AddSubraceEffect(string subraceName, int EffectID, int Value1, int Value2, int nDurationType, float fDuration, int TimeOfDay);
|
|
|
|
//Add a different skin to the subrace at specified level. (Use as many times as desired)
|
|
//
|
|
//:: subraceName: Should be the same as the Subrace's name used in CreateSubrace()
|
|
//:: SkinResRef: The Blueprint ResRef of the skin that you want the subrace to be equipped.
|
|
//:: EquipLevel: The level at which you want the skin to be applied.
|
|
//:: iTime: The time at which you want the skin to be equipped. (Use TIME_DAY, TIME_NIGHT, or TIME_BOTH.)
|
|
//
|
|
// ::Example: You want to add a skin for the subrace Illithid to use at level 15, during day time.
|
|
//
|
|
// ::Then call onModuleLoad script:
|
|
// :: AddAdditionalSkinsToSubrace("Illithid", "my_illithid_skin", 15, TIME_DAY);
|
|
//
|
|
// ::(Where "my_illithid_skin" is the resref of the skin you want equipped.)
|
|
//
|
|
// ::::
|
|
// :::: Remeber: If you say add a skin for a subrace to be equipped at level 15, then all PCs belonging to the
|
|
// :::: subrace above level 15 will also use the same skin for that time -unless you add a different skin for those levels.)
|
|
//
|
|
// ::::Use as many times as desired.
|
|
void AddAdditionalSkinsToSubrace(string subraceName, string SkinResRef, int EquipLevel, int iTime = TIME_BOTH);
|
|
|
|
|
|
//::: Add equipable creature claws to the subrace. (Use as many times as desired)
|
|
//
|
|
// :: This allows you to add 'Claws' to your subrace. You simply specify the Blue print resref of
|
|
// :: the claw you want equipped on the player, and at what level.
|
|
// :: (You can use this to equip claws/slams/gore or what ever else that maybe equipped in a PC's claw item slots
|
|
//
|
|
//
|
|
//:: subraceName: Should be the same as the Subrace's name used in CreateSubrace()
|
|
//:: RightClawResRef: The resref of the right hand claw. (Use "" if you do not want to specify a claw, use "none" if you want any existing right claws to be removed from the player.)
|
|
//:: LeftClawResRef: The resref of the left hand claw. (Use "" if you do not want to specify a claw, use "none" if you want any existing right claws to be removed from the player.)
|
|
//:: EquipLevel: The level at which these claws should be equipped.
|
|
//
|
|
// ::NOTE: 1. Make sure the PCs have weapon proficiency in creature weapons!!! I can't stress this enough.
|
|
// :: (Give the feat through the subrace Skin)
|
|
//
|
|
// :: 2. If you are going to use one claw, make sure it is the right claw.
|
|
//
|
|
// :: 3. Also note that you need not change both claws at once.
|
|
// :: (IE: Say you equipped a right and left claw at level 5, then say at level 10, if you want to change the left claw
|
|
// :: then you only need to specify the resref of the left claw... the PC keeps the existing right claw.)
|
|
void AddClawsToSubrace(string subraceName, string RightClawResRef, string LeftClawResRef , int EquipLevel, int iTime = TIME_BOTH);
|
|
|
|
|
|
//::: Switch the player from one subrace to another ::::
|
|
//
|
|
// ::(Use only once per Level)
|
|
//
|
|
// :: This allows you to switch a player from one subrace to another.
|
|
//
|
|
//:: subraceName: Should be the same as the Subrace's name used in CreateSubrace()
|
|
//:: switchSubraceName: The syntax of the subraces, you wish to switch the player (Should be the same as whatever the new subraces' name used in it's CreateSubrace())
|
|
//:: Level: The level at which this switch should take place.
|
|
//:: MustMeetRequirements: Set to FALSE, if you want the switching to bypass any class/race/alignment restriction the new subrace might have.
|
|
//
|
|
// :: If MustMeetRequirements set to TRUE, and the character fails to meet a requirement... then they will continue on as part of their current sub-race.
|
|
//
|
|
// ::IDEA: You can set the subrace you want the player to switch to as a hidden and unaccessible subrace for new characters, by setting
|
|
// :: PrestigiousSubrace to TRUE, in CreateSubrace().
|
|
// :: That way, players must earn their way to this new subrace (switchSubraceNames).
|
|
//
|
|
// ::Note: Inorder for this to work the subrace you wish to switch the player to does NOT have to be marked as prestigious.
|
|
//
|
|
// ::IE: If I had set up three subraces like:
|
|
// :: CreateSubrace(RACIAL_TYPE_HUMAN, "illithid", "sha_pc_illithid", "sha_subrace_illi", TRUE, 0, FALSE, 0, 3);
|
|
// :: //(Along with other setting for subrace, like class restrictions, appearance, additional skins, etc)
|
|
//
|
|
// :: CreateSubrace(RACIAL_TYPE_HUMAN, "vampire", "sha_pc_vamp001", "sha_subrace_vamp", TRUE, 2, FALSE, 0, 3, TRUE);
|
|
// :: //Can only be evil.
|
|
// :: CreateSubraceAlignmentRestriction("vampire", FALSE, FALSE, TRUE);
|
|
// :: //(Along with other setting for subrace, like class restrictions, appearance, additional skins, etc)
|
|
//
|
|
// :: CreateSubrace(RACIAL_TYPE_HUMAN, "wolkier", "sha_pc_wolk", "sha_subrace_wolk", TRUE);
|
|
// :: //Can only be Neutra;.
|
|
// :: CreateSubraceAlignmentRestriction("wolkier", FALSE, TRUE, FALSE);
|
|
// :: //(Along with other setting for subrace, like class restrictions, appearance, additional skins, etc)
|
|
//
|
|
// ::And I wished that PCs belonging to illithid be switched to vampire or wolkier at level 15, depending on which criteria they meet, then I would call:
|
|
//
|
|
// :: SetupSubraceSwitch("illithid", "vampire_wolkier", 15, TRUE);
|
|
//
|
|
// ::If I didn't want the alignment criteria to be check during switching then I would call:
|
|
//
|
|
// :: SetupSubraceSwitch("illithid", "vampire_wolkier", 15, FALSE);
|
|
//
|
|
// :: The order in which you choose the subrace to be switched is important. If the player can meet both requirements, it gives prioirty to the first one.
|
|
//
|
|
//
|
|
// :: You can put in any number of subraces to switch to..
|
|
// :: IE:
|
|
// SetupSubraceSwitch("illithid", "vampire_wolkier_pixie_shadow", 8, TRUE);
|
|
//
|
|
// If a player doesn't meet the criteria for any one of the subraces, he/she wil remain part of thier usual subrace: subraceName.
|
|
//
|
|
// You can use SetupSwitchSubrace() as many times as you like. EG:
|
|
//
|
|
// SetupSubraceSwitch("illithid", "vampire_wolkier_pixie_shadow", 12, TRUE);
|
|
// SetupSubraceSwitch("illithid", "air-genasi_underminion", 18, TRUE);
|
|
// SetupSubraceSwitch("illithid", "mindbreaker_telephathest_darkmoon", 32, TRUE);
|
|
// SetupSubraceSwitch("illithid", "greatone", 40, FALSE);
|
|
//
|
|
// Where: vampire, wolkier, pixie, shadow, air-genasi, underminion, mindbreaker,
|
|
// telephathest, darkmoon, and greatone are all subraces.
|
|
void SetupSubraceSwitch(string subraceName, string switchSubraceName, int Level, int MustMeetRequirements = TRUE);
|
|
|
|
// :: Give the player belonging to a subrace, additional unique items ::
|
|
// (Use as many times as desired for any levels)
|
|
//
|
|
// This allows you to give players belonging to a subrace additional unique items, at any level.
|
|
//
|
|
// :: subraceName: Should be the same as the Subrace's name used in CreateSubrace()
|
|
// :: ItemResRef: The blueprint res-ref of the item to give.
|
|
// :: Level: The level at which to give the item.
|
|
//
|
|
// Example:
|
|
//
|
|
// Say I wanted to give my players belonging to the vampire subrace, an armour and a scythe at level 2.
|
|
// And then an amulet at level 10.
|
|
// The armor's resref is: "sha_vamp_arm"
|
|
// The scythe's resref is: "sha_vamp_scythe"
|
|
// The amulet's resref is: "sha_vamp_ammy"
|
|
//
|
|
// So I simply call:
|
|
// AddSubraceItem("vampire", "sha_vamp_arm", 2);
|
|
// AddSubraceItem("vampire", "sha_vamp_scythe", 2);
|
|
// AddSubraceItem("vampire", "sha_vamp_ammy", 10);
|
|
//
|
|
//// NOTE: You can only give ONE item of each. IE: You CAN'T do this expecting to give 2 amulets:
|
|
//
|
|
// AddSubraceItem("vampire", "sha_vamp_ammy", 10);
|
|
// AddSubraceItem("vampire", "sha_vamp_ammy", 10);
|
|
void AddSubraceItem(string subraceName, string ItemResRef, int Level = 1);
|
|
|
|
|
|
|
|
|
|
|
|
// :: Setup a Prestige class restriction for a 'Prestige' subrace.
|
|
//
|
|
// NOTE: This will only be checked during a 'subrace switch' for obvious reasons. Refer to SetupSubraceSwitch(...)
|
|
//
|
|
// subraceName = Should be the same as the Subrace's name used in CreateSubrace().
|
|
// MinimumLevels = The minimum number of levels in a/any particular prestigious class allowed to pass the restriction.
|
|
// Set CanBe_<Class> values as desired.
|
|
//
|
|
// Example:
|
|
//
|
|
// Say I have a subrace 'Phantasm' and I wanted to add a restriction so that only Shadow Dancers, Blackguards, and Assasin can be part of.
|
|
// AND they must have atleast 5 levels in any of those classes.
|
|
// So I set:
|
|
//
|
|
// CreateSubracePrestigiousClassRestriction("phantasm", 5, FALSE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, FALSE, FALSE);
|
|
//
|
|
// * A player with class combination like <Any base class>/Assasin(2)/ShadowDancer(3) will meet this criteria.
|
|
//
|
|
// NOTE: This can be used in combination with CreateSubraceClassRestriction(...)
|
|
//
|
|
// If you wanted to you can also set-up a primary/base class restriction with CreateSubraceClassRestriction(...) and also create a Prestigious class restriction with this.
|
|
void CreateSubracePrestigiousClassRestriction(string subraceName, int MinimumLevels = 1, int CanBe_ArcaneArcher = TRUE, int CanBe_Assasin = TRUE, int CanBe_Blackguard = TRUE, int CanBe_ChampionOfTorm = TRUE, int CanBe_RedDragonDisciple = TRUE, int CanBe_DwarvenDefender = TRUE, int CanBe_HarperScout = TRUE, int CanBe_PaleMaster = TRUE, int CanBe_ShadowDancer = TRUE, int CanBe_Shifter = TRUE, int CanBe_WeaponMaster = TRUE);
|
|
|
|
|
|
|
|
//:: ----- LETO FUNCTION DEFINERS -------
|
|
|
|
// :: Add/remove a feat to/from the character belonging to a subrace ::
|
|
//
|
|
// >>> NEEDS LETO TO WORK (REFER TO THE .PDF GUIDE BOOK FOR MORE DETAILS
|
|
//
|
|
// :: subraceName: Should be the same as the Subrace's name used in CreateSubrace()
|
|
// :: FeatID: Use any FEAT_* constants.
|
|
// :: Remove: If set to TRUE, ti will remove the the feat from the player.
|
|
// :: Level: Level at which to give this bonus feat.
|
|
//
|
|
// NOTE: Player must have the required expansion packs for the feats. IE: If you were to give Epic Dodge,
|
|
// the player must have HoTU expansion pack installed inorder to recieve/use the feat.
|
|
//
|
|
// Example of Useage:
|
|
//
|
|
// Say I want to give Disarm at level 5, and improved knockdown at level 8 to the players belonging to Drow subrace.
|
|
// I also want to remove Alterness from the player at level 10.
|
|
//
|
|
// ModifySubraceFeat("drow", FEAT_DISARM, 5);
|
|
// ModifySubraceFeat("drow", FEAT_IMPROVED_KNOCKDOWN, 8);
|
|
// ModifySubraceFeat("drow", FEAT_ALERTNESS, 10, TRUE);
|
|
//
|
|
//:: You may use this as many times as desired.
|
|
void ModifySubraceFeat(string subraceName, int FeatID, int Level = 1, int Remove = FALSE);
|
|
|
|
|
|
// :: Add wings or tail to the subrace ::
|
|
//
|
|
// :: subraceName: Should be the same as the Subrace's name used in CreateSubrace()
|
|
// :: Male_Wings: The wing to be added for a male character: Use any APPEARANCE_TYPE_ATTACHMENT_WINGS_* constant.
|
|
// :: Female_Wings: The wing to added for a female character: Use any APPEARANCE_TYPE_ATTACHMENT_WINGS_* constant.
|
|
// :: Male_Tail: The tail to be added for a male character: Use any APPEARANCE_TYPE_ATTACHMENT_TAIL_* constant.
|
|
// :: Female_Tail: The tail to be added for a female character: Use any APPEARANCE_TYPE_ATTACHMENT_TAIL_* constant.
|
|
// :: Level: The level at which to add these attachments.
|
|
// NOTE: If you are using any of the CEP tails or wings, your server/module must have CEP.
|
|
//
|
|
// Example of Usage:
|
|
//
|
|
// Say I want to add bird like wings to the male character, and angel wings to the female character at level 21:
|
|
// I also want to change the male wings to devil and the female to red dragon disciple's, and add a bone tail to both genders at level 36.
|
|
//
|
|
//
|
|
// AddSubraceAppearanceAttachment("mysubrace", APPEARANCE_TYPE_ATTACHMENT_WINGS_BIRD, APPEARANCE_TYPE_ATTACHMENT_WINGS_ANGEL, 0, 0, 21);
|
|
// AddSubraceAppearanceAttachment("mysubrace", APPEARANCE_TYPE_ATTACHMENT_TAIL_DEVIL, APPEARANCE_TYPE_ATTACHMENT_WINGS_RED_DRAGON_DISCIPLE, APPEARANCE_TYPE_ATTACHMENT_TAIL_BONE, APPEARANCE_TYPE_ATTACHMENT_TAIL_BONE, 36);
|
|
//
|
|
//
|
|
//:: You may use this as many times as desired.
|
|
void ModifySubraceAppearanceAttachment(string subraceName, int Male_Wings = 0, int Female_Wings = 0, int Male_Tail = 0, int Female_Tail = 0, int Level = 1);
|
|
|
|
|
|
// :: Create custom base stats::
|
|
//
|
|
// >>> NEEDS LETO TO WORK (REFER TO THE .PDF GUIDE BOOK FOR MORE DETAILS
|
|
//
|
|
// :: This is used in conjunction with CreateBaseStatModifier(...) -refer to it for more details.
|
|
//
|
|
// :: --- Fill in the Modifiers as desired.
|
|
// For speed modification use any MOVEMENT_SPEED_* constant.
|
|
//
|
|
// Example: I want to increase Strength by 6, decrease Dexterity by 4, increase Consitution by 4, and change the movement speed to fast.
|
|
// So I would call:
|
|
//
|
|
// struct SubraceBaseStatsModifier MyStats = CustomBaseStatsModifiers(6, -4, 4, 0, 0, 0, MOVEMENT_SPEED_FAST);
|
|
struct SubraceBaseStatsModifier CustomBaseStatsModifiers(int StrengthModifier, int DexterityModifier, int ConstitutionModifier, int IntelligenceModifier, int WisdomModifier, int CharismaModifier, int MovementSpeedModifier);
|
|
|
|
|
|
// :: Use to make PERMANENT changes to the ability scores or movement speed of the character::
|
|
//
|
|
// >>> NEEDS LETO TO WORK (REFER TO THE .PDF GUIDE BOOK FOR MORE DETAILS
|
|
//
|
|
// :: This is used in conjunction with SubraceBaseStatsModifier CustomBaseStatsModifiers(...)
|
|
//
|
|
// :: subraceName: Should be the same as the Subrace's name used in CreateSubrace()
|
|
// :: SubraceBaseStatsModifier Stats: Use CustomBaseStatsModifiers(...) to create the stats.
|
|
// :: Level: The level at which to make these changes.
|
|
// :: Set: If you set it to TRUE, then these stats will REPLACE (instead of adding or subtracting) the player's stats.
|
|
//
|
|
//
|
|
// Example of Useage:
|
|
// Say I have a subrace called: black-dragon.
|
|
// And I want to increase Strength by 6, decrease Dexterity by 4, increase Consitution by 4,
|
|
// and decrease charisma by 2, and change the movement speed to fast at level 10.
|
|
//
|
|
// So I would call:
|
|
//
|
|
// struct SubraceBaseStatsModifier MyStats = CustomBaseStatsModifiers(6, -4, 4, 0, 0, -2, MOVEMENT_SPEED_FAST);
|
|
// CreateBaseStatModifier("black-dragon", MyStats, 10);
|
|
//
|
|
// :: You may use this as many times as desired.
|
|
void CreateBaseStatModifier(string subraceName, struct SubraceBaseStatsModifier Stats, int Level = 1, int Set = FALSE);
|
|
|
|
|
|
// :: Use to restrict subrace's gender ::
|
|
//
|
|
// :: subraceName: Should be the same as the Subrace's name used in CreateSubrace()
|
|
// :: CanBeMale: Set to FALSE if you do not want the subrace to be playable by Male characters
|
|
// :: CanBeFemale: Set to FALSE if you do not want the subrace to be playable by Female characters
|
|
//
|
|
// :: Example of useage:
|
|
// Say I want my subrace "Pixie" only be playable by Female characters... then I would call:
|
|
//
|
|
// CreateSubraceGenderRestriction("pixie", FALSE, TRUE);
|
|
void CreateSubraceGenderRestriction(string subraceName, int CanBeMale = TRUE, int CanBeFemale = TRUE);
|
|
// :: Use to the soundset of the character ::
|
|
//
|
|
// >>> NEEDS LETO TO WORK (REFER TO THE .PDF GUIDE BOOK FOR MORE DETAILS
|
|
//
|
|
// :: subraceName: Should be the same as the Subrace's name used in CreateSubrace()
|
|
// :: MaleSoundSet: Refer to the table in the PDF guide book and enter the 'Reference Number'.
|
|
// :: FemaleSoundSet: Refer to the table in the PDF guide book and enter the 'Reference Number'.
|
|
// :: Level: The level at which to change the soundset.
|
|
//
|
|
// Example of Useage:
|
|
// Say I want to change the Male character's soundset to Minotaur, Chief and the Female character's
|
|
// soundset to Succubusat level 16. And then at level 25 change it to Ogre and Nymph.
|
|
// >>> According to the table in the PDF guide book the numbers are 65 for Minotaur Chief, 90 for the Succubus,
|
|
// 70 for Ogre, and 197 for the Nymph soundsets).
|
|
//
|
|
// ChangeSoundSet("mysubrace", 65, 90, 16);
|
|
// ChangeSoundSet("mysubrace", 70, 197, 25);
|
|
//
|
|
// :: You may use this as many times as desired.
|
|
void ChangeSoundSet(string subraceName, int MaleSoundSet, int FemaleSoundSet, int Level = 1);
|
|
|
|
// :: Use to the portrait of a character ::
|
|
//
|
|
// :: subraceName: Should be the same as the Subrace's name used in CreateSubrace()
|
|
// :: MalePortrait: Set the name of the male portrait.
|
|
// :: FemalePortrait: Set the name of the female portrait.
|
|
// :: Level: The level at which to change the portrait.
|
|
//
|
|
// List of portraits' file names can be found in portraits.2da.
|
|
//
|
|
// NOTE: This function will correclty set the portraits. But whether or not other players or the player him/herself can see
|
|
// it depends on whether they have portrait in their portrait folder or the expansion packs containing the portraits.
|
|
// (Like in the below for example: The Queen Shao's portrait is only included in HoTU. So if the player does not have Queen Shao's portraits in his/her
|
|
// portrait folder will not be able to see them. And other players without HoTU will not be able to see the player's portrait)
|
|
//
|
|
// NOTE 2: If you want to use any of the standard portraits (That is any from NWN) make sure you have "po_" as prefix.
|
|
// IE: If you want to use the portrait set 'el_f_04_' (as listed in portraits.2da) the actual name is: po_el_f_04_.
|
|
// (Some portraits in the standard library do not use the po_ prefix.. and there is no way to tell other than by trial and error)
|
|
//
|
|
// Example of Useage:
|
|
// Say I have the Queen Shao's portraits. These portraits are po_queenshao_h, po_queenshao_l, po_queenshao_m, po_queenshao_s, and po_queenshao_t.
|
|
// So this means that this portrait set is refered to by: po_queenshao_
|
|
// Likewise say I have another portrait set: my_male_port_
|
|
//
|
|
// And say I want to set Queen Shao's portrait to all the female players, and my other portrait set to the male characters
|
|
// at level 6. So I would call:
|
|
//
|
|
// ChangePortrait("mysubrace", "my_male_port_", "po_queenshao_", 6);
|
|
//
|
|
// :: You may use this as many times as desired.
|
|
void ChangePortrait(string subraceName, string MalePortrait, string FemalePortrait, int Level = 1);
|
|
|
|
|
|
|
|
// :: Modify a skill a character belonging to a subrace has ::
|
|
//
|
|
// >>> NEEDS LETO TO WORK (REFER TO THE .PDF GUIDE BOOK FOR MORE DETAILS
|
|
//
|
|
// :: subraceName: Should be the same as the Subrace's name used in CreateSubrace()
|
|
// :: SkillID: Use any SKILL_* constants.
|
|
// :: iModifier: The value to increase or decrease or set the skill by/to.
|
|
// :: Set: If set to TRUE, the skill points in the chosen skill will be set to the value of iModifier.
|
|
//
|
|
// Example of Useage:
|
|
//
|
|
// Say I want to increase Spot skill by 15, and decrease Search by 12 at level 10, and set Tumble to 5 at level 16.
|
|
// I would call:
|
|
//
|
|
// ModifySubraceSkill("mysubrace", SKILL_SPOT, 15, 10);
|
|
// ModifySubraceSkill("mysubrace", SKILL_SEARCH, -12, 10);
|
|
// ModifySubraceSkill("mysubrace", SKILL_TUMBLE, 5, 16, TRUE);
|
|
void ModifySubraceSkill(string subraceName, int SkillID, int iModifier, int Level = 1, int Set = FALSE);
|
|
|
|
|
|
|
|
|
|
// :: Use to set-up an automated change in the subrace's faction ::
|
|
//
|
|
// :: subraceName: Should be the same as the Subrace's name used in CreateSubrace()
|
|
// :: FactionCreatureTag: The tag of the creature whose perception of the subrace will be adjusted.
|
|
// :: Reputation: Use any SUBRACE_FACTION_REPUTATION_* constants.
|
|
//
|
|
// Refer to the .PDF Guide book for a detailed example, and implementation of this function.
|
|
//
|
|
// Example of function usage:
|
|
//
|
|
// Say I have a NPC faction called 'Drow Faction'. This faction will normally attack
|
|
// (Hostile) player character. But I want to have the players belonging to the 'Drow' subrace
|
|
// be treated friendly, by the NPCs belonging to this faction...
|
|
//
|
|
// So inorder to do this; first I will need to create:
|
|
// An NPC in a LOCKED room (IE: no player can enter), I would remove all weapons and items from this
|
|
// NPC.
|
|
// Set it as Immortal (NOT Plot).
|
|
// Set it's tag to say: MY_DROW_FACTION_NPC
|
|
// And then call this function:
|
|
//
|
|
// ModifySubraceFaction("drow", "MY_DROW_FACTION_NPC", SUBRACE_FACTION_REPUTATION_FRIENDLY);
|
|
void ModifySubraceFaction(string subraceName, string FactionCreatureTag, int Reputation = SUBRACE_FACTION_REPUTATION_HOSTILE);
|
|
|
|
// :: Setup a start location for a subrace ::
|
|
//
|
|
// :: subraceName: Should be the same as the Subrace's name used in CreateSubrace()
|
|
// :: WaypointTag: The Tag of the waypoint to which the player will be ported to.
|
|
//
|
|
//
|
|
// This will teleport the player belonging to the Subrace 'subraceName' to
|
|
// the waypoint, when they enter the module.
|
|
void CreateSubraceStartLocation(string subraceName, string WaypointTag);
|
|
|
|
|
|
// :: Use to setup different skin and hair colors for subrace ::
|
|
//
|
|
// :: subraceName: Should be the same as the Subrace's name used in CreateSubrace()
|
|
// :: Male_Hair: Refer to the guide book for which number represents which color
|
|
// :: Female_Hair: Refer to the guide book for which number represents which color
|
|
// :: Male_Skin: Refer to the guide book for which number represents which color
|
|
// :: Female_Skin: Refer to the guide book for which number represents which color
|
|
// :: Level: the level at which this change is to take place.
|
|
//
|
|
// Written by: TwentyOneScore
|
|
void ModifySubraceAppearanceColors(string subraceName, int Male_Hair = 0, int Female_Hair = 0, int Male_Skin = 0, int Female_Skin = 0, int Level = 1);
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
:::::::::::::::::::::::: Function Definers usuable anywhere ::::::::::::::::::::
|
|
*/
|
|
//:: You may use these functions anywhere, and they would work appropriately.
|
|
|
|
|
|
// ::Erases all "temporary" subracial abilities, so that after respawn or a restoring spell is cast
|
|
// ::the heartbeat script will then reapply the stats again.
|
|
void ReapplySubraceAbilities(object oPC);
|
|
|
|
//Add this on the Module OnClientEnter script.
|
|
void SubraceOnClientEnter(object oPC = OBJECT_INVALID);
|
|
|
|
//Add this to Module OnPlayerRespawn script.
|
|
void SubraceOnPlayerRespawn();
|
|
|
|
//Add this to Module OnPlayerLevelUp script.
|
|
void SubraceOnPlayerLevelUp();
|
|
|
|
//Add this to Module OnPlayerEquipItem script.
|
|
void SubraceOnPlayerEquipItem();
|
|
|
|
//Add this to the Module OnItemActivated script.
|
|
void SubraceOnItemActivated();
|
|
|
|
//Subrace Heartbeat function - For use in default.nss
|
|
void SubraceHeartbeat(object oPC = OBJECT_SELF);
|
|
|
|
//Add this to the Module OnClientLeave script.
|
|
void SubraceOnClientLeave();
|
|
|
|
//:: Force the player to properly un-equip the item.
|
|
void SHA_SubraceForceUnequipItem(object oItem);
|
|
|
|
//:: Force the player to properly equip oItem in the inventory slot: InvoSlot.
|
|
void SHA_SubraceForceEquipItem(object oItem, int InvoSlot);
|
|
|
|
//Return the XP modifier for being part of the Subrace
|
|
//(Calclates modifer value for Subrace Favored classes)
|
|
float GetSubraceXPModifier(object oPC);
|
|
|
|
//:: Returns TRUE if the player is marked as being part of an undead subrace.
|
|
//:: (Shayan's Subrace Engine)
|
|
int Subrace_GetIsUndead(object oPC);
|
|
|
|
//:: Returns the Effective Character level of oPC.
|
|
//:: (Shayan's Subrace Engine)
|
|
int GetECL(object oPC);
|
|
|
|
//:: Deletes every bit of subracial information stored on the PC. Also destroys equipped skins and claws.
|
|
//:: (Does not however delete the 'subrace' set on the PC. Use SetSubRace(oPC, "") AFTER calling this, if you wish to remove the PC from the subrace completely.)
|
|
//:: (Shayan's Subrace Engine)
|
|
void DeleteSubraceInfoOnPC(object oPC);
|
|
|
|
//:: Change the PC to his/her default humaniod appearance.
|
|
//:: IE: If the player is human and his/her appearance is Illithid, this will turn them back
|
|
//:: to looking like human again.
|
|
//:: (Shayan's Subrace Engine)
|
|
void ChangeToPCDefaultAppearance(object oPC);
|
|
|
|
|
|
//:: Returns TRUE if PC belongs to a subrace which is Light sensitive.
|
|
//:: (Shayan's Subrace Engine)
|
|
int GetIsPCLightSensitive(object oPC);
|
|
|
|
//:: Reads al the subraces avaliable in this module to the object oDM.
|
|
//:: (Shayan's Subrace Engine)
|
|
void ReadAllSubraces(object oDM);
|
|
|
|
//:: Return the Favored class of the PC. Returns -1 if there is none.
|
|
//:: (Shayan's Subrace Engine)
|
|
int Subrace_GetFavouredClass(object oPC);
|
|
|
|
//:: Send's a message to PC, with a Subrace Engine title. Set Important to TRUE if
|
|
//:: it is an important message. (Refer to sha_subr_consts for more info.)
|
|
//:: (Shayan's Subrace Engine)
|
|
void SHA_SendSubraceMessageToPC(object oPC, string message, int Important = TRUE);
|
|
|
|
//:: Traverses through oPC's inventory, destroying all Skins, and creature items.
|
|
void SearchAndDestroySkinsAndClaws(object oPC);
|
|
|
|
//:: Removes temporary subrace ability scores and AB boosts.
|
|
void ClearSubraceEffects(object oPC);
|
|
|
|
//:: Returns TIME_DAY, or TIME_NIGHT depending on the current hour of day.
|
|
int SHA_GetCurrentTime();
|
|
|
|
//:: Returns the default appearance type of oPC. (It ignores any appearance
|
|
//:: change by SetAppearance()).
|
|
//:: NOTE: oPC must be a player character in order for this to work.
|
|
int SHA_GetDefaultAppearanceType(object oPC);
|
|
|
|
|
|
// :: Switch oTarget's subrace to Subrace
|
|
// :: Note this function does not do any checking, to see if oTarget meets
|
|
// :: any alignment or race criteria. Should be used with caution.
|
|
// :: Takes approximately 12 - 15 seconds to complete.
|
|
void ApplySubrace(object oTarget, string Subrace);
|
|
|
|
//
|
|
//::::::::::::::::::::::::: Interal Function definers:::::::::::::::::::::::::::
|
|
//
|
|
// :: Do not use these functions outside this script. They may not work correctly.
|
|
|
|
void SaveSubraceOnModule(struct Subrace shaSubrace);
|
|
void GiveSubraceUniqueItem(string SubraceTag, object oPC);
|
|
void SaveSubraceAlignmentRestrictionOnModule(struct SubraceAlignmentRestriction shaSubraceAlignRes);
|
|
void SaveSubraceClassRestrictionOnModule(struct SubraceClassRestriction shaSubraceClassRes);
|
|
void SaveSubraceSpellResistanceOnModule(struct SubraceSpellResistance shaSubraceSpellRes);
|
|
void SaveSubraceAppearanceChangeOnModule(struct SubraceDifferentAppearance shaSubraceApp);
|
|
int CheckIfPCMeetsClassCriteria(object oPC, string SubraceTag);
|
|
int CheckIfPCMeetsAlignmentCriteria(object oPC, string SubraceTag);
|
|
int CheckIfPCMeetsAnySubraceCriteria(object oPC);
|
|
void SHA_ApplyTemporaryStats(object oPC, string SubraceTag, int iCurrentTime, int iTime, int AreasReq/*int AreaUndAbove, int AreaIntExt, int AreaNatArt*/);
|
|
void ApplyTemporarySubraceStats(object oPC, string SubraceTag, int iCurrentTime, int AreaUndAbove, int AreaIntExt, int AreaNatArt);
|
|
void ApplyStat_AbilityByPercentage(int AbilityToMod, float percentage, object oPC);
|
|
void ApplySubraceBonusStatsByPercentage(object oPC, string SubraceTag);
|
|
void ApplyAttackBonusByPercentage(float percentage, object oPC);
|
|
void ApplyArmourClassBonusByPercentage(float percentage, object oPC);
|
|
void ApplySubraceBonusStatsByPoints(object oPC, string SubraceTag);
|
|
void ApplyStat_AbilityByPoints(int AbilityToMod, float points, object oPC);
|
|
void ApplyAttackBonusByPoints(float points, object oPC);
|
|
void ApplyTemporarySubraceAppearance(string SubraceTag, object oPC, int iCurrentTime);
|
|
void ApplyArmourClassBonusByPoints(float points, object oPC);
|
|
void ClearSubraceTemporaryStats(object oPC);
|
|
void LoadSubraceInfoOnPC(object oPC, string subraceName);
|
|
void ApplyPermanentSubraceSpellResistance(string subrace, object oPC);
|
|
void InitiateSubraceChecking(object oPC);
|
|
int GetFavoredClassExceedsGap(int Race1Favored, int Race2Favored, int Class1, int Class2, int Class3, int Class13Gap, int Class23Gap, int Class12Gap);
|
|
void ApplySubraceEffect(object oPC, string SubraceTag, int TimeOfDay);
|
|
void CheckIfCanUseEquipedWeapon(object oPC);
|
|
void ReadSubraceInformation(string subraceName, object oDM, object oTarget = OBJECT_INVALID);
|
|
void ReadSubrace(object oDM, int MaxCount, int CurrentCount);
|
|
void EquipTemporarySubraceClaw(string subraceTag, object oPC, int iTime);
|
|
void EquipTemporarySubraceSkin(string subraceTag, object oPC, int iTime);
|
|
void CheckAndSwitchSubrace(object oPC);
|
|
void SubraceCheckItemActivated(object oPC, object oItem);
|
|
string Subrace_DefenseRestrictionToString(int ResType);
|
|
string Subrace_WeaponRestrictionToString(int ResType);
|
|
string Subrace_TimeToString(int iTime);
|
|
int CheckIfPCMeetsPrestigiousClassCriteria(object oPC, string SubraceTag);
|
|
int CheckForLetoReLog(object oPC, int Level);
|
|
string CheckAndModifyBaseStats(object oPC, string SubraceTag, int Level);
|
|
string CheckAndModifySkills(object oPC, string SubraceTag, int Level);
|
|
string CheckAndModifyFeats(object oPC, string SubraceTag, int Level);
|
|
string CheckAndModifySoundSet(object oPC, string SubraceTag, int Level);
|
|
void DelayBoot(object oPC);
|
|
void Subrace_FactionAdjustment(object oPC, string FactionTag, int Adjustment);
|
|
void ChangeSubraceFactions(object oPC, string SubraceTag);
|
|
void Subrace_MoveToStartLocation(object oPC, string subrace);
|
|
void SetSubraceDBInt(string sCampaignName, string sVarName, int nInt, object oPlayer=OBJECT_INVALID);
|
|
int GetSubraceDBInt(string sCampaignName, string sVarName, object oPlayer=OBJECT_INVALID);
|
|
void CheckIfCanUseEquippedArmor(object oPC);
|
|
void ApplyPermanentSubraceAppearance(string subrace, object oPC);
|
|
string CheckAndModifyColors(object oPC, string SubraceTag, int Level);
|
|
void ChangeMiscellaneousSubraceStuff(object oPC, int Level);
|
|
void ModifyAttachments(object oPC, string SubraceTag, int Level);
|
|
|
|
//::****************************************************************
|
|
// 1.69 -- Returns TRUE if oSkin is valid and has the Horse Menu Feat on it. Returns FALSE otherwise.
|
|
int GetSkinHasHorseMenu( object oSkin);
|
|
//::****************************************************************
|
|
|
|
//:: ---------------------------------------------------------------------------
|
|
//:: Functions for the Subrace Engine.
|
|
//:: ---------------------------------------------------------------------------
|
|
|
|
void HorseAddHorseMenuSSE(object oPC)
|
|
{ // PURPOSE: Add Horse Menu to the PC
|
|
object oSkin=SKIN_SupportGetSkin(oPC);
|
|
itemproperty iProp;
|
|
if (GetIsPC(oPC))
|
|
{ // valid parameter
|
|
iProp=ItemPropertyBonusFeat(IP_CONST_HORSE_MENU_SSE);
|
|
AddItemProperty(DURATION_TYPE_PERMANENT,iProp,oSkin);
|
|
} // valid parameter
|
|
} // HorseAddHorseMenu()
|
|
|
|
void NWNX_CreateSubraceDBTables()
|
|
{
|
|
if(ENABLE_NWNX_DATABASE)
|
|
{
|
|
string sTableName = SUBRACE_DATABASE;
|
|
|
|
// :: CREATE TABLE " + sTableName + "
|
|
// :: (
|
|
// :: player varchar(255) not null default '',
|
|
// :: tag varchar(255) not null,
|
|
// :: name varchar(255) not null,
|
|
// :: val text not null default '',
|
|
// :: expire int(8) not null default 0,
|
|
// :: PRIMARY KEY(player, tag, name)
|
|
// :: )
|
|
// :: TYPE=InnoDB;
|
|
string sSQL = "CREATE TABLE IF NOT EXISTS " + sTableName + "(player varchar(255) not null default '', tag varchar(255) not null, name varchar(255) not null, val text not null default '', expire int(8) not null default 0, PRIMARY KEY(player, tag, name))";
|
|
SQLExecDirect(sSQL);
|
|
}
|
|
}
|
|
|
|
void SetSubraceDBInt(string sCampaignName, string sVarName, int nInt, object oPlayer=OBJECT_INVALID)
|
|
{
|
|
if(ENABLE_NWNX_DATABASE)
|
|
{
|
|
if (!GetIsPC(oPlayer))
|
|
{
|
|
return;
|
|
}
|
|
string sPlayer = SQLEncodeSpecialChars(GetPCPlayerName(oPlayer));
|
|
string sCharName = SQLEncodeSpecialChars(GetStringLowerCase(GetName(oPlayer)));
|
|
string sVal = IntToString(nInt);
|
|
sVarName = GetStringLowerCase(SQLEncodeSpecialChars(sVarName));
|
|
string sSQL = "SELECT val FROM " + sCampaignName + " WHERE player='" + sPlayer +
|
|
"' AND tag='" + sCharName + "' AND name='" + sVarName + "'";
|
|
SQLExecDirect(sSQL);
|
|
|
|
if (SQLFetch() == SQL_SUCCESS)
|
|
{
|
|
sSQL = "UPDATE " + sCampaignName + " SET val='" + sVal + "' WHERE player='"+ sPlayer + "' AND tag='" + sCharName + "' AND name='" + sVarName + "'";
|
|
SQLExecDirect(sSQL);
|
|
}
|
|
else
|
|
{
|
|
sSQL = "INSERT INTO " + sCampaignName + "(player,tag,name,val) VALUES ('" + sPlayer + "','" + sCharName + "','" + sVarName + "','" + sVal + "')";
|
|
SQLExecDirect(sSQL);
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
SetCampaignInt(sCampaignName, sVarName, nInt, oPlayer);
|
|
}
|
|
|
|
}
|
|
|
|
int GetSubraceDBInt(string sCampaignName, string sVarName, object oPlayer=OBJECT_INVALID)
|
|
{
|
|
int iInt;
|
|
|
|
if(ENABLE_NWNX_DATABASE)
|
|
{
|
|
if (!GetIsPC(oPlayer))
|
|
{
|
|
return 0;
|
|
}
|
|
string sPlayer = SQLEncodeSpecialChars(GetPCPlayerName(oPlayer));
|
|
string sCharName = SQLEncodeSpecialChars(GetStringLowerCase(GetName(oPlayer)));
|
|
sVarName = GetStringLowerCase(SQLEncodeSpecialChars(sVarName));
|
|
|
|
string sSQL = "SELECT val FROM " + sCampaignName + " WHERE player='" + sPlayer + "' AND tag='" + sCharName + "' AND name='" + sVarName + "'";
|
|
SQLExecDirect(sSQL);
|
|
if (SQLFirstRow() == SQL_SUCCESS)
|
|
{
|
|
return StringToInt(SQLGetData(1));
|
|
}
|
|
else
|
|
{
|
|
return StringToInt("0");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
iInt = GetCampaignInt(sCampaignName, sVarName, oPlayer);
|
|
}
|
|
return iInt;
|
|
}
|
|
|
|
void SHA_SendSubraceMessageToPC(object oPC, string message, int Important = TRUE)
|
|
{
|
|
if(MINIMALISE_SUBRACE_MESSAGES_TO_PC)
|
|
{
|
|
if(Important)
|
|
{
|
|
SendMessageToPC(oPC, SUBRACE_ENGINE + message);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SendMessageToPC(oPC, SUBRACE_ENGINE + message);
|
|
}
|
|
}
|
|
|
|
|
|
void CreateSubrace(int Race, string SubraceName, string HideResRef = "", string UniqueItemResRef = "", int IsLightSensitive = FALSE, int DamageTakenWhileInLight = 0, int IsUndergroundSensitive = FALSE, int DamageTakenWhileInUnderground = 0, int ECL = 0, int IsUndead = FALSE, int PrestigiousSubrace = FALSE)
|
|
{
|
|
struct Subrace shaSubrace;
|
|
|
|
shaSubrace.BaseRace = Race;
|
|
shaSubrace.Name = SubraceName;
|
|
shaSubrace.SkinResRef = HideResRef;
|
|
shaSubrace.UniqueItemResRef = UniqueItemResRef;
|
|
shaSubrace.IsLightSensitive = IsLightSensitive;
|
|
shaSubrace.DamageTakenWhileInLight = DamageTakenWhileInLight;
|
|
shaSubrace.IsUndergroundSensitive = IsUndergroundSensitive;
|
|
shaSubrace.DamageTakenWhileInUnderground = DamageTakenWhileInUnderground;
|
|
shaSubrace.ECL = ECL;
|
|
shaSubrace.IsUndead = IsUndead;
|
|
shaSubrace.PrestigiousSubrace = PrestigiousSubrace;
|
|
|
|
SaveSubraceOnModule(shaSubrace);
|
|
}
|
|
|
|
void CreateSubraceAlignmentRestriction(string subraceName, int CanBeAlignment_Good = TRUE , int CanBeAlignment_Neutral1 = TRUE, int CanBeAlignment_Evil = TRUE, int CanBeAlignment_Lawful = TRUE, int CanBeAlignment_Neutral2 = TRUE, int CanBeAlignment_Chaotic = TRUE)
|
|
{
|
|
struct SubraceAlignmentRestriction shaSubraceAlignRes;
|
|
|
|
shaSubraceAlignRes.subraceName = subraceName;
|
|
shaSubraceAlignRes.CanBeAlignment_Good = CanBeAlignment_Good;
|
|
shaSubraceAlignRes.CanBeAlignment_Neutral1 = CanBeAlignment_Neutral1;
|
|
shaSubraceAlignRes.CanBeAlignment_Evil =CanBeAlignment_Evil;
|
|
shaSubraceAlignRes.CanBeAlignment_Lawful = CanBeAlignment_Lawful;
|
|
shaSubraceAlignRes.CanBeAlignment_Neutral2 = CanBeAlignment_Neutral2;
|
|
shaSubraceAlignRes.CanBeAlignment_Chaotic = CanBeAlignment_Chaotic;
|
|
|
|
SaveSubraceAlignmentRestrictionOnModule(shaSubraceAlignRes);
|
|
}
|
|
|
|
void CreateSubraceClassRestriction(string subraceName, int CanBe_Barbarian = TRUE, int CanBe_Bard = TRUE, int CanBe_Cleric = TRUE, int CanBe_Druid = TRUE, int CanBe_Fighter = TRUE, int CanBe_Monk = TRUE, int CanBe_Paladin = TRUE, int CanBe_Ranger = TRUE, int CanBe_Rogue = TRUE, int CanBe_Sorcerer = TRUE, int CanBe_Wizard = TRUE)
|
|
{
|
|
struct SubraceClassRestriction shaSubraceClassRes;
|
|
|
|
shaSubraceClassRes.subraceName = subraceName;
|
|
|
|
shaSubraceClassRes.CanBe_Barbarian = CanBe_Barbarian;
|
|
shaSubraceClassRes.CanBe_Bard = CanBe_Bard;
|
|
shaSubraceClassRes.CanBe_Cleric = CanBe_Cleric;
|
|
shaSubraceClassRes.CanBe_Druid = CanBe_Druid;
|
|
shaSubraceClassRes.CanBe_Fighter = CanBe_Fighter;
|
|
shaSubraceClassRes.CanBe_Monk = CanBe_Monk;
|
|
shaSubraceClassRes.CanBe_Paladin = CanBe_Paladin;
|
|
shaSubraceClassRes.CanBe_Ranger = CanBe_Ranger;
|
|
shaSubraceClassRes.CanBe_Rogue = CanBe_Rogue;
|
|
shaSubraceClassRes.CanBe_Sorcerer = CanBe_Sorcerer;
|
|
shaSubraceClassRes.CanBe_Wizard = CanBe_Wizard;
|
|
|
|
SaveSubraceClassRestrictionOnModule(shaSubraceClassRes);
|
|
}
|
|
|
|
void CreateSubraceGenderRestriction(string subraceName, int CanBeMale = TRUE, int CanBeFemale = TRUE)
|
|
{
|
|
subraceName = GetStringLowerCase(subraceName);
|
|
string SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
int GenderFlag = 0;
|
|
if(!CanBeMale)
|
|
{ GenderFlag |= FLAG2; }
|
|
if(!CanBeFemale)
|
|
{ GenderFlag |= FLAG1; }
|
|
|
|
SetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_GENDER_RES, GenderFlag);
|
|
}
|
|
|
|
void CreateSubraceSpellResistance(string subraceName, int SpellResistanceBase, int SpellResistanceMax)
|
|
{
|
|
struct SubraceSpellResistance shaSubraceSpellRes;
|
|
|
|
shaSubraceSpellRes.subraceName = subraceName;
|
|
shaSubraceSpellRes.SpellResistanceBase = SpellResistanceBase;
|
|
shaSubraceSpellRes.SpellResistanceMax = SpellResistanceMax;
|
|
|
|
SaveSubraceSpellResistanceOnModule(shaSubraceSpellRes);
|
|
}
|
|
|
|
void CreateSubraceAppearance(string subraceName, int AppearanceChangeTime, int MaleAppearance, int FemaleAppearance, int Level = 1)
|
|
{
|
|
struct SubraceDifferentAppearance shaSubraceApp;
|
|
|
|
shaSubraceApp.subraceName = subraceName;
|
|
shaSubraceApp.ChangeAppearanceTime = AppearanceChangeTime;
|
|
shaSubraceApp.MaleAppearance = MaleAppearance;
|
|
shaSubraceApp.FemaleAppearance = FemaleAppearance;
|
|
shaSubraceApp.Level = Level;
|
|
|
|
SaveSubraceAppearanceChangeOnModule(shaSubraceApp);
|
|
}
|
|
|
|
|
|
|
|
void AddAdditionalBaseRaceToSubrace(string subraceName, int AdditionalBaseRace)
|
|
{
|
|
subraceName = GetStringLowerCase(subraceName);
|
|
string SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
int Flag = NOFLAGS;
|
|
switch(AdditionalBaseRace)
|
|
{
|
|
case RACIAL_TYPE_DWARF: Flag = FLAG1; break;
|
|
case RACIAL_TYPE_ELF: Flag = FLAG2; break;
|
|
case RACIAL_TYPE_GNOME: Flag = FLAG3; break;
|
|
case RACIAL_TYPE_HALFELF: Flag = FLAG4; break;
|
|
case RACIAL_TYPE_HALFLING: Flag = FLAG5; break;
|
|
case RACIAL_TYPE_HALFORC: Flag = FLAG6; break;
|
|
case RACIAL_TYPE_HUMAN: Flag = FLAG7; break;
|
|
case RACIAL_TYPE_ALL: Flag = ALLFLAGS; break;
|
|
default: Flag = NOFLAGS; break;
|
|
}
|
|
SetLocalGroupFlag(oStorer, SubraceTag + "_" + SUBRACE_BASE_RACE, Flag, SUBRACE_BASE_RACE_FLAGS);
|
|
}
|
|
|
|
|
|
|
|
void AddSubraceEffect(string subraceName, int EffectID, int Value1, int Value2, int nDurationType, float fDuration, int TimeOfDay)
|
|
{
|
|
subraceName = GetStringLowerCase(subraceName);
|
|
string SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
int Count = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_EFFECT_COUNT);
|
|
Count++;
|
|
SetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_EFFECT_COUNT, Count);
|
|
SubraceTag = SubraceTag + IntToString(Count);
|
|
SetLocalGroupFlagValue(oStorer, SubraceTag + "_" + SUBRACE_EFFECT, EffectID, SUBRACE_EFFECT_FLAGSET);
|
|
SetLocalGroupFlagValue(oStorer, SubraceTag + "_" + SUBRACE_EFFECT, Value1, SUBRACE_EFFECT_VALUE1_FLAGSET);
|
|
SetLocalGroupFlagValue(oStorer, SubraceTag + "_" + SUBRACE_EFFECT, Value2, SUBRACE_EFFECT_VALUE2_FLAGSET);
|
|
SetLocalGroupFlagValue(oStorer, SubraceTag + "_" + SUBRACE_EFFECT, TimeOfDay, SUBRACE_EFFECT_TIME_FLAGSET);
|
|
/*SetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_EFFECT, EffectID);
|
|
SetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_EFFECT_VALUE_1, Value1);
|
|
SetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_EFFECT_VALUE_2, Value2); */
|
|
SetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_EFFECT_DURATION_TYPE, nDurationType);
|
|
SetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_EFFECT_DURATION, fDuration);
|
|
// SetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_EFFECT_APPLY_TIME, TimeOfDay);
|
|
}
|
|
|
|
void AddSubraceFavoredClass(string subraceName, int MaleFavoredClass, int FamaleFavoredClass)
|
|
{
|
|
subraceName = GetStringLowerCase(subraceName);
|
|
string SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
SetLocalGroupFlagValue(oStorer, SubraceTag + "_" + SUBRACE_FAVORED_CLASS, MaleFavoredClass + 1, SUBRACE_FAVORED_CLASS_MALE_FLAG);
|
|
SetLocalGroupFlagValue(oStorer, SubraceTag + "_" + SUBRACE_FAVORED_CLASS, FamaleFavoredClass + 1, SUBRACE_FAVORED_CLASS_FEMALE_FLAG);
|
|
}
|
|
|
|
void CreateSubracePrestigiousClassRestriction(string subraceName, int MinimumLevels = 1, int CanBe_ArcaneArcher = TRUE, int CanBe_Assasin = TRUE, int CanBe_Blackguard = TRUE, int CanBe_ChampionOfTorm = TRUE, int CanBe_RedDragonDisciple = TRUE, int CanBe_DwarvenDefender = TRUE, int CanBe_HarperScout = TRUE, int CanBe_PaleMaster = TRUE, int CanBe_ShadowDancer = TRUE, int CanBe_Shifter = TRUE, int CanBe_WeaponMaster = TRUE)
|
|
{
|
|
subraceName = GetStringLowerCase(subraceName);
|
|
string SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
|
|
SetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_PRESTIGIOUS_CLASS_RESTRICTION_MINIMUM_LEVELS, MinimumLevels);
|
|
//Flags
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_PRESTIGIOUS_CLASS_RESTRICTION, FLAG1, TRUE);
|
|
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_PRESTIGIOUS_CLASS_RESTRICTION, FLAG2, CanBe_ArcaneArcher);
|
|
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_PRESTIGIOUS_CLASS_RESTRICTION, FLAG3, CanBe_Assasin);
|
|
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_PRESTIGIOUS_CLASS_RESTRICTION, FLAG4, CanBe_Blackguard);
|
|
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_PRESTIGIOUS_CLASS_RESTRICTION, FLAG5, CanBe_ChampionOfTorm);
|
|
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_PRESTIGIOUS_CLASS_RESTRICTION, FLAG6, CanBe_RedDragonDisciple);
|
|
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_PRESTIGIOUS_CLASS_RESTRICTION, FLAG7, CanBe_DwarvenDefender);
|
|
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_PRESTIGIOUS_CLASS_RESTRICTION, FLAG8, CanBe_PaleMaster);
|
|
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_PRESTIGIOUS_CLASS_RESTRICTION, FLAG9, CanBe_ShadowDancer);
|
|
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_PRESTIGIOUS_CLASS_RESTRICTION, FLAG10, CanBe_Shifter);
|
|
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_PRESTIGIOUS_CLASS_RESTRICTION, FLAG11, CanBe_WeaponMaster);
|
|
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_PRESTIGIOUS_CLASS_RESTRICTION, FLAG12, CanBe_HarperScout);
|
|
}
|
|
|
|
void CreateTemporaryStatModifier(string subraceName, struct SubraceStats Stats, int TimeToApply, int InInteriorArea = TRUE, int InExteriorArea = TRUE, int InNaturalArea = TRUE, int InArtifacialArea = TRUE, int InUndergroundArea = TRUE, int InAbovegroundArea = TRUE)
|
|
{
|
|
subraceName = GetStringLowerCase(subraceName);
|
|
string SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
|
|
int iTime = TimeToApply | GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS);
|
|
SetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, iTime);
|
|
|
|
int ModType = Stats.ModType;
|
|
float StrengthModifier = Stats.StrengthModifier;
|
|
float DexterityModifier = Stats.DexterityModifier;
|
|
float ConstitutionModifier = Stats.ConstitutionModifier;
|
|
float IntelligenceModifier = Stats.IntelligenceModifier;
|
|
float WisdomModifier = Stats.WisdomModifier;
|
|
float CharismaModifier = Stats.CharismaModifier;
|
|
float ACModifier = Stats.ACModifier;
|
|
float ABModifier = Stats.ABModifier;
|
|
|
|
SubraceTag = SubraceTag + IntToString(TimeToApply);
|
|
|
|
SetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIER_TYPE, ModType);
|
|
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG4, InInteriorArea);
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG5, InExteriorArea);
|
|
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG6, InArtifacialArea);
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG7, InNaturalArea);
|
|
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG8, InAbovegroundArea);
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG9, InUndergroundArea);
|
|
|
|
SetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_STR_MODIFIER, StrengthModifier);
|
|
SetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_DEX_MODIFIER, DexterityModifier);
|
|
SetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_CON_MODIFIER, ConstitutionModifier);
|
|
SetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_WIS_MODIFIER, WisdomModifier);
|
|
SetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_INT_MODIFIER, IntelligenceModifier);
|
|
SetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_CHA_MODIFIER, CharismaModifier);
|
|
|
|
SetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_AB_MODIFIER, ABModifier);
|
|
SetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_AC_MODIFIER, ACModifier);
|
|
SetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_HAS_DAY_NIGHT_EFFECTS, TRUE);
|
|
}
|
|
|
|
|
|
//For StatModiferType use only SUBRACE_STAT_MODIFIER_TYPE_PERCENTAGE or SUBRACE_STAT_MODIFIER_TYPE_POINTS
|
|
struct SubraceStats CreateCustomStats(int StatModifierType, float StrengthModifier, float DexterityModifier, float ConstitutionModifier, float IntelligenceModifier, float WisdomModifier, float CharismaModifier, float ACModifier, float ABModifier)
|
|
{
|
|
struct SubraceStats Stats;
|
|
Stats.ModType = StatModifierType;
|
|
Stats.StrengthModifier = StrengthModifier;
|
|
Stats.DexterityModifier = DexterityModifier;
|
|
Stats.ConstitutionModifier = ConstitutionModifier;
|
|
Stats.IntelligenceModifier = IntelligenceModifier;
|
|
Stats.WisdomModifier = WisdomModifier;
|
|
Stats.CharismaModifier = CharismaModifier;
|
|
Stats.ACModifier = ACModifier;
|
|
Stats.ABModifier = ABModifier;
|
|
return Stats;
|
|
}
|
|
|
|
|
|
void SubraceRestrictUseOfItems(string subraceName, int ItemType, int TimeOfDay = TIME_BOTH, int Allow = ITEM_TYPE_REQ_DO_NOT_ALLOW)
|
|
{
|
|
|
|
subraceName = GetStringLowerCase(subraceName);
|
|
string SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
int Set = ItemType | Allow;
|
|
|
|
switch(TimeOfDay)
|
|
{
|
|
case TIME_DAY:
|
|
Set = Set | ITEM_TYPE_REQ_DAY;
|
|
break;
|
|
case TIME_NIGHT:
|
|
Set = Set | ITEM_TYPE_REQ_NIGHT;
|
|
break;
|
|
case TIME_BOTH:
|
|
Set = Set | ITEM_TYPE_REQ_DAY | ITEM_TYPE_REQ_NIGHT;
|
|
break;
|
|
default:
|
|
//The Item restriction is not going to be active regardless of time? Sounds like a No-restriction to me.
|
|
//How Shayan might someone for this one (e.g. Special form) leaving blank... for now!
|
|
//Set = 0;
|
|
return;
|
|
}
|
|
|
|
if(Set)
|
|
{
|
|
SetLocalInt( oStorer, SubraceTag + "_" + SUBRACE_ITEM_RESTRICTION, Set);
|
|
}
|
|
|
|
}
|
|
|
|
void SetupSubraceSwitch(string subraceName, string switchSubraceNames, int Level, int MustMeetRequirements = TRUE)
|
|
{
|
|
subraceName = GetStringLowerCase(subraceName);
|
|
string SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
SetLocalString(oStorer, SubraceTag + "_" + SUBRACE_SWITCH_NAME + IntToString(Level), switchSubraceNames);
|
|
if(MustMeetRequirements)
|
|
{
|
|
SetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_SWITCH_MUST_MEET_REQUIREMENTS + IntToString(Level), TRUE);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//:: Internal Functions
|
|
void SaveSubraceOnModule(struct Subrace shaSubrace)
|
|
{
|
|
|
|
string subraceName = GetStringLowerCase(shaSubrace.Name);
|
|
string SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
SetLocalInt(oStorer, SubraceTag, TRUE);
|
|
//Save the count, and the name of the subrace.
|
|
int iCount = GetLocalInt(oStorer, MODULE_SUBRACE_COUNT);
|
|
iCount++;
|
|
SetLocalInt(oStorer, MODULE_SUBRACE_COUNT, iCount);
|
|
SetLocalString(oStorer, MODULE_SUBRACE_NUMBER + IntToString(iCount), subraceName);
|
|
|
|
|
|
int Flag = NOFLAGS;
|
|
switch(shaSubrace.BaseRace)
|
|
{
|
|
case RACIAL_TYPE_DWARF: Flag = FLAG1; break;
|
|
case RACIAL_TYPE_ELF: Flag = FLAG2; break;
|
|
case RACIAL_TYPE_GNOME: Flag = FLAG3; break;
|
|
case RACIAL_TYPE_HALFELF: Flag = FLAG4; break;
|
|
case RACIAL_TYPE_HALFLING: Flag = FLAG5; break;
|
|
case RACIAL_TYPE_HALFORC: Flag = FLAG6; break;
|
|
case RACIAL_TYPE_HUMAN: Flag = FLAG7; break;
|
|
case RACIAL_TYPE_ALL: Flag = ALLFLAGS; break;
|
|
default: Flag = NOFLAGS; break;
|
|
}
|
|
SetLocalGroupFlag(oStorer, SubraceTag + "_" + SUBRACE_BASE_RACE, Flag, SUBRACE_BASE_RACE_FLAGS);
|
|
|
|
if(shaSubrace.SkinResRef != "none" && shaSubrace.SkinResRef != "")
|
|
{
|
|
SetLocalString(oStorer, SubraceTag + "_" + SUBRACE_SKIN + "_1" + "_" + IntToString(TIME_BOTH), shaSubrace.SkinResRef);
|
|
}
|
|
if(shaSubrace.UniqueItemResRef != "" && shaSubrace.UniqueItemResRef != "none")
|
|
{
|
|
int SubraceUniqueItemCount = 1;
|
|
SetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_UNIQUEITEM_COUNT, SubraceUniqueItemCount);
|
|
SetLocalString(oStorer, SubraceTag + "_" + SUBRACE_UNIQUEITEM + "_1", shaSubrace.UniqueItemResRef + "_1");
|
|
}
|
|
SetLocalGroupFlag(oStorer, SubraceTag + "_" + SUBRACE_BASE_INFORMATION, SUBRACE_BASE_INFORMATION_LIGHT_SENSITIVE, SUBRACE_BASE_INFORMATION_FLAGS, shaSubrace.IsLightSensitive);
|
|
SetLocalGroupFlag(oStorer, SubraceTag + "_" + SUBRACE_BASE_INFORMATION, SUBRACE_BASE_INFORMATION_UNDERGROUND_SENSITIVE, SUBRACE_BASE_INFORMATION_FLAGS, shaSubrace.IsUndergroundSensitive);
|
|
SetLocalGroupFlag(oStorer, SubraceTag + "_" + SUBRACE_BASE_INFORMATION, SUBRACE_BASE_INFORMATION_UNDEAD, SUBRACE_BASE_INFORMATION_FLAGS, shaSubrace.IsUndead);
|
|
SetLocalGroupFlag(oStorer, SubraceTag + "_" + SUBRACE_BASE_INFORMATION, SUBRACE_BASE_INFORMATION_PRESTIGIOUS_SUBRACE, SUBRACE_BASE_INFORMATION_FLAGS, shaSubrace.PrestigiousSubrace);
|
|
|
|
if(shaSubrace.DamageTakenWhileInLight)
|
|
{
|
|
SetLocalInt(oStorer, SubraceTag + "_" + DAMAGE_AMOUNT_IN_LIGHT, shaSubrace.DamageTakenWhileInLight);
|
|
}
|
|
|
|
if(shaSubrace.DamageTakenWhileInUnderground)
|
|
{
|
|
SetLocalInt(oStorer, SubraceTag + "_" + DAMAGE_AMOUNT_IN_UNDERGROUND, shaSubrace.DamageTakenWhileInUnderground);
|
|
}
|
|
if(shaSubrace.ECL)
|
|
{
|
|
SetLocalGroupFlagValue(oStorer, SubraceTag + "_" + SUBRACE_BASE_INFORMATION, shaSubrace.ECL, SUBRACE_BASE_INFORMATION_ECL);
|
|
}
|
|
|
|
if(shaSubrace.DamageTakenWhileInUnderground || shaSubrace.DamageTakenWhileInLight || shaSubrace.IsLightSensitive || shaSubrace.IsUndergroundSensitive)
|
|
{
|
|
SetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_HAS_DAY_NIGHT_EFFECTS, TRUE);
|
|
}
|
|
}
|
|
|
|
void SaveSubraceAlignmentRestrictionOnModule(struct SubraceAlignmentRestriction shaSubraceAlignRes)
|
|
{
|
|
string subraceName = GetStringLowerCase(shaSubraceAlignRes.subraceName);
|
|
string SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_ALIGNMENT_RESTRICTION, FLAG1, TRUE);
|
|
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_ALIGNMENT_RESTRICTION, FLAG2, shaSubraceAlignRes.CanBeAlignment_Good);
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_ALIGNMENT_RESTRICTION, FLAG3, shaSubraceAlignRes.CanBeAlignment_Neutral1);
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_ALIGNMENT_RESTRICTION, FLAG4, shaSubraceAlignRes.CanBeAlignment_Evil);
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_ALIGNMENT_RESTRICTION, FLAG5, shaSubraceAlignRes.CanBeAlignment_Lawful);
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_ALIGNMENT_RESTRICTION, FLAG6, shaSubraceAlignRes.CanBeAlignment_Neutral2);
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_ALIGNMENT_RESTRICTION, FLAG7, shaSubraceAlignRes.CanBeAlignment_Chaotic);
|
|
|
|
}
|
|
|
|
void SaveSubraceClassRestrictionOnModule(struct SubraceClassRestriction shaSubraceClassRes)
|
|
{
|
|
|
|
string subraceName = GetStringLowerCase(shaSubraceClassRes.subraceName);
|
|
string SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
//Flags
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_CLASS_RESTRICTION, FLAG1, TRUE);
|
|
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_CLASS_RESTRICTION, FLAG2, shaSubraceClassRes.CanBe_Barbarian);
|
|
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_CLASS_RESTRICTION, FLAG3, shaSubraceClassRes.CanBe_Bard);
|
|
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_CLASS_RESTRICTION, FLAG4, shaSubraceClassRes.CanBe_Cleric);
|
|
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_CLASS_RESTRICTION, FLAG5, shaSubraceClassRes.CanBe_Druid);
|
|
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_CLASS_RESTRICTION, FLAG6, shaSubraceClassRes.CanBe_Fighter);
|
|
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_CLASS_RESTRICTION, FLAG7, shaSubraceClassRes.CanBe_Monk);
|
|
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_CLASS_RESTRICTION, FLAG8, shaSubraceClassRes.CanBe_Paladin);
|
|
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_CLASS_RESTRICTION, FLAG9, shaSubraceClassRes.CanBe_Ranger);
|
|
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_CLASS_RESTRICTION, FLAG10, shaSubraceClassRes.CanBe_Rogue);
|
|
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_CLASS_RESTRICTION, FLAG11, shaSubraceClassRes.CanBe_Sorcerer);
|
|
|
|
SetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_CLASS_RESTRICTION, FLAG12, shaSubraceClassRes.CanBe_Wizard);
|
|
}
|
|
|
|
void SaveSubraceSpellResistanceOnModule(struct SubraceSpellResistance shaSubraceSpellRes)
|
|
{
|
|
string subraceName = GetStringLowerCase(shaSubraceSpellRes.subraceName);
|
|
string SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
|
|
SetLocalGroupFlagValue(oStorer, SubraceTag + "_" + SUBRACE_SPELL_RESISTANCE, shaSubraceSpellRes.SpellResistanceBase,SUBRACE_SPELL_RESISTANCE_BASE_FLAGS);
|
|
SetLocalGroupFlagValue(oStorer, SubraceTag + "_" + SUBRACE_SPELL_RESISTANCE, shaSubraceSpellRes.SpellResistanceMax, SUBRACE_SPELL_RESISTANCE_MAX_FLAGS);
|
|
}
|
|
|
|
void SaveSubraceAppearanceChangeOnModule(struct SubraceDifferentAppearance shaSubraceApp)
|
|
{
|
|
string subraceName = GetStringLowerCase(shaSubraceApp.subraceName);
|
|
string SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
SubraceTag = SubraceTag + "_" + IntToString(shaSubraceApp.Level);
|
|
SetLocalGroupFlag(oStorer, SubraceTag + "_" + APPEARANCE_CHANGE, shaSubraceApp.ChangeAppearanceTime, TIME_FLAGS);
|
|
SetLocalGroupFlagValue(oStorer, SubraceTag + "_" + APPEARANCE_TO_CHANGE, shaSubraceApp.MaleAppearance, APPEARANCE_CHANGE_MALE_FLAG);
|
|
SetLocalGroupFlagValue(oStorer, SubraceTag + "_" + APPEARANCE_TO_CHANGE, shaSubraceApp.FemaleAppearance, APPEARANCE_CHANGE_FEMALE_FLAG);
|
|
}
|
|
|
|
void AddAdditionalSkinsToSubrace(string subraceName, string SkinResRef, int EquipLevel, int iTime = TIME_BOTH)
|
|
{
|
|
subraceName = GetStringLowerCase(subraceName);
|
|
string SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
SetLocalString(oStorer, SubraceTag + "_" + SUBRACE_SKIN + "_" + IntToString(EquipLevel) + "_" + IntToString(iTime), SkinResRef);
|
|
}
|
|
|
|
void AddClawsToSubrace(string subraceName, string RightClawResRef, string LeftClawResRef , int EquipLevel, int iTime = TIME_BOTH)
|
|
{
|
|
subraceName = GetStringLowerCase(subraceName);
|
|
string SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
if(RightClawResRef != "")
|
|
{
|
|
SetLocalString(oStorer, SubraceTag + "_" + SUBRACE_RIGHT_CLAW + "_" + IntToString(EquipLevel) + "_" + IntToString(iTime), RightClawResRef);
|
|
}
|
|
if(LeftClawResRef != "")
|
|
{
|
|
SetLocalString(oStorer, SubraceTag + "_" + SUBRACE_LEFT_CLAW + "_" + IntToString(EquipLevel) + "_" + IntToString(iTime), LeftClawResRef);
|
|
}
|
|
}
|
|
void AddSubraceItem(string subraceName, string ItemResRef, int Level = 1)
|
|
{
|
|
subraceName = GetStringLowerCase(subraceName);
|
|
string SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
int SubraceUniqueItemCount = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_UNIQUEITEM_COUNT);
|
|
SubraceUniqueItemCount++;
|
|
SetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_UNIQUEITEM_COUNT, SubraceUniqueItemCount);
|
|
|
|
SetLocalString(oStorer, SubraceTag + "_" + SUBRACE_UNIQUEITEM + "_" + IntToString(SubraceUniqueItemCount), ItemResRef + "_" + IntToString(Level));
|
|
}
|
|
|
|
|
|
|
|
|
|
//LETO STUFF
|
|
struct SubraceBaseStatsModifier CustomBaseStatsModifiers(int StrengthModifier, int DexterityModifier, int ConstitutionModifier, int IntelligenceModifier, int WisdomModifier, int CharismaModifier, int MovementSpeedModifier)
|
|
{
|
|
struct SubraceBaseStatsModifier Stats;
|
|
Stats.StrengthModifier = StrengthModifier;
|
|
Stats.DexterityModifier = DexterityModifier;
|
|
Stats.ConstitutionModifier = ConstitutionModifier;
|
|
Stats.IntelligenceModifier = IntelligenceModifier;
|
|
Stats.WisdomModifier = WisdomModifier;
|
|
Stats.CharismaModifier = CharismaModifier;
|
|
Stats.SpdModifier = MovementSpeedModifier;
|
|
// Stats.HPModifier = HPModifier;
|
|
return Stats;
|
|
}
|
|
|
|
void CreateBaseStatModifier(string subraceName, struct SubraceBaseStatsModifier Stats, int Level = 1, int Set = FALSE)
|
|
{
|
|
subraceName = GetStringLowerCase(subraceName);
|
|
string SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
|
|
int StrengthModifier = Stats.StrengthModifier;
|
|
int DexterityModifier = Stats.DexterityModifier;
|
|
int ConstitutionModifier = Stats.ConstitutionModifier;
|
|
int IntelligenceModifier = Stats.IntelligenceModifier;
|
|
int WisdomModifier = Stats.WisdomModifier;
|
|
int CharismaModifier = Stats.CharismaModifier;
|
|
int SpdModifier = Stats.SpdModifier;
|
|
//int HPModifier = Stats.HPModifier;
|
|
|
|
SubraceTag = SubraceTag + "_" + IntToString(Level);
|
|
SetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_HAS_BASE_STAT_MODIFIERS, TRUE);
|
|
if(Set)
|
|
{
|
|
SetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_BASE_STAT_MODIFIERS_REPLACE, Set);
|
|
}
|
|
if(StrengthModifier)
|
|
{
|
|
SetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_BASE_STAT_STR_MODIFIER, StrengthModifier);
|
|
}
|
|
if(DexterityModifier)
|
|
{
|
|
SetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_BASE_STAT_DEX_MODIFIER, DexterityModifier);
|
|
}
|
|
if(ConstitutionModifier)
|
|
{
|
|
SetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_BASE_STAT_CON_MODIFIER, ConstitutionModifier);
|
|
}
|
|
if(WisdomModifier)
|
|
{
|
|
SetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_BASE_STAT_WIS_MODIFIER, WisdomModifier);
|
|
}
|
|
if(IntelligenceModifier)
|
|
{
|
|
SetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_BASE_STAT_INT_MODIFIER, IntelligenceModifier);
|
|
}
|
|
if(CharismaModifier)
|
|
{
|
|
SetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_BASE_STAT_CHA_MODIFIER, CharismaModifier);
|
|
}
|
|
|
|
if(SpdModifier)
|
|
{
|
|
SetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_BASE_STAT_SPD_MODIFIER, SpdModifier);
|
|
}
|
|
/* if(HPModifier != 0)
|
|
{
|
|
SetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_BASE_STAT_HP_MODIFIER, HPModifier);
|
|
} */
|
|
}
|
|
|
|
void ModifySubraceFaction(string subraceName, string FactionCreatureTag, int Reputation = SUBRACE_FACTION_REPUTATION_HOSTILE)
|
|
{
|
|
subraceName = GetStringLowerCase(subraceName);
|
|
string SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
int Count = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_FACTION_COUNT);
|
|
Count++;
|
|
SetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_FACTION_COUNT, Count);
|
|
SetLocalString(oStorer, SubraceTag + "_" + SUBRACE_FACTION_CREATURE + "_" + IntToString(Count), FactionCreatureTag);
|
|
SetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_FACTION_REPUTATION + "_" + IntToString(Count), Reputation);
|
|
}
|
|
|
|
void CreateSubraceStartLocation(string subraceName, string WaypointTag)
|
|
{
|
|
subraceName = GetStringLowerCase(subraceName);
|
|
string SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
SetLocalString(oStorer, SubraceTag + "_" + SUBRACE_START_LOCATION, WaypointTag);
|
|
}
|
|
|
|
|
|
void ModifySubraceAppearanceAttachment(string subraceName, int Male_Wings = 0, int Female_Wings = 0, int Male_Tail = 0, int Female_Tail = 0, int Level = 1)
|
|
{
|
|
subraceName = GetStringLowerCase(subraceName);
|
|
string SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
SubraceTag = SubraceTag + "_" + IntToString(Level);
|
|
SetLocalGroupFlagValue(oStorer, SubraceTag + "_" + SUBRACE_ATTACHMENT_FLAGS, Male_Wings, SUBRACE_ATTACHMENT_FLAGS_WINGS_MALE);
|
|
SetLocalGroupFlagValue(oStorer, SubraceTag + "_" + SUBRACE_ATTACHMENT_FLAGS, Female_Wings, SUBRACE_ATTACHMENT_FLAGS_WINGS_FEMALE);
|
|
SetLocalGroupFlagValue(oStorer, SubraceTag + "_" + SUBRACE_ATTACHMENT_FLAGS, Male_Tail, SUBRACE_ATTACHMENT_FLAGS_TAIL_MALE);
|
|
SetLocalGroupFlagValue(oStorer, SubraceTag + "_" + SUBRACE_ATTACHMENT_FLAGS, Female_Tail, SUBRACE_ATTACHMENT_FLAGS_TAIL_FEMALE);
|
|
}
|
|
|
|
void ModifySubraceFeat(string subraceName, int FeatID, int Level = 1, int Remove = FALSE)
|
|
{
|
|
subraceName = GetStringLowerCase(subraceName);
|
|
string SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
SubraceTag = SubraceTag + "_" + IntToString(Level);
|
|
int FeatCount = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_BONUS_FEAT_COUNT);
|
|
FeatCount++;
|
|
SetLocalGroupFlagValue(oStorer, SubraceTag + "_" + IntToString(FeatCount) + "_" + SUBRACE_BONUS_FEAT_FLAGS, FeatID, SUBRACE_BONUS_FEAT_FLAG);
|
|
SetLocalGroupFlagValue(oStorer, SubraceTag + "_" + IntToString(FeatCount) + "_" + SUBRACE_BONUS_FEAT_FLAGS, Remove, SUBRACE_BONUS_FEAT_REMOVE_FLAG);
|
|
SetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_BONUS_FEAT_COUNT, FeatCount);
|
|
}
|
|
|
|
void ChangePortrait(string subraceName, string MalePortrait, string FemalePortrait, int Level = 1)
|
|
{
|
|
subraceName = GetStringLowerCase(subraceName);
|
|
string SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
SetLocalString(oStorer, SubraceTag + "_" + IntToString(Level)+ "_" + SUBRACE_PORTRAIT_MALE, MalePortrait);
|
|
SetLocalString(oStorer, SubraceTag + "_" + IntToString(Level)+ "_" + SUBRACE_PORTRAIT_FEMALE , FemalePortrait);
|
|
}
|
|
|
|
void ChangeSoundSet(string subraceName, int MaleSoundSet, int FemaleSoundSet, int Level = 1)
|
|
{
|
|
subraceName = GetStringLowerCase(subraceName);
|
|
string SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
SetLocalGroupFlagValue(oStorer, SubraceTag + "_" + IntToString(Level)+ "_" + SUBRACE_SOUNDSET_FLAGS, MaleSoundSet, SUBRACE_SOUNDSET_MALE_FLAG);
|
|
SetLocalGroupFlagValue(oStorer, SubraceTag + "_" + IntToString(Level)+ "_" + SUBRACE_SOUNDSET_FLAGS, FemaleSoundSet, SUBRACE_SOUNDSET_FEMALE_FLAG);
|
|
}
|
|
|
|
void ModifySubraceSkill(string subraceName, int SkillID, int iModifier, int Level = 1, int Set = FALSE)
|
|
{
|
|
subraceName = GetStringLowerCase(subraceName);
|
|
string SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
SubraceTag = SubraceTag + "_" + IntToString(Level);
|
|
int SkillCount = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_BONUS_SKILL_COUNT);
|
|
SkillCount++;
|
|
SetLocalGroupFlagValue(oStorer, SubraceTag + "_" + IntToString(SkillCount) + "_" + SUBRACE_BONUS_SKILL_FLAGS, SkillID, SUBRACE_BONUS_SKILL_FLAG);
|
|
SetLocalGroupFlagValue(oStorer, SubraceTag + "_" + IntToString(SkillCount) + "_" + SUBRACE_BONUS_SKILL_FLAGS, Set, SUBRACE_BONUS_SKILL_REMOVE_FLAG);
|
|
SetLocalGroupFlagValue(oStorer, SubraceTag + "_" + IntToString(SkillCount) + "_" + SUBRACE_BONUS_SKILL_FLAGS, iModifier, SUBRACE_BONUS_SKILL_MODIFIER_FLAG);
|
|
SetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_BONUS_SKILL_COUNT, SkillCount);
|
|
}
|
|
|
|
|
|
void ModifySubraceAppearanceColors(string subraceName, int Male_Hair = -1, int Female_Hair = -1, int Male_Skin = -1, int Female_Skin = -1, int Level = 1) {
|
|
subraceName = GetStringLowerCase(subraceName);
|
|
string SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
SubraceTag = SubraceTag + "_" + IntToString(Level);
|
|
SetLocalGroupFlagValue(oStorer, SubraceTag + "_" + SUBRACE_COLORS_FLAGS, Male_Hair, SUBRACE_COLORS_FLAGS_HAIR_MALE);
|
|
SetLocalGroupFlagValue(oStorer, SubraceTag + "_" + SUBRACE_COLORS_FLAGS, Female_Hair, SUBRACE_COLORS_FLAGS_HAIR_FEMALE);
|
|
SetLocalGroupFlagValue(oStorer, SubraceTag + "_" + SUBRACE_COLORS_FLAGS, Male_Skin, SUBRACE_COLORS_FLAGS_SKIN_MALE);
|
|
SetLocalGroupFlagValue(oStorer, SubraceTag + "_" + SUBRACE_COLORS_FLAGS, Female_Skin, SUBRACE_COLORS_FLAGS_SKIN_FEMALE);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void DelayBoot(object oPC)
|
|
{
|
|
if(GetLocalInt(oPC, "SUBRACE_NEEDS_TO_RELOG"))
|
|
{
|
|
BootPC(oPC);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void SetIsInDarkness(object oPC, int Flag)
|
|
{
|
|
string subrace = GetStringLowerCase(GetSubRace(oPC));
|
|
if(subrace == "")
|
|
{ return; }
|
|
string SubraceTag = SUBRACE_TAG + "_" + subrace;
|
|
int IsLightSens = GetLocalGroupFlag(oStorer, SubraceTag + "_" + SUBRACE_BASE_INFORMATION, SUBRACE_BASE_INFORMATION_LIGHT_SENSITIVE, SUBRACE_BASE_INFORMATION_FLAGS);
|
|
int DmgTakenL = GetLocalInt(oStorer, SubraceTag + "_" + DAMAGE_AMOUNT_IN_LIGHT);
|
|
if(IsLightSens || DmgTakenL)
|
|
{
|
|
SetLocalInt(oPC, SUBRACE_IN_SPELL_DARKNESS, Flag);
|
|
}
|
|
}
|
|
|
|
int Subrace_GetIsInDarkness(object oPC)
|
|
{
|
|
return GetLocalInt(oPC, SUBRACE_IN_SPELL_DARKNESS);
|
|
}
|
|
|
|
void ApplyLightSensitivity(object oPC)
|
|
{
|
|
if(SPELL_DARKNESS_STOPS_LIGHT_SENSITIVITY && Subrace_GetIsInDarkness(oPC))
|
|
{
|
|
return;
|
|
}
|
|
if(!GetLocalInt(oPC, "STRUCK_BLIND"))
|
|
{
|
|
if(APPLY_LIGHT_BLINDNESS)
|
|
{
|
|
if(FortitudeSave(oPC, LIGHT_SENSITIVE_SAVING_THROW_DC) == 0)
|
|
{
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBlindness(), oPC, RoundsToSeconds(LIGHT_STRUCK_BLIND_FOR_ROUNDS));
|
|
}
|
|
SetLocalInt(oPC, "STRUCK_BLIND", TRUE);
|
|
DelayCommand(RoundsToSeconds(LIGHT_BLINDNESS_STRIKES_EVERY_ROUND), SetLocalInt(oPC, "STRUCK_BLIND", FALSE));
|
|
}
|
|
}
|
|
if(APPLY_AB_AND_SAVING_THROW_DECREASES_IN_LIGHT && !GetLocalInt(oPC, "STRUCK_LIGHT_DEC"))
|
|
{
|
|
effect ABDecrease = EffectAttackDecrease(LIGHT_AB_DECREASE, ATTACK_BONUS_ONHAND);
|
|
effect ABDecrease1 = EffectAttackDecrease(LIGHT_AB_DECREASE, ATTACK_BONUS_OFFHAND);
|
|
effect SaveDecrease = EffectSavingThrowDecrease(SAVING_THROW_ALL, LIGHT_SAVE_DECREASE, SAVING_THROW_TYPE_ALL);
|
|
effect Link = EffectLinkEffects(ABDecrease, ABDecrease1);
|
|
Link = SupernaturalEffect(EffectLinkEffects(SaveDecrease, Link));
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, Link, oPC, RoundsToSeconds(LIGHT_CAUSES_AB_AND_SAVES_DECREASE_FOR_ROUNDS + 1));
|
|
SetLocalInt(oPC, "STRUCK_LIGHT_DEC", TRUE);
|
|
DelayCommand(RoundsToSeconds(LIGHT_CAUSES_AB_AND_SAVES_DECREASE_FOR_ROUNDS), SetLocalInt(oPC, "STRUCK_LIGHT_DEC", FALSE));
|
|
}
|
|
}
|
|
|
|
int GetIsPCLightSensitive(object oPC)
|
|
{
|
|
string SubraceTag = SUBRACE_TAG + "_" + GetStringLowerCase(GetSubRace(oPC));
|
|
return GetLocalGroupFlag(oStorer, SubraceTag + "_" + SUBRACE_BASE_INFORMATION, SUBRACE_BASE_INFORMATION_LIGHT_SENSITIVE, SUBRACE_BASE_INFORMATION_FLAGS);
|
|
}
|
|
|
|
void ApplyUndergroundSensitivity(object oPC)
|
|
{
|
|
if(!GetLocalInt(oPC, "STRUCK_BLIND_UND"))
|
|
{
|
|
if(FortitudeSave(oPC, DARK_SENSITIVE_SAVING_THROW_DC) == 0)
|
|
{
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBlindness(), oPC, DARK_STRUCK_BLIND_FOR_ROUNDS*6.0);
|
|
}
|
|
SetLocalInt(oPC, "STRUCK_BLIND_UND", TRUE);
|
|
DelayCommand(RoundsToSeconds(DARK_BLINDNESS_STRIKES_EVERY_ROUND), SetLocalInt(oPC, "STRUCK_BLIND_UND", FALSE));
|
|
}
|
|
}
|
|
|
|
void SubraceSpontaneouslyCombust(object oPC)
|
|
{
|
|
if(ReflexSave(oPC, SUBRACE_SPONTANEOUSLY_COMBUST_DC) )
|
|
{ return; }
|
|
effect FireDmg = EffectDamage(d8(), DAMAGE_TYPE_FIRE, DAMAGE_POWER_NORMAL);
|
|
effect VisEffect = EffectVisualEffect(VFX_IMP_FLAME_S);
|
|
effect iLink = EffectLinkEffects(FireDmg, VisEffect);
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, iLink, oPC, 6.0);
|
|
|
|
}
|
|
void ApplyDamageWhileInLight(object oPC, int DmgTaken)
|
|
{
|
|
if(SPELL_DARKNESS_STOPS_LIGHT_SENSITIVITY && Subrace_GetIsInDarkness(oPC))
|
|
{
|
|
return;
|
|
}
|
|
if(!GetLocalInt(oPC, "SB_LGHT_DMGED"))
|
|
{
|
|
SetLocalInt(oPC, "SB_LGHT_DMGED", TRUE);
|
|
effect LightDamage;
|
|
if(DmgTaken > 0)
|
|
{
|
|
LightDamage = EffectDamage(DmgTaken, DAMAGE_TYPE_DIVINE, DAMAGE_POWER_ENERGY);
|
|
}
|
|
else if(DmgTaken < 0)
|
|
{
|
|
DmgTaken = abs(DmgTaken);
|
|
LightDamage = EffectRegenerate(DmgTaken, 1.0);
|
|
}
|
|
if(SUBRACE_SPONTANEOUS_COMBUSTION_WHILE_IN_LIGHT)
|
|
{
|
|
if(d100() <= SUBRACE_SPONTANEOUS_COMBUSTION_PERCENTAGE)
|
|
{
|
|
int i = 0;
|
|
//Combust visual effect.
|
|
effect eDur = EffectVisualEffect(498);
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oPC, RoundsToSeconds(LIGHT_DAMAGES_EVERY_ROUNDS));
|
|
|
|
while(i != LIGHT_DAMAGES_EVERY_ROUNDS)
|
|
{
|
|
DelayCommand(RoundsToSeconds(i), SubraceSpontaneouslyCombust(oPC));
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, LightDamage, oPC, 1.0);
|
|
DelayCommand(RoundsToSeconds(LIGHT_DAMAGES_EVERY_ROUNDS), SetLocalInt(oPC,"SB_LGHT_DMGED", FALSE));
|
|
}
|
|
}
|
|
|
|
void ApplyDamageWhileInDark(object oPC, int DmgTaken)
|
|
{
|
|
if(!GetLocalInt(oPC, "SB_DARK_DMGED"))
|
|
{
|
|
SetLocalInt(oPC, "SB_DARK_DMGED", TRUE);
|
|
effect DarkDamage;
|
|
if(DmgTaken > 0)
|
|
{
|
|
DarkDamage = EffectDamage(DmgTaken, DAMAGE_TYPE_NEGATIVE, DAMAGE_POWER_ENERGY);
|
|
}
|
|
else if(DmgTaken < 0)
|
|
{
|
|
DmgTaken = abs(DmgTaken);
|
|
DarkDamage = EffectRegenerate(DmgTaken, 1.0);
|
|
}
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, DarkDamage, oPC, 1.0);
|
|
DelayCommand(RoundsToSeconds(DARKNESS_DAMAGES_EVERY_ROUNDS), SetLocalInt(oPC,"SB_DARK_DMGED", FALSE));
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
//MOON_MOD_SEARCH "FlagNumberToErrorMSG"
|
|
string FlagNumberToErrorMSG(int iError)
|
|
{
|
|
string sReturn = "";
|
|
if(iError & SUBRACE_ERROR_ALIGNMENT)
|
|
{
|
|
sReturn += "\n-" + MESSAGE_SUBRACE_CRITERIA_ALIGNMENT_FAILED;
|
|
}
|
|
if(iError & SUBRACE_ERROR_RACE)
|
|
{
|
|
sReturn += "\n-" + MESSGAE_SUBRACE_CRITERIA_BASE_RACE_FAILED;
|
|
}
|
|
if(iError & SUBRACE_ERROR_CLASS)
|
|
{
|
|
sReturn += "\n-" + MESSAGE_SUBRACE_CRITERIA_CLASS_FAILED;
|
|
}
|
|
if(iError & SUBRACE_ERROR_PRESTIGE_FAILURE)
|
|
{
|
|
sReturn += "\n-" + MESSAGE_FAILED_TO_MEET_PRESTIGIOUS_CLASS_RESTRICTION;
|
|
}
|
|
if(iError & SUBRACE_ERROR_PRESTIGE_NOT_MET)
|
|
{
|
|
sReturn += "\n-" + MESSAGE_CANNOT_BE_PART_OF_PRESTIGIOUS_SUBRACE;
|
|
}
|
|
if(iError & SUBRACE_ERROR_UNRECOGNISED)
|
|
{
|
|
sReturn += "\n-" + MESSAGE_SUBRACE_UNRECOGNISED;
|
|
}
|
|
if(iError & SUBRACE_ERROR_GENDER)
|
|
{
|
|
sReturn += "\n-" + MESSAGE_SUBRACE_GENDER_FAILED;
|
|
}
|
|
|
|
return sReturn;
|
|
}
|
|
|
|
//MOON_MOD_SEARCH "PrestigeClassToFlags"
|
|
int PrestigeClassToFlags(int Class)
|
|
{
|
|
int Flag = 0;
|
|
switch(Class)
|
|
{
|
|
case CLASS_TYPE_ARCANE_ARCHER:
|
|
Flag = FLAG2;
|
|
break;
|
|
case CLASS_TYPE_ASSASSIN:
|
|
Flag = FLAG3;
|
|
break;
|
|
case CLASS_TYPE_BLACKGUARD:
|
|
Flag = FLAG4;
|
|
break;
|
|
case CLASS_TYPE_DIVINE_CHAMPION:
|
|
Flag = FLAG5;
|
|
break;
|
|
case CLASS_TYPE_DRAGON_DISCIPLE:
|
|
Flag = FLAG6;
|
|
break;
|
|
case CLASS_TYPE_DWARVEN_DEFENDER:
|
|
Flag = FLAG7;
|
|
break;
|
|
case CLASS_TYPE_HARPER:
|
|
Flag = FLAG8;
|
|
break;
|
|
case CLASS_TYPE_PALE_MASTER:
|
|
Flag = FLAG9;
|
|
break;
|
|
case CLASS_TYPE_SHADOWDANCER:
|
|
Flag = FLAG10;
|
|
break;
|
|
case CLASS_TYPE_SHIFTER:
|
|
Flag = FLAG11;
|
|
break;
|
|
case CLASS_TYPE_WEAPON_MASTER:
|
|
Flag = FLAG12;
|
|
break;
|
|
}
|
|
return Flag;
|
|
}
|
|
|
|
//MOON_MOD_SEARCH "RacialTypeToFlags"
|
|
int RacialTypeToFlags(int Race)
|
|
{
|
|
int Flag = 0;
|
|
switch(Race)
|
|
{
|
|
case RACIAL_TYPE_DWARF:
|
|
Flag = FLAG1;
|
|
break;
|
|
case RACIAL_TYPE_ELF:
|
|
Flag = FLAG2;
|
|
break;
|
|
case RACIAL_TYPE_GNOME:
|
|
Flag = FLAG3;
|
|
break;
|
|
case RACIAL_TYPE_HALFELF:
|
|
Flag = FLAG4;
|
|
break;
|
|
case RACIAL_TYPE_HALFLING:
|
|
Flag = FLAG5;
|
|
break;
|
|
case RACIAL_TYPE_HALFORC:
|
|
Flag = FLAG6;
|
|
break;
|
|
case RACIAL_TYPE_HUMAN:
|
|
Flag = FLAG7;
|
|
break;
|
|
case RACIAL_TYPE_ALL:
|
|
Flag = FLAG8;
|
|
break;
|
|
}
|
|
return Flag;
|
|
}
|
|
|
|
//MOON_MOD_SEARCH "CheckIfPCMeetsBaseRaceCriteria"
|
|
int CheckIfPCMeetsBaseRaceCriteria(object oPC, string SubraceTag)
|
|
{
|
|
int PCRace = GetRacialType(oPC);
|
|
int iResult = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_BASE_RACE) & SUBRACE_BASE_RACE_FLAGS;
|
|
return (iResult)?(iResult & RacialTypeToFlags(PCRace)):TRUE;
|
|
}
|
|
|
|
int CheckIfPCMeetsGenderCriteria(object oPC, string SubraceTag)
|
|
{
|
|
|
|
int iFlag = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_GENDER_RES);
|
|
int PCGender = GetGender(oPC);
|
|
switch(PCGender)
|
|
{
|
|
case GENDER_MALE: PCGender = FLAG2; break;
|
|
case GENDER_FEMALE: PCGender = FLAG1; break;
|
|
default: break;
|
|
}
|
|
//SendMessageToPC(oPC, "Checking Race: " + IntToString(iFlag) + " " + IntToString(PCGender));
|
|
return !(iFlag & PCGender);
|
|
|
|
}
|
|
int CheckIfPCMeetsClassCriteria(object oPC, string SubraceTag)
|
|
{
|
|
int check = FALSE;
|
|
int PCClass = GetClassByPosition(1, oPC);
|
|
|
|
int canBeBarbarian = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_CLASS_RESTRICTION, FLAG2);
|
|
int canBeBard = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_CLASS_RESTRICTION, FLAG3);
|
|
int canBeCleric = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_CLASS_RESTRICTION, FLAG4);
|
|
int canBeDruid = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_CLASS_RESTRICTION, FLAG5);
|
|
int canBeFighter = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_CLASS_RESTRICTION, FLAG6);
|
|
int canBeMonk = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_CLASS_RESTRICTION, FLAG7);
|
|
int canBePaladin = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_CLASS_RESTRICTION, FLAG8);
|
|
int canBeRanger = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_CLASS_RESTRICTION, FLAG9);
|
|
int canBeRogue = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_CLASS_RESTRICTION, FLAG10);
|
|
int canBeSorcerer = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_CLASS_RESTRICTION, FLAG11);
|
|
int canBeWizard = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_CLASS_RESTRICTION, FLAG12);
|
|
|
|
if((PCClass == CLASS_TYPE_BARBARIAN && canBeBarbarian) || (PCClass == CLASS_TYPE_BARD && canBeBard) || (PCClass == CLASS_TYPE_CLERIC && canBeCleric) || (PCClass == CLASS_TYPE_DRUID && canBeDruid) || (PCClass == CLASS_TYPE_FIGHTER && canBeFighter) || (PCClass == CLASS_TYPE_MONK && canBeMonk) || (PCClass == CLASS_TYPE_PALADIN && canBePaladin) || (PCClass == CLASS_TYPE_RANGER && canBeRanger) || (PCClass == CLASS_TYPE_ROGUE && canBeRogue) || (PCClass == CLASS_TYPE_SORCERER && canBeSorcerer) || (PCClass == CLASS_TYPE_WIZARD && canBeWizard))
|
|
{ check = TRUE; }
|
|
return check;
|
|
}
|
|
//MOON_MOD_SEARCH "CheckIfPCMeetsPrestigiousClassCriteria"
|
|
int CheckIfPCMeetsPrestigiousClassCriteria(object oPC, string SubraceTag)
|
|
{
|
|
|
|
int MinLevel = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_PRESTIGIOUS_CLASS_RESTRICTION_MINIMUM_LEVELS);
|
|
int iClassType = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_PRESTIGIOUS_CLASS_RESTRICTION,
|
|
MEDIUMGROUP1|TINYGROUP3);
|
|
|
|
int i=2;
|
|
int iMatch;
|
|
for( ; i < 4; i++)
|
|
{
|
|
iMatch = PrestigeClassToFlags(GetClassByPosition(i, oPC) );
|
|
if(iMatch & iClassType)
|
|
{
|
|
MinLevel -= GetLevelByPosition(i, oPC);
|
|
}
|
|
}
|
|
|
|
//Returns TRUE if MinLevel is less than or equal to 0 (we have the exact or more levels than req.)
|
|
return (MinLevel<1);
|
|
}
|
|
|
|
int CheckIfPCMeetsAlignmentCriteria(object oPC, string SubraceTag)
|
|
{
|
|
int check1 = FALSE;
|
|
int check2 = FALSE;
|
|
|
|
int PCAlign1 = GetAlignmentGoodEvil(oPC);
|
|
int PCAlign2 = GetAlignmentLawChaos(oPC);
|
|
|
|
int align1 = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_ALIGNMENT_RESTRICTION, FLAG2);
|
|
int align2 = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_ALIGNMENT_RESTRICTION, FLAG3);
|
|
int align3 = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_ALIGNMENT_RESTRICTION, FLAG4);
|
|
int align4 = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_ALIGNMENT_RESTRICTION, FLAG5);
|
|
int align5 = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_ALIGNMENT_RESTRICTION, FLAG6);
|
|
int align6 = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_ALIGNMENT_RESTRICTION, FLAG7);
|
|
if((PCAlign1 == ALIGNMENT_GOOD && align1) || (PCAlign1 == ALIGNMENT_NEUTRAL && align2) || (PCAlign1 == ALIGNMENT_EVIL && align3))
|
|
{check1 = TRUE;}
|
|
if((PCAlign2 == ALIGNMENT_LAWFUL && align4) || (PCAlign2 == ALIGNMENT_NEUTRAL && align5) || (PCAlign2 == ALIGNMENT_CHAOTIC && align6))
|
|
{check2 = TRUE;}
|
|
|
|
return (check1 && check2);
|
|
|
|
}
|
|
|
|
//MOON_MOD_SEARCH "CheckIfPCGetsAnyErrorsWithSubraceTest"
|
|
int CheckIfPCGetsAnyErrorsWithSubraceTest(object oPC, string SubraceTag)
|
|
{
|
|
int Error=0;
|
|
//Check if we need to check the subrace (?)
|
|
if(GetLocalInt(oStorer, SubraceTag))
|
|
{
|
|
int IsPrestigious = GetLocalGroupFlag(oStorer, SubraceTag + "_" + SUBRACE_BASE_INFORMATION, SUBRACE_BASE_INFORMATION_PRESTIGIOUS_SUBRACE, SUBRACE_BASE_INFORMATION_FLAGS);
|
|
if(IsPrestigious && GetPlayerLevel(oPC) == 1)
|
|
{
|
|
// SHA_SendSubraceMessageToPC(oPC, MESSAGE_CANNOT_BE_PART_OF_PRESTIGIOUS_SUBRACE, TRUE);
|
|
Error |= SUBRACE_ERROR_PRESTIGE_FAILURE;
|
|
}
|
|
else if(IsPrestigious && GetPlayerLevel(oPC) > 1)
|
|
{
|
|
//What (if any) is the Class Restriction
|
|
if(GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_PRESTIGIOUS_CLASS_RESTRICTION))
|
|
{
|
|
if(!CheckIfPCMeetsPrestigiousClassCriteria(oPC, SubraceTag))
|
|
{
|
|
// SHA_SendSubraceMessageToPC(oPC, MESSAGE_FAILED_TO_MEET_PRESTIGIOUS_CLASS_RESTRICTION, TRUE);
|
|
Error |=SUBRACE_ERROR_PRESTIGE_NOT_MET;
|
|
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
//Check if we meet Race Req.
|
|
if(!CheckIfPCMeetsBaseRaceCriteria(oPC, SubraceTag))
|
|
{
|
|
Error |= SUBRACE_ERROR_RACE;
|
|
}
|
|
|
|
|
|
if(GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_ALIGNMENT_RESTRICTION, FLAG1))
|
|
{
|
|
//Check if we meet Alignments Req.
|
|
if(!CheckIfPCMeetsAlignmentCriteria(oPC, SubraceTag))
|
|
{
|
|
Error |= SUBRACE_ERROR_ALIGNMENT;
|
|
}
|
|
}
|
|
|
|
if(GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_CLASS_RESTRICTION, FLAG1))
|
|
{
|
|
//Check if we meet Class Req.
|
|
if(!CheckIfPCMeetsClassCriteria(oPC,SubraceTag))
|
|
{
|
|
Error |=SUBRACE_ERROR_CLASS;
|
|
}
|
|
}
|
|
|
|
if(GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_GENDER_RES) > 0)
|
|
{
|
|
if(!CheckIfPCMeetsGenderCriteria(oPC, SubraceTag))
|
|
{
|
|
Error |= SUBRACE_ERROR_GENDER;
|
|
}
|
|
}
|
|
} //FAILED TO FIND ANY SUCH SUBRACE
|
|
else { Error = SUBRACE_ERROR_UNRECOGNISED; }
|
|
|
|
|
|
return Error;
|
|
}
|
|
|
|
//MOON_MOD_SEARCH "CheckIfPCMeetsAnySubraceCriteria"
|
|
int CheckIfPCMeetsAnySubraceCriteria(object oPC)
|
|
{
|
|
|
|
string subraceName = GetStringLowerCase(GetSubRace(oPC));
|
|
string SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
int Error = CheckIfPCGetsAnyErrorsWithSubraceTest(oPC, SubraceTag);
|
|
int i=1;
|
|
string sErrorMessage;
|
|
if((Error & SUBRACE_ERROR_UNRECOGNISED))
|
|
{
|
|
SHA_SendSubraceMessageToPC(oPC, MESSAGE_SUBRACE_UNRECOGNISED + " "+ subraceName, TRUE);
|
|
return SUBRACE_UNRECOGNISED;
|
|
}
|
|
else if(Error > 0)
|
|
{
|
|
string sMsg = FlagNumberToErrorMSG(Error);
|
|
SHA_SendSubraceMessageToPC(oPC, MESSAGE_SUBRACE_CRITERIA_FAILED + ":" + sMsg, TRUE);
|
|
SetSubRace(oPC, "");
|
|
SHA_SendSubraceMessageToPC(oPC, MESSAGE_SUBRACE_FAILED_CRITERIA_SO_REMOVED, TRUE);
|
|
}
|
|
else SHA_SendSubraceMessageToPC(oPC, MESSAGE_SUBRACE_CRITERIA_MET, TRUE);
|
|
|
|
return !(Error > 0);
|
|
}
|
|
|
|
|
|
string GetTemporarySubraceSkin(object oPC, string SubraceTag, int iTime)
|
|
{
|
|
int Level = GetPlayerLevel(oPC);
|
|
string SkinResRef;
|
|
while(Level > 0)
|
|
{
|
|
string resref = GetLocalString(oStorer, SubraceTag + "_" + SUBRACE_SKIN + "_" + IntToString(Level) + "_" + IntToString(iTime));
|
|
if(resref != "")
|
|
{
|
|
SkinResRef = resref;
|
|
break;
|
|
}
|
|
Level--;
|
|
}
|
|
return SkinResRef;
|
|
}
|
|
|
|
|
|
//::****************************************************************
|
|
// 1.69 -- Returns TRUE if oSkin is valid and has the Horse Menu Feat on it. Returns FALSE otherwise.
|
|
int GetSkinHasHorseMenu( object oSkin)
|
|
{ if( !GetIsObjectValid( oSkin)) return FALSE;
|
|
|
|
itemproperty ipHorseMenu = GetFirstItemProperty( oSkin);
|
|
while( GetIsItemPropertyValid( ipHorseMenu))
|
|
{ if( (GetItemPropertyType( ipHorseMenu) == ITEM_PROPERTY_BONUS_FEAT) &&
|
|
(GetItemPropertySubType( ipHorseMenu) == IP_CONST_HORSE_MENU_SSE))
|
|
return TRUE;
|
|
ipHorseMenu = GetNextItemProperty( oSkin);
|
|
}
|
|
return FALSE;
|
|
}
|
|
//::****************************************************************
|
|
|
|
|
|
void EquipTemporarySubraceSkin(string subraceTag, object oPC, int iTime)
|
|
{
|
|
string sSkin = GetTemporarySubraceSkin(oPC, subraceTag, iTime);
|
|
if(sSkin == "")
|
|
{
|
|
sSkin = GetTemporarySubraceSkin(oPC, subraceTag, TIME_BOTH);
|
|
}
|
|
object ExistingSkin = GetItemInSlot(INVENTORY_SLOT_CARMOUR, oPC);
|
|
string ResrefExistingSkin = GetStringLowerCase(GetResRef(ExistingSkin));
|
|
if(ResrefExistingSkin != sSkin)
|
|
{
|
|
object NewSkin = CreateItemOnObject(sSkin, oPC);
|
|
|
|
//::****************************************************************
|
|
// 1.69 -- Add horse menu to new skin if needed
|
|
if( (GetIsPC( oPC) || GetIsDM( oPC)) && !GetSkinHasHorseMenu( NewSkin) &&
|
|
((!GetIsObjectValid( ExistingSkin) && !GetHasFeat( FEAT_HORSE_MENU, oPC)) ||
|
|
GetSkinHasHorseMenu( ExistingSkin)) )
|
|
{ itemproperty iProp = ItemPropertyBonusFeat(IP_CONST_HORSE_MENU_SSE);
|
|
AddItemProperty( DURATION_TYPE_PERMANENT, iProp, NewSkin);
|
|
}
|
|
//::****************************************************************
|
|
|
|
if(GetIsObjectValid(ExistingSkin))
|
|
{
|
|
SetPlotFlag(ExistingSkin, FALSE);
|
|
DestroyObject(ExistingSkin, 0.2);
|
|
}
|
|
SetIdentified(NewSkin, TRUE);
|
|
DelayCommand(1.0, AssignCommand(oPC, SHA_SubraceForceEquipItem(NewSkin, INVENTORY_SLOT_CARMOUR)));
|
|
}
|
|
}
|
|
|
|
string GetTemporarySubraceClaw(object oPC, string subraceTag, string Claw, int iTime)
|
|
{
|
|
int Level = GetPlayerLevel(oPC);
|
|
string ClawResRef = "";
|
|
while(Level > 0)
|
|
{
|
|
string resref = GetLocalString(oStorer, subraceTag + "_" + Claw + "_" + IntToString(Level) + "_" + IntToString(iTime));
|
|
if(resref != "")
|
|
{
|
|
ClawResRef = resref;
|
|
break;
|
|
}
|
|
Level--;
|
|
}
|
|
return ClawResRef;
|
|
}
|
|
|
|
|
|
void EquipTemporarySubraceClaw(string subraceTag, object oPC, int iTime)
|
|
{
|
|
string sLeftClaw = GetTemporarySubraceClaw(oPC, subraceTag, SUBRACE_LEFT_CLAW, iTime);
|
|
string sRightClaw = GetTemporarySubraceClaw(oPC, subraceTag, SUBRACE_RIGHT_CLAW, iTime);
|
|
|
|
if(sLeftClaw == "")
|
|
{
|
|
sLeftClaw = GetTemporarySubraceClaw(oPC, subraceTag, SUBRACE_LEFT_CLAW, TIME_BOTH);
|
|
}
|
|
if(sRightClaw == "")
|
|
{
|
|
sRightClaw = GetTemporarySubraceClaw(oPC, subraceTag, SUBRACE_RIGHT_CLAW, TIME_BOTH);
|
|
}
|
|
object ExistingLeftClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oPC);
|
|
object ExistingRightClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oPC);
|
|
string ResrefExistingLClaw = GetStringLowerCase(GetResRef(ExistingLeftClaw));
|
|
string ResrefExistingRClaw = GetStringLowerCase(GetResRef(ExistingRightClaw));
|
|
if((ResrefExistingRClaw != sRightClaw) || (ResrefExistingLClaw != sLeftClaw))
|
|
{
|
|
SHA_SendSubraceMessageToPC(oPC, MESSAGE_SUBRACE_CLAWS_WAIT_FOR_CLAWS_EQUIPPING, FALSE);
|
|
if(!GetHasFeat(FEAT_WEAPON_PROFICIENCY_CREATURE, oPC))
|
|
{
|
|
SHA_SendSubraceMessageToPC(oPC, MESSAGE_SUBRACE_CLAWS_MISSING_CREATURE_WEAPON_PROFICIENCY, TRUE);
|
|
return;
|
|
}
|
|
DelayCommand(9.0, SHA_SendSubraceMessageToPC(oPC,MESSAGE_SUBRACE_CLAWS_SUCCESSFULLY_EQUIPPED, FALSE));
|
|
}
|
|
if(ResrefExistingRClaw != sRightClaw)
|
|
{
|
|
object NewRClaw = CreateItemOnObject(sRightClaw, oPC);
|
|
if(sRightClaw == "none" || GetIsObjectValid(ExistingRightClaw))
|
|
{
|
|
SetPlotFlag(ExistingRightClaw, FALSE);
|
|
DestroyObject(ExistingRightClaw, 0.2);
|
|
}
|
|
SetIdentified(NewRClaw, TRUE);
|
|
DelayCommand(1.0, AssignCommand(oPC, SHA_SubraceForceEquipItem(NewRClaw, INVENTORY_SLOT_CWEAPON_R)));
|
|
}
|
|
if(ResrefExistingLClaw != sLeftClaw)
|
|
{
|
|
object NewLClaw = CreateItemOnObject(sLeftClaw, oPC);
|
|
if(sLeftClaw == "none" || GetIsObjectValid(ExistingLeftClaw))
|
|
{
|
|
SetPlotFlag(ExistingLeftClaw, FALSE);
|
|
DestroyObject(ExistingLeftClaw, 0.3);
|
|
}
|
|
SetIdentified(NewLClaw, TRUE);
|
|
DelayCommand(5.0, AssignCommand(oPC, SHA_SubraceForceEquipItem(NewLClaw, INVENTORY_SLOT_CWEAPON_L)));
|
|
}
|
|
}
|
|
|
|
void SearchAndDestroySkinsAndClaws(object oPC)
|
|
{
|
|
object oItem = GetFirstItemInInventory(oPC);
|
|
while(GetIsObjectValid(oItem))
|
|
{
|
|
int iType = GetBaseItemType(oItem);
|
|
if(iType == BASE_ITEM_CREATUREITEM || iType == BASE_ITEM_CPIERCWEAPON || iType == BASE_ITEM_CSLASHWEAPON || iType == BASE_ITEM_CSLSHPRCWEAP)
|
|
{
|
|
SetPlotFlag(oItem, FALSE);
|
|
DestroyObject(oItem, 0.1);
|
|
}
|
|
oItem = GetNextItemInInventory(oPC);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void GiveSubraceUniqueItem(string SubraceTag, object oPC)
|
|
{
|
|
int i = 0;
|
|
int iLevel = GetPlayerLevel(oPC);
|
|
int iChk = GetSubraceDBInt(SUBRACE_DATABASE, SubraceTag + "_" + SUBRACE_UNIQUEITEM, oPC);
|
|
if(iChk > iLevel)
|
|
{ return; }
|
|
i = iChk;
|
|
int SubraceUniqueItemCount = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_UNIQUEITEM_COUNT);
|
|
while(i <= SubraceUniqueItemCount)
|
|
{
|
|
i++;
|
|
string resref = GetLocalString(oStorer, SubraceTag + "_" + SUBRACE_UNIQUEITEM + "_" + IntToString(i));
|
|
if(resref != "")
|
|
{
|
|
string sLevel = GetStringRight(resref, 2);
|
|
if(GetStringLeft(sLevel, 1) == "_")
|
|
{
|
|
//resref: itemref_1
|
|
sLevel = GetStringRight(sLevel, 1);
|
|
resref = GetStringLeft(resref, GetStringLength(resref) - 2);
|
|
}
|
|
else
|
|
{
|
|
//resref: itemref_12
|
|
resref = GetStringLeft(resref, GetStringLength(resref) - 3);
|
|
}
|
|
int iLvl = StringToInt(sLevel);
|
|
if(iLvl == iLevel)
|
|
{
|
|
/* object oItem = GetFirstItemInInventory(oPC);
|
|
int HasUniqueItem = FALSE;
|
|
while(GetIsObjectValid(oItem))
|
|
{
|
|
if(GetResRef(oItem) == resref)
|
|
{
|
|
HasUniqueItem = TRUE;
|
|
break;
|
|
}
|
|
oItem = GetNextItemInInventory(oPC);
|
|
} */
|
|
object oItem = CreateItemOnObject(resref, oPC, 1);
|
|
DelayCommand(1.0, SHA_SendSubraceMessageToPC(oPC, MESSAGE_SUBRACE_ACQUIRED_UNIQUE_ITEM1 + GetName(oItem) + MESSAGE_SUBRACE_ACQUIRED_UNIQUE_ITEM2, FALSE));
|
|
SetSubraceDBInt(SUBRACE_DATABASE, SubraceTag + "_" + SUBRACE_UNIQUEITEM, iLevel, oPC);
|
|
SetIdentified(oItem, TRUE);
|
|
SetPlotFlag(oItem, TRUE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CheckAndGiveSubraceItems(object oPC)
|
|
{
|
|
string subrace = GetSubRace(oPC);
|
|
string SubraceTag = SUBRACE_TAG + "_" + GetStringLowerCase(subrace);
|
|
GiveSubraceUniqueItem(SubraceTag, oPC);
|
|
}
|
|
int SHA_GetDefaultAppearanceType(object oPC)
|
|
{
|
|
int iRace = GetRacialType(oPC);
|
|
int DefaultAppearance;
|
|
switch(iRace)
|
|
{
|
|
case RACIAL_TYPE_DWARF: DefaultAppearance = APPEARANCE_TYPE_DWARF; break;
|
|
case RACIAL_TYPE_ELF: DefaultAppearance = APPEARANCE_TYPE_ELF; break;
|
|
case RACIAL_TYPE_GNOME: DefaultAppearance = APPEARANCE_TYPE_GNOME; break;
|
|
case RACIAL_TYPE_HALFELF: DefaultAppearance = APPEARANCE_TYPE_HALF_ELF; break;
|
|
case RACIAL_TYPE_HALFLING: DefaultAppearance = APPEARANCE_TYPE_HALFLING; break;
|
|
case RACIAL_TYPE_HALFORC: DefaultAppearance = APPEARANCE_TYPE_HALF_ORC; break;
|
|
case RACIAL_TYPE_HUMAN: DefaultAppearance = APPEARANCE_TYPE_HUMAN; break;
|
|
default: DefaultAppearance = APPEARANCE_TYPE_HUMAN; break;
|
|
}
|
|
return DefaultAppearance;
|
|
}
|
|
|
|
int Subrace_GetFavouredClass(object oPC)
|
|
{
|
|
/* int iClass = -1;
|
|
|
|
if(GetLocalInt(oPC, SUBRACE_FAVORED_CLASS) != 0)
|
|
{
|
|
iClass = GetLocalInt(oPC, SUBRACE_FAVORED_CLASS) - 1;
|
|
}*/
|
|
//returns -1 if oPC has no favored class (0 - 1) and returns variable - 1 if oPC has.
|
|
//Just like before
|
|
return GetLocalInt(oPC, SUBRACE_FAVORED_CLASS) - 1;
|
|
}
|
|
|
|
int GetRacialFavoredClass(int Race)
|
|
{
|
|
int Class = CLASS_TYPE_NONE;
|
|
switch(Race)
|
|
{
|
|
case RACIAL_TYPE_DWARF: Class = CLASS_TYPE_FIGHTER; break;
|
|
case RACIAL_TYPE_HUMAN: Class = CLASS_TYPE_ANY; break;
|
|
case RACIAL_TYPE_ELF: Class = CLASS_TYPE_WIZARD; break;
|
|
case RACIAL_TYPE_GNOME: Class = CLASS_TYPE_WIZARD; break;
|
|
case RACIAL_TYPE_HALFELF: Class = CLASS_TYPE_ANY; break;
|
|
case RACIAL_TYPE_HALFORC: Class = CLASS_TYPE_BARBARIAN; break;
|
|
case RACIAL_TYPE_HALFLING: Class = CLASS_TYPE_ROGUE; break;
|
|
}
|
|
return Class;
|
|
}
|
|
|
|
int GetFavoredClassExceedsGap(int Race1Favored, int Race2Favored, int Class1, int Class2, int Class3, int Class13Gap, int Class23Gap, int Class12Gap)
|
|
{
|
|
//Has PC got Race 1 Favored class?
|
|
int iR1Class1Favored = FALSE;
|
|
int iR1Class2Favored = FALSE;
|
|
int iR1Class3Favored = FALSE;
|
|
|
|
//Has PC got Race 2 Favored class?
|
|
int iR2Class1Favored = FALSE;
|
|
int iR2Class2Favored = FALSE;
|
|
int iR2Class3Favored = FALSE;
|
|
|
|
if(Race1Favored == Class1)
|
|
{
|
|
iR1Class1Favored = TRUE;
|
|
}
|
|
if(Race1Favored == Class2 && Class2 != CLASS_TYPE_INVALID)
|
|
{
|
|
iR1Class2Favored = TRUE;
|
|
}
|
|
if(Race1Favored == Class3 && Class3 != CLASS_TYPE_INVALID)
|
|
{
|
|
iR1Class3Favored = TRUE;
|
|
}
|
|
|
|
if(Race2Favored == Class1)
|
|
{
|
|
iR2Class1Favored = TRUE;
|
|
}
|
|
if(Race2Favored == Class2 && Class2 != CLASS_TYPE_INVALID)
|
|
{
|
|
iR2Class2Favored = TRUE;
|
|
}
|
|
if(Race2Favored == Class3 && Class3 != CLASS_TYPE_INVALID)
|
|
{
|
|
iR2Class3Favored = TRUE;
|
|
}
|
|
|
|
int Exceed12 = FALSE;
|
|
int Exceed13 = FALSE;
|
|
int Exceed23 = FALSE;
|
|
|
|
int iResult12 = FALSE;
|
|
int iResult13 = FALSE;
|
|
int iResult23 = FALSE;
|
|
|
|
if(abs(Class12Gap) >=2)
|
|
{
|
|
Exceed12 = TRUE;
|
|
}
|
|
else if(abs(Class13Gap) >=2)
|
|
{
|
|
Exceed13 = TRUE;
|
|
}
|
|
else if(abs(Class23Gap) >=2)
|
|
{
|
|
Exceed23 = TRUE;
|
|
}
|
|
|
|
if(Exceed12)
|
|
{
|
|
if(iR1Class1Favored || iR1Class2Favored)
|
|
{
|
|
iResult12 = TRUE;
|
|
if((iR2Class1Favored && Class3 != CLASS_TYPE_INVALID) || (iR2Class2Favored && Class3 != CLASS_TYPE_INVALID))
|
|
{
|
|
iResult12 = FALSE;
|
|
}
|
|
}
|
|
}
|
|
if(Exceed13)
|
|
{
|
|
if(iR1Class1Favored || iR1Class3Favored)
|
|
{
|
|
iResult13 = TRUE;
|
|
if(iR2Class1Favored ||iR2Class3Favored)
|
|
{
|
|
iResult13 = FALSE;
|
|
}
|
|
}
|
|
}
|
|
if(Exceed23)
|
|
{
|
|
if(iR1Class2Favored || iR1Class3Favored)
|
|
{
|
|
iResult23 = TRUE;
|
|
if(iR2Class2Favored ||iR2Class3Favored)
|
|
{
|
|
iResult23 = FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(iResult12 || iResult13 || iResult23)
|
|
{
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
int XPPenaltyOrBoostForSubrace(object oPC, int FClass)
|
|
{
|
|
int iRace = GetRacialType(oPC);
|
|
int iRFavored = GetRacialFavoredClass(iRace);
|
|
|
|
int iSFavored = FClass;
|
|
if(iSFavored == iRFavored)
|
|
{
|
|
return SUBRACE_XP_UNCHANGED;
|
|
}
|
|
|
|
int Class1 = GetClassByPosition(1, oPC);
|
|
int Class2 = GetClassByPosition(2, oPC);
|
|
int Class3 = GetClassByPosition(3, oPC);
|
|
|
|
int Class1Level = GetLevelByClass(Class1, oPC);
|
|
int Class2Level = GetLevelByClass(Class2, oPC);
|
|
int Class3Level = GetLevelByClass(Class3, oPC);
|
|
|
|
if(iRFavored == CLASS_TYPE_ANY)
|
|
{
|
|
int Max1 = Max(Class1Level, Class2Level);
|
|
int Max2 = Max(Max1, Class3Level);
|
|
|
|
if(Max2 == Class1Level)
|
|
{
|
|
iRFavored = Class1;
|
|
}
|
|
else if(Max2 == Class2Level)
|
|
{
|
|
iRFavored = Class2;
|
|
}
|
|
else if(Max2 == Class3Level)
|
|
{
|
|
iRFavored = Class3;
|
|
}
|
|
}
|
|
|
|
if(iSFavored == CLASS_TYPE_ANY)
|
|
{
|
|
int Max1 = Max(Class1Level, Class2Level);
|
|
int Max2 = Max(Max1, Class3Level);
|
|
|
|
if(Max2 == Class1Level)
|
|
{
|
|
iSFavored = Class1;
|
|
}
|
|
else if(Max2 == Class2Level)
|
|
{
|
|
iSFavored = Class2;
|
|
}
|
|
else if(Max2 == Class3Level)
|
|
{
|
|
iSFavored = Class3;
|
|
}
|
|
}
|
|
|
|
int Class12Gap = Class1Level - Class2Level;
|
|
int Class13Gap = Class1Level - Class3Level;
|
|
int Class23Gap = Class2Level - Class3Level;
|
|
|
|
if(Class2Level == 0)
|
|
{
|
|
Class12Gap = 0;
|
|
Class23Gap = 0;
|
|
}
|
|
if(Class3Level == 0)
|
|
{
|
|
Class13Gap = 0;
|
|
}
|
|
int SubraceFClassExcGap = FALSE;
|
|
int RacialFClassExcGap = FALSE;
|
|
|
|
if(SUBRACE_IGNORE_BASE_RACE_FAVORED_CLASS)
|
|
{
|
|
RacialFClassExcGap = GetFavoredClassExceedsGap(iRFavored, iSFavored, Class1, Class2, Class3, Class13Gap, Class23Gap, Class12Gap);
|
|
}
|
|
|
|
SubraceFClassExcGap = GetFavoredClassExceedsGap(iSFavored, iRFavored, Class1, Class2, Class3, Class13Gap, Class23Gap, Class12Gap);
|
|
//Racial Favored Class Exceeds the Multiclass Level gap, and Subrace Favored class does not
|
|
//So give a decrease in XP to counter NWN engine XP distribution.
|
|
if(RacialFClassExcGap && !SubraceFClassExcGap)
|
|
{
|
|
return SUBRACE_XP_DECREASE;
|
|
}
|
|
//Subrace Favored Class Exceeds the Multiclass Level gap, and Racial Favored class does not
|
|
//So give a boost in XP to override the NWN engine XP distribution.
|
|
else if(!RacialFClassExcGap && SubraceFClassExcGap)
|
|
{
|
|
return SUBRACE_XP_BOOST;
|
|
}
|
|
//Both exceed the Multiclass Level gap or do not.
|
|
//So since the effects of both exceeding cancel each other out, return normal XP.
|
|
return SUBRACE_XP_UNCHANGED;
|
|
}
|
|
|
|
float GetSubraceXPModifier(object oPC)
|
|
{
|
|
int FClass = Subrace_GetFavouredClass(oPC);
|
|
float iMod = 1.0;
|
|
if(FClass != -1)
|
|
{
|
|
int XPMod = XPPenaltyOrBoostForSubrace(oPC, FClass);
|
|
|
|
if(XPMod == SUBRACE_XP_BOOST)
|
|
{
|
|
iMod = 1.25;
|
|
}
|
|
else if(XPMod == SUBRACE_XP_DECREASE)
|
|
{
|
|
iMod = 0.8;
|
|
}
|
|
/* else if(XPMod == SUBRACE_XP_UNCHANGED)
|
|
{ }*/
|
|
}
|
|
return iMod;
|
|
|
|
}
|
|
|
|
int GetECL(object oPC)
|
|
{
|
|
string SubraceTag = SUBRACE_TAG + "_" + GetStringLowerCase(GetSubRace(oPC));
|
|
return GetLocalGroupFlagValue(oStorer, SubraceTag + "_" + SUBRACE_BASE_INFORMATION, SUBRACE_BASE_INFORMATION_ECL);
|
|
}
|
|
|
|
int Subrace_GetIsUndead(object oTarget)
|
|
{
|
|
if(!GetIsPC(oTarget))
|
|
{
|
|
return FALSE;
|
|
}
|
|
string subraceName = GetStringLowerCase(GetSubRace(oTarget));
|
|
|
|
if(subraceName == "")
|
|
{ return FALSE; }
|
|
string SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
int IsUndead = GetLocalGroupFlag(oStorer, SubraceTag + "_" + SUBRACE_BASE_INFORMATION, SUBRACE_BASE_INFORMATION_UNDEAD, SUBRACE_BASE_INFORMATION_FLAGS);
|
|
return IsUndead;
|
|
|
|
}
|
|
void ApplyUniqueSubraceEffect(object oPC, string SubraceTag, int iEffect)
|
|
{
|
|
if(iEffect == 0)
|
|
{ return; }
|
|
int Value1 = GetLocalGroupFlagValue(oStorer, SubraceTag + "_" + SUBRACE_EFFECT,SUBRACE_EFFECT_VALUE1_FLAGSET);
|
|
int Value2 = GetLocalGroupFlagValue(oStorer, SubraceTag + "_" + SUBRACE_EFFECT,SUBRACE_EFFECT_VALUE2_FLAGSET);
|
|
//SendMessageToPC(oPC, "Value1 Num: " + IntToString(Value1));
|
|
//SendMessageToPC(oPC, "Value2 Num: " + IntToString(Value2));
|
|
int DurationType = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_EFFECT_DURATION_TYPE);
|
|
float fDuration = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_EFFECT_DURATION);
|
|
|
|
effect eEffect = SHA_GetEffectFromID(iEffect, Value1, Value2);
|
|
effect eEffectApp = SupernaturalEffect(eEffect);
|
|
ApplyEffectToObject(DurationType, eEffectApp, oPC, fDuration);
|
|
}
|
|
void ApplySubraceEffect(object oPC, string SubraceTag, int TimeOfDay)
|
|
{
|
|
int EffectCount = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_EFFECT_COUNT);
|
|
if(EffectCount == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
ClearSubraceEffects(oPC);
|
|
int i = 0;
|
|
while(i != EffectCount)
|
|
{
|
|
i++;
|
|
string SubraceTag1 = SubraceTag + IntToString(i);
|
|
int EffectID = GetLocalGroupFlagValue(oStorer, SubraceTag1 + "_" + SUBRACE_EFFECT,SUBRACE_EFFECT_FLAGSET);
|
|
//SendMessageToPC(oPC, "Effect Num: " + IntToString(EffectID));
|
|
//SendMessageToPC(oPC, "Time of Day: " + IntToString(TimeOfDay));
|
|
int EffectTimeOfDay = GetLocalGroupFlagValue(oStorer, SubraceTag1 + "_" + SUBRACE_EFFECT,SUBRACE_EFFECT_TIME_FLAGSET);
|
|
//SendMessageToPC(oPC, "Effect time: " + IntToString(EffectTimeOfDay));
|
|
if(EffectTimeOfDay == TIME_BOTH || EffectTimeOfDay == TimeOfDay)
|
|
{
|
|
ApplyUniqueSubraceEffect(oPC, SubraceTag1, EffectID);
|
|
}
|
|
}
|
|
SHA_SendSubraceMessageToPC(oPC, MESSAGE_SUBRACE_EFFECTS_APPLIED, FALSE);
|
|
}
|
|
|
|
|
|
void ApplySubrace(object oTarget, string Subrace)
|
|
{
|
|
Subrace = GetStringLowerCase(Subrace);
|
|
DeleteSubraceInfoOnPC(oTarget);
|
|
DelayCommand(2.5, SetSubRace(oTarget, CapitalizeString(Subrace)));
|
|
// DelayCommand(2.5, SHA_SendSubraceMessageToPC(oTarget, "Switching sub-races to: " + CapitalizeString(Subrace) + "...", TRUE));
|
|
DelayCommand(2.6, SetSubraceDBInt(SUBRACE_DATABASE, SUBRACE_TAG + "_" + Subrace, SUBRACE_ACCEPTED, oTarget));
|
|
DelayCommand(3.0, LoadSubraceInfoOnPC(oTarget, Subrace));
|
|
DelayCommand(4.0, ApplyPermanentSubraceSpellResistance(Subrace, oTarget));
|
|
DelayCommand(5.5, ApplyPermanentSubraceAppearance(Subrace, oTarget));
|
|
DelayCommand(7.0, CheckIfCanUseEquipedWeapon(oTarget));
|
|
DelayCommand(11.5, CheckIfCanUseEquippedArmor(oTarget));
|
|
// DelayCommand(14.5, SHA_SendSubraceMessageToPC(oTarget, "Sub-race was switched!", TRUE));
|
|
}
|
|
string CheckAndModifyColors(object oPC, string SubraceTag, int Level)
|
|
{
|
|
string script = "";
|
|
string SubraceTag1 = SubraceTag + "_" + IntToString(Level);
|
|
if(GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_ATTACHMENT_FLAGS) )
|
|
|
|
if(GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_COLORS_FLAGS) )
|
|
{
|
|
int Hair = GetLocalGroupFlagValue(oStorer, SubraceTag1 + "_" + SUBRACE_COLORS_FLAGS, SUBRACE_COLORS_FLAGS_HAIR);
|
|
int Skin = GetLocalGroupFlagValue(oStorer, SubraceTag1 + "_" + SUBRACE_COLORS_FLAGS, SUBRACE_COLORS_FLAGS_SKIN);
|
|
if (Hair!=-1) script += LETO_ModifyHairColor(Hair);
|
|
if (Skin!=-1) script += LETO_ModifySkinColor(Skin);
|
|
}
|
|
return script;
|
|
}
|
|
|
|
|
|
void LoadSubraceInfoOnPC(object oPC, string subraceName)
|
|
{
|
|
if(GetLocalInt(oPC, SUBRACE_INFO_LOADED_ON_PC))
|
|
{
|
|
ReapplySubraceAbilities(oPC);
|
|
return;
|
|
}
|
|
if(subraceName == "")
|
|
{ return; }
|
|
string SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
|
|
|
|
//Oh oh, someone has removed the subrace! >.<
|
|
if(!GetLocalInt(oStorer, SubraceTag))
|
|
{
|
|
SHA_SendSubraceMessageToPC(oPC, MESSAGE_SUBRACE_IS_MISSING_FROM_SERVER, TRUE);
|
|
return;
|
|
}
|
|
SHA_SendSubraceMessageToPC(oPC, MESSAGE_SUBRACE_LOADING_DATA1+ CapitalizeString(subraceName) + MESSAGE_SUBRACE_LOADING_DATA2, FALSE);
|
|
|
|
int Gender = GetGender(oPC);
|
|
|
|
/* int Count = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_FACTION_COUNT);
|
|
if(Count != 0)
|
|
{
|
|
SetLocalInt(oPC, SubraceTag + "_" + SUBRACE_FACTION_COUNT, Count);
|
|
while(Count != 0)
|
|
{
|
|
string FactionCreatureTag = GetLocalString(oStorer, SubraceTag + "_" + SUBRACE_FACTION_CREATURE + "_" + IntToString(Count));
|
|
int Reputation = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_FACTION_REPUTATION + "_" + IntToString(Count));
|
|
SetLocalString(oPC, SubraceTag + "_" + SUBRACE_FACTION_CREATURE + "_" + IntToString(Count), FactionCreatureTag);
|
|
SetLocalInt(oPC, SubraceTag + "_" + SUBRACE_FACTION_REPUTATION + "_" + IntToString(Count), Reputation);
|
|
Count--;
|
|
}
|
|
}
|
|
//Load all skin resrefs
|
|
int Level = 1;
|
|
while(Level <= MAXIMUM_PLAYER_LEVEL)
|
|
{
|
|
/* string resref = GetLocalString(oStorer, SubraceTag + "_" + SUBRACE_SKIN + "_" + IntToString(Level) + "_" + IntToString(TIME_BOTH));
|
|
if(resref != "")
|
|
{
|
|
SetLocalString(oPC, SubraceTag + "_" + SUBRACE_SKIN + "_" + IntToString(Level) + "_" + IntToString(TIME_BOTH), resref);
|
|
}
|
|
//and the temporary skins
|
|
resref = GetLocalString(oStorer, SubraceTag + "_" + SUBRACE_SKIN + "_" + IntToString(Level) + "_" + IntToString(TIME_DAY));
|
|
if(resref != "")
|
|
{
|
|
SetLocalString(oPC, SubraceTag + "_" + SUBRACE_SKIN + "_" + IntToString(Level) + "_" + IntToString(TIME_DAY), resref);
|
|
}
|
|
resref = GetLocalString(oStorer, SubraceTag + "_" + SUBRACE_SKIN + "_" + IntToString(Level) + "_" + IntToString(TIME_NIGHT));
|
|
if(resref != "")
|
|
{
|
|
SetLocalString(oPC, SubraceTag + "_" + SUBRACE_SKIN + "_" + IntToString(Level) + "_" + IntToString(TIME_NIGHT), resref);
|
|
}
|
|
string switchSubraceName = GetLocalString(oStorer, SubraceTag + "_" + SUBRACE_SWITCH_NAME + IntToString(Level));
|
|
if(switchSubraceName != "")
|
|
{
|
|
SetLocalString(oPC, SubraceTag + "_" + SUBRACE_SWITCH_NAME + IntToString(Level), switchSubraceName);
|
|
int requirements = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_SWITCH_MUST_MEET_REQUIREMENTS + IntToString(Level));
|
|
if(requirements)
|
|
{
|
|
SetLocalInt(oPC, SubraceTag + "_" + SUBRACE_SWITCH_MUST_MEET_REQUIREMENTS + IntToString(Level), requirements);
|
|
}
|
|
}
|
|
Level++;
|
|
}
|
|
|
|
//Load all creature claws.
|
|
Level = 1;
|
|
while(Level <= MAXIMUM_PLAYER_LEVEL)
|
|
{
|
|
string resref = GetLocalString(oStorer, SubraceTag + "_" + SUBRACE_LEFT_CLAW + "_" + IntToString(Level) + "_" + IntToString(TIME_BOTH));
|
|
if(resref != "")
|
|
{
|
|
SetLocalString(oPC, SubraceTag + "_" + SUBRACE_LEFT_CLAW + "_" + IntToString(Level) + "_" + IntToString(TIME_BOTH), resref);
|
|
}
|
|
resref = GetLocalString(oStorer, SubraceTag + "_" + SUBRACE_RIGHT_CLAW + "_" + IntToString(Level) + "_" + IntToString(TIME_BOTH));
|
|
if(resref != "")
|
|
{
|
|
SetLocalString(oPC, SubraceTag + "_" + SUBRACE_RIGHT_CLAW + "_" + IntToString(Level) + "_" + IntToString(TIME_BOTH), resref);
|
|
}
|
|
|
|
resref = GetLocalString(oStorer, SubraceTag + "_" + SUBRACE_LEFT_CLAW + "_" + IntToString(Level) + "_" + IntToString(TIME_DAY));
|
|
if(resref != "")
|
|
{
|
|
SetLocalString(oPC, SubraceTag + "_" + SUBRACE_LEFT_CLAW + "_" + IntToString(Level) + "_" + IntToString(TIME_DAY), resref);
|
|
}
|
|
resref = GetLocalString(oStorer, SubraceTag + "_" + SUBRACE_RIGHT_CLAW + "_" + IntToString(Level) + "_" + IntToString(TIME_DAY));
|
|
if(resref != "")
|
|
{
|
|
SetLocalString(oPC, SubraceTag + "_" + SUBRACE_RIGHT_CLAW + "_" + IntToString(Level) + "_" + IntToString(TIME_DAY), resref);
|
|
}
|
|
|
|
resref = GetLocalString(oStorer, SubraceTag + "_" + SUBRACE_LEFT_CLAW + "_" + IntToString(Level) + "_" + IntToString(TIME_NIGHT));
|
|
if(resref != "")
|
|
{
|
|
SetLocalString(oPC, SubraceTag + "_" + SUBRACE_LEFT_CLAW + "_" + IntToString(Level) + "_" + IntToString(TIME_NIGHT), resref);
|
|
}
|
|
resref = GetLocalString(oStorer, SubraceTag + "_" + SUBRACE_RIGHT_CLAW + "_" + IntToString(Level) + "_" + IntToString(TIME_NIGHT));
|
|
if(resref != "")
|
|
{
|
|
SetLocalString(oPC, SubraceTag + "_" + SUBRACE_RIGHT_CLAW + "_" + IntToString(Level) + "_" + IntToString(TIME_NIGHT), resref);
|
|
}
|
|
|
|
Level++;
|
|
} */
|
|
|
|
|
|
// int iDmgTakenInLight = GetLocalInt(oStorer, SubraceTag + "_" + DAMAGE_AMOUNT_IN_LIGHT);
|
|
// int iDmgTakenInUnder = GetLocalInt(oStorer, SubraceTag + "_" + DAMAGE_AMOUNT_IN_UNDERGROUND);
|
|
|
|
SetLocalString(oPC, SUBRACE_TAG, subraceName);
|
|
|
|
// int BaseFlags = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_BASE_INFORMATION);
|
|
// SetLocalInt(oPC, SubraceTag + "_" + SUBRACE_BASE_INFORMATION, BaseFlags);
|
|
|
|
/* if(iDmgTakenInLight != 0)
|
|
{
|
|
SetLocalInt(oPC, SubraceTag + "_" + DAMAGE_AMOUNT_IN_LIGHT, iDmgTakenInLight);
|
|
}
|
|
|
|
if(iDmgTakenInUnder != 0)
|
|
{
|
|
SetLocalInt(oPC, SubraceTag + "_" + DAMAGE_AMOUNT_IN_UNDERGROUND, iDmgTakenInUnder);
|
|
} */
|
|
//Added to reduce CPU useage
|
|
int DayNight = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_HAS_DAY_NIGHT_EFFECTS);
|
|
SetLocalInt(oPC, SubraceTag + "_" + SUBRACE_HAS_DAY_NIGHT_EFFECTS, DayNight);
|
|
|
|
|
|
int Level = 1;
|
|
while(Level <= MAXIMUM_PLAYER_LEVEL)
|
|
{
|
|
string SubraceTag1 = SubraceTag + "_" + IntToString(Level);
|
|
if(GetLocalInt(oStorer, SubraceTag1 + "_" + APPEARANCE_CHANGE) )
|
|
{
|
|
int iTime = GetLocalGroupFlagValue(oStorer, SubraceTag1 + "_" + APPEARANCE_CHANGE,TIME_FLAGS);
|
|
int MaleAppearance = GetLocalGroupFlagValue(oStorer, SubraceTag1 + "_" + APPEARANCE_TO_CHANGE, APPEARANCE_CHANGE_MALE_FLAG);
|
|
int FemaleAppearance = GetLocalGroupFlagValue(oStorer, SubraceTag1 + "_" + APPEARANCE_TO_CHANGE, APPEARANCE_CHANGE_FEMALE_FLAG);
|
|
if(iTime && (MaleAppearance || FemaleAppearance))
|
|
{
|
|
SetLocalGroupFlagValue(oPC, SubraceTag1 + "_" + APPEARANCE_CHANGE, iTime ,TIME_FLAGS);
|
|
if(GetGender(oPC) == GENDER_MALE)
|
|
{
|
|
SetLocalGroupFlagValue(oPC, SubraceTag1 + "_" + APPEARANCE_TO_CHANGE, MaleAppearance, APPEARANCE_CHANGE_APPEARANCE_FLAG);
|
|
}
|
|
else
|
|
{
|
|
SetLocalGroupFlagValue(oPC, SubraceTag1 + "_" + APPEARANCE_TO_CHANGE, FemaleAppearance, APPEARANCE_CHANGE_APPEARANCE_FLAG);
|
|
}
|
|
}
|
|
}
|
|
if(GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_COLORS_FLAGS) )
|
|
{
|
|
int Male_Skin = GetLocalGroupFlagValue(oStorer, SubraceTag1 + "_" + SUBRACE_COLORS_FLAGS, SUBRACE_COLORS_FLAGS_SKIN_MALE);
|
|
int Female_Skin = GetLocalGroupFlagValue(oStorer, SubraceTag1 + "_" + SUBRACE_COLORS_FLAGS, SUBRACE_COLORS_FLAGS_SKIN_FEMALE);
|
|
int Male_Hair = GetLocalGroupFlagValue(oStorer, SubraceTag1 + "_" + SUBRACE_COLORS_FLAGS, SUBRACE_COLORS_FLAGS_HAIR_MALE);
|
|
int Female_Hair = GetLocalGroupFlagValue(oStorer, SubraceTag1 + "_" + SUBRACE_COLORS_FLAGS, SUBRACE_COLORS_FLAGS_HAIR_FEMALE);
|
|
|
|
if(GetGender(oPC) == GENDER_MALE)
|
|
{
|
|
SetLocalGroupFlagValue(oPC, SubraceTag1 + "_" + SUBRACE_COLORS_FLAGS, Male_Hair, SUBRACE_COLORS_FLAGS_HAIR);
|
|
SetLocalGroupFlagValue(oPC, SubraceTag1 + "_" + SUBRACE_COLORS_FLAGS, Male_Skin, SUBRACE_COLORS_FLAGS_SKIN);
|
|
}
|
|
else
|
|
{
|
|
SetLocalGroupFlagValue(oPC, SubraceTag1 + "_" + SUBRACE_COLORS_FLAGS, Female_Hair, SUBRACE_COLORS_FLAGS_HAIR);
|
|
SetLocalGroupFlagValue(oPC, SubraceTag1 + "_" + SUBRACE_COLORS_FLAGS, Female_Skin, SUBRACE_COLORS_FLAGS_SKIN);
|
|
}
|
|
}
|
|
if(GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_ATTACHMENT_FLAGS) )
|
|
{
|
|
int Male_Wings = GetLocalGroupFlagValue(oStorer, SubraceTag1 + "_" + SUBRACE_ATTACHMENT_FLAGS, SUBRACE_ATTACHMENT_FLAGS_WINGS_MALE);
|
|
int Female_Wings = GetLocalGroupFlagValue(oStorer, SubraceTag1 + "_" + SUBRACE_ATTACHMENT_FLAGS, SUBRACE_ATTACHMENT_FLAGS_WINGS_FEMALE);
|
|
int Male_Tail = GetLocalGroupFlagValue(oStorer, SubraceTag1 + "_" + SUBRACE_ATTACHMENT_FLAGS, SUBRACE_ATTACHMENT_FLAGS_TAIL_MALE);
|
|
int Female_Tail = GetLocalGroupFlagValue(oStorer, SubraceTag1 + "_" + SUBRACE_ATTACHMENT_FLAGS, SUBRACE_ATTACHMENT_FLAGS_TAIL_FEMALE);
|
|
|
|
if(GetGender(oPC) == GENDER_MALE)
|
|
{
|
|
SetLocalGroupFlagValue(oPC, SubraceTag1 + "_" + SUBRACE_ATTACHMENT_FLAGS, Male_Wings, SUBRACE_ATTACHMENT_FLAGS_WINGS);
|
|
SetLocalGroupFlagValue(oPC, SubraceTag1 + "_" + SUBRACE_ATTACHMENT_FLAGS, Male_Tail, SUBRACE_ATTACHMENT_FLAGS_TAIL);
|
|
}
|
|
else
|
|
{
|
|
SetLocalGroupFlagValue(oPC, SubraceTag1 + "_" + SUBRACE_ATTACHMENT_FLAGS, Female_Wings, SUBRACE_ATTACHMENT_FLAGS_WINGS);
|
|
SetLocalGroupFlagValue(oPC, SubraceTag1 + "_" + SUBRACE_ATTACHMENT_FLAGS, Female_Tail, SUBRACE_ATTACHMENT_FLAGS_TAIL);
|
|
}
|
|
}
|
|
//Portraits
|
|
string MalePortrait = GetLocalString(oStorer, SubraceTag1 + "_" + SUBRACE_PORTRAIT_MALE);
|
|
string FemalePortrait = GetLocalString(oStorer, SubraceTag1 + "_" + SUBRACE_PORTRAIT_FEMALE);
|
|
if(MalePortrait != "" || FemalePortrait != "")
|
|
{
|
|
if(Gender == GENDER_MALE && MalePortrait != "")
|
|
{
|
|
SetLocalString(oPC, SubraceTag1 + "_" + SUBRACE_PORTRAIT, MalePortrait);
|
|
}
|
|
else if(Gender == GENDER_FEMALE && FemalePortrait != "")
|
|
{
|
|
SetLocalString(oPC, SubraceTag1 + "_" + SUBRACE_PORTRAIT, FemalePortrait);
|
|
}
|
|
}
|
|
Level++;
|
|
}
|
|
|
|
|
|
|
|
// SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
/* if(ENABLE_LETO)
|
|
{
|
|
Level = 1;
|
|
while(Level <= MAXIMUM_PLAYER_LEVEL)
|
|
{
|
|
string SubraceTag1 = SubraceTag + "_" + IntToString(Level);
|
|
|
|
int FeatCount = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_BONUS_FEAT_COUNT);
|
|
SetLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_BONUS_FEAT_COUNT, FeatCount);
|
|
while(FeatCount != 0)
|
|
{
|
|
int FeatData = GetLocalInt(oStorer, SubraceTag1 + "_" + IntToString(FeatCount) + "_" + SUBRACE_BONUS_FEAT_FLAGS);
|
|
SetLocalInt(oPC, SubraceTag1 + "_" + IntToString(FeatCount) + "_" + SUBRACE_BONUS_FEAT_FLAGS, FeatData);
|
|
FeatCount--;
|
|
}
|
|
|
|
//Skills
|
|
int SkillCount = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_BONUS_SKILL_COUNT);
|
|
SetLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_BONUS_SKILL_COUNT, SkillCount);
|
|
while(SkillCount != 0)
|
|
{
|
|
int SkillData = GetLocalInt(oStorer, SubraceTag1 + "_" + IntToString(SkillCount) + "_" + SUBRACE_BONUS_SKILL_FLAGS);
|
|
SetLocalInt(oPC, SubraceTag1 + "_" + IntToString(SkillCount) + "_" + SUBRACE_BONUS_SKILL_FLAGS, SkillData);
|
|
SkillCount--;
|
|
}
|
|
|
|
|
|
//Soundsets
|
|
int MaleSoundSet = GetLocalGroupFlagValue(oStorer, SubraceTag1 + "_" + SUBRACE_SOUNDSET_FLAGS, SUBRACE_SOUNDSET_MALE_FLAG);
|
|
int FemaleSoundSet = GetLocalGroupFlagValue(oStorer, SubraceTag1 + "_" + SUBRACE_SOUNDSET_FLAGS, SUBRACE_SOUNDSET_FEMALE_FLAG);
|
|
if(MaleSoundSet || FemaleSoundSet )
|
|
{
|
|
if(Gender == GENDER_MALE && MaleSoundSet )
|
|
{
|
|
SetLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_SOUNDSET_FLAGS, MaleSoundSet);
|
|
}
|
|
else if(Gender == GENDER_FEMALE && FemaleSoundSet )
|
|
{
|
|
SetLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_SOUNDSET_FLAGS, FemaleSoundSet);
|
|
}
|
|
}
|
|
|
|
Level++;
|
|
}
|
|
}*/
|
|
|
|
|
|
// SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
/* if(ENABLE_LETO)
|
|
{
|
|
Level = 1;
|
|
while(Level <= MAXIMUM_PLAYER_LEVEL)
|
|
{
|
|
string SubraceTag1 = SubraceTag + "_" + IntToString(Level);
|
|
int HasBStatMod = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_HAS_BASE_STAT_MODIFIERS);
|
|
if(HasBStatMod)
|
|
{
|
|
SetLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_HAS_BASE_STAT_MODIFIERS, TRUE);
|
|
int Set = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_BASE_STAT_MODIFIERS_REPLACE);
|
|
int StrengthModifier = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_BASE_STAT_STR_MODIFIER);
|
|
int DexterityModifier = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_BASE_STAT_DEX_MODIFIER);
|
|
int ConstitutionModifier = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_BASE_STAT_CON_MODIFIER);
|
|
int IntelligenceModifier = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_BASE_STAT_INT_MODIFIER);
|
|
int WisdomModifier = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_BASE_STAT_WIS_MODIFIER);
|
|
int CharismaModifier = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_BASE_STAT_CHA_MODIFIER);
|
|
int SpdMod = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_BASE_STAT_SPD_MODIFIER);
|
|
//int HPMod = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_BASE_STAT_HP_MODIFIER);
|
|
|
|
if(StrengthModifier )
|
|
{
|
|
SetLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_BASE_STAT_STR_MODIFIER, StrengthModifier);
|
|
}
|
|
if(DexterityModifier )
|
|
{
|
|
SetLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_BASE_STAT_DEX_MODIFIER, DexterityModifier);
|
|
}
|
|
if(ConstitutionModifier )
|
|
{
|
|
SetLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_BASE_STAT_CON_MODIFIER, ConstitutionModifier);
|
|
}
|
|
if(WisdomModifier )
|
|
{
|
|
SetLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_BASE_STAT_WIS_MODIFIER, WisdomModifier);
|
|
}
|
|
if(IntelligenceModifier )
|
|
{
|
|
SetLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_BASE_STAT_INT_MODIFIER, IntelligenceModifier);
|
|
}
|
|
if(CharismaModifier )
|
|
{
|
|
SetLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_BASE_STAT_CHA_MODIFIER, CharismaModifier);
|
|
}
|
|
if(SpdMod )
|
|
{
|
|
SetLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_BASE_STAT_SPD_MODIFIER, SpdMod);
|
|
}
|
|
/* if(HPMod != 0)
|
|
{
|
|
SetLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_BASE_STAT_HP_MODIFIER, HPMod);
|
|
} */
|
|
/* if(Set)
|
|
{
|
|
SetLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_BASE_STAT_MODIFIERS_REPLACE, Set);
|
|
}
|
|
}
|
|
|
|
|
|
Level++;
|
|
}
|
|
}*/
|
|
|
|
/*
|
|
SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
if(GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS) > 0)
|
|
{
|
|
SetLocalInt(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS));
|
|
int iTimeDay = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, TIME_DAY);
|
|
int iTimeNight = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, TIME_NIGHT);
|
|
int iTimeAppSub = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, TIME_SPECIAL_APPEARANCE_SUBRACE);
|
|
int iTimeAppNorm = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, TIME_SPECIAL_APPEARANCE_NORMAL);
|
|
if(iTimeDay)
|
|
{
|
|
SubraceTag = SubraceTag + IntToString(TIME_DAY);
|
|
|
|
int ModType = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIER_TYPE);
|
|
|
|
int AreaInt = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG4);
|
|
SetLocalFlag(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG4, AreaInt);
|
|
int AreaExt = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG5);
|
|
SetLocalFlag(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG5, AreaExt);
|
|
|
|
int AreaUnd = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG9);
|
|
SetLocalFlag(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG9, AreaUnd);
|
|
int AreaAbove = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG8);
|
|
SetLocalFlag(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG8, AreaAbove);
|
|
|
|
int AreaArt = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG6);
|
|
SetLocalFlag(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG6, AreaArt);
|
|
int AreaNat = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG7);
|
|
SetLocalFlag(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG7, AreaNat);
|
|
|
|
float StrengthModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_STR_MODIFIER);
|
|
float DexterityModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_DEX_MODIFIER);
|
|
float ConstitutionModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_CON_MODIFIER);
|
|
float WisdomModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_WIS_MODIFIER);
|
|
float IntelligenceModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_INT_MODIFIER);
|
|
float CharismaModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_CHA_MODIFIER);
|
|
|
|
float ABModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_AB_MODIFIER);
|
|
float ACModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_AC_MODIFIER);
|
|
|
|
SetLocalInt(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIER_TYPE, ModType);
|
|
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_STR_MODIFIER, StrengthModifier);
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_DEX_MODIFIER, DexterityModifier);
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_CON_MODIFIER, ConstitutionModifier);
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_WIS_MODIFIER, WisdomModifier);
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_INT_MODIFIER, IntelligenceModifier);
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_CHA_MODIFIER, CharismaModifier);
|
|
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_AB_MODIFIER, ABModifier);
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_AC_MODIFIER, ACModifier);
|
|
}
|
|
|
|
SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
//night
|
|
if(iTimeNight)
|
|
{
|
|
SubraceTag = SubraceTag + IntToString(TIME_NIGHT);
|
|
|
|
int AreaInt = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG4);
|
|
SetLocalFlag(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG4, AreaInt);
|
|
int AreaExt = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG5);
|
|
SetLocalFlag(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG5, AreaExt);
|
|
|
|
int AreaUnd = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG9);
|
|
SetLocalFlag(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG9, AreaUnd);
|
|
int AreaAbove = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG8);
|
|
SetLocalFlag(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG8, AreaAbove);
|
|
|
|
int AreaArt = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG6);
|
|
SetLocalFlag(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG6, AreaArt);
|
|
int AreaNat = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG7);
|
|
SetLocalFlag(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG7, AreaNat);
|
|
|
|
|
|
float StrengthModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_STR_MODIFIER);
|
|
float DexterityModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_DEX_MODIFIER);
|
|
float ConstitutionModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_CON_MODIFIER);
|
|
float WisdomModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_WIS_MODIFIER);
|
|
float IntelligenceModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_INT_MODIFIER);
|
|
float CharismaModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_CHA_MODIFIER);
|
|
|
|
float ABModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_AB_MODIFIER);
|
|
float ACModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_AC_MODIFIER);
|
|
int ModType = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIER_TYPE);
|
|
SetLocalInt(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIER_TYPE, ModType);
|
|
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_STR_MODIFIER, StrengthModifier);
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_DEX_MODIFIER, DexterityModifier);
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_CON_MODIFIER, ConstitutionModifier);
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_WIS_MODIFIER, WisdomModifier);
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_INT_MODIFIER, IntelligenceModifier);
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_CHA_MODIFIER, CharismaModifier);
|
|
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_AB_MODIFIER, ABModifier);
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_AC_MODIFIER, ACModifier);
|
|
}
|
|
SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
if(iTimeAppSub)
|
|
{
|
|
SubraceTag = SubraceTag + IntToString(TIME_SPECIAL_APPEARANCE_SUBRACE);
|
|
int AreaInt = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG4);
|
|
SetLocalFlag(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG4, AreaInt);
|
|
int AreaExt = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG5);
|
|
SetLocalFlag(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG5, AreaExt);
|
|
|
|
int AreaUnd = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG9);
|
|
SetLocalFlag(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG9, AreaUnd);
|
|
int AreaAbove = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG8);
|
|
SetLocalFlag(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG8, AreaAbove);
|
|
|
|
int AreaArt = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG6);
|
|
SetLocalFlag(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG6, AreaArt);
|
|
int AreaNat = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG7);
|
|
SetLocalFlag(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG7, AreaNat);
|
|
|
|
|
|
float StrengthModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_STR_MODIFIER);
|
|
float DexterityModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_DEX_MODIFIER);
|
|
float ConstitutionModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_CON_MODIFIER);
|
|
float WisdomModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_WIS_MODIFIER);
|
|
float IntelligenceModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_INT_MODIFIER);
|
|
float CharismaModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_CHA_MODIFIER);
|
|
|
|
float ABModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_AB_MODIFIER);
|
|
float ACModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_AC_MODIFIER);
|
|
int ModType = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIER_TYPE);
|
|
SetLocalInt(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIER_TYPE, ModType);
|
|
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_STR_MODIFIER, StrengthModifier);
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_DEX_MODIFIER, DexterityModifier);
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_CON_MODIFIER, ConstitutionModifier);
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_WIS_MODIFIER, WisdomModifier);
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_INT_MODIFIER, IntelligenceModifier);
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_CHA_MODIFIER, CharismaModifier);
|
|
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_AB_MODIFIER, ABModifier);
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_AC_MODIFIER, ACModifier);
|
|
}
|
|
SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
if(iTimeAppNorm)
|
|
{
|
|
|
|
SubraceTag = SubraceTag + IntToString(TIME_SPECIAL_APPEARANCE_NORMAL);
|
|
|
|
|
|
int AreaInt = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG4);
|
|
SetLocalFlag(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG4, AreaInt);
|
|
int AreaExt = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG5);
|
|
SetLocalFlag(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG5, AreaExt);
|
|
|
|
int AreaUnd = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG9);
|
|
SetLocalFlag(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG9, AreaUnd);
|
|
int AreaAbove = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG8);
|
|
SetLocalFlag(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG8, AreaAbove);
|
|
|
|
int AreaArt = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG6);
|
|
SetLocalFlag(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG6, AreaArt);
|
|
int AreaNat = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG7);
|
|
SetLocalFlag(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS, FLAG7, AreaNat);
|
|
|
|
|
|
float StrengthModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_STR_MODIFIER);
|
|
float DexterityModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_DEX_MODIFIER);
|
|
float ConstitutionModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_CON_MODIFIER);
|
|
float WisdomModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_WIS_MODIFIER);
|
|
float IntelligenceModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_INT_MODIFIER);
|
|
float CharismaModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_CHA_MODIFIER);
|
|
|
|
float ABModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_AB_MODIFIER);
|
|
float ACModifier = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_AC_MODIFIER);
|
|
int ModType = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIER_TYPE);
|
|
SetLocalInt(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIER_TYPE, ModType);
|
|
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_STR_MODIFIER, StrengthModifier);
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_DEX_MODIFIER, DexterityModifier);
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_CON_MODIFIER, ConstitutionModifier);
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_WIS_MODIFIER, WisdomModifier);
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_INT_MODIFIER, IntelligenceModifier);
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_CHA_MODIFIER, CharismaModifier);
|
|
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_AB_MODIFIER, ABModifier);
|
|
SetLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_AC_MODIFIER, ACModifier);
|
|
}
|
|
SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
} */
|
|
/* int HasRes = GetLocalGroupFlag(oStorer, SubraceTag + "_" + SUBRACE_WEAPON_RESTRICTION, SUBRACE_HAS_RESTRICTION, SUBRACE_RESTRICTION_FLAGS);
|
|
|
|
if(HasRes)
|
|
{
|
|
int WepResData = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_WEAPON_RESTRICTION);
|
|
SetLocalInt(oPC, SubraceTag + "_" + SUBRACE_WEAPON_RESTRICTION, WepResData);
|
|
}
|
|
|
|
HasRes = GetLocalGroupFlag(oStorer, SubraceTag + "_" + SUBRACE_ARMOUR_RESTRICTION, SUBRACE_HAS_RESTRICTION, SUBRACE_RESTRICTION_FLAGS);
|
|
if(HasRes)
|
|
{
|
|
int DefResData = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_ARMOUR_RESTRICTION);
|
|
SetLocalInt(oPC, SubraceTag + "_" + SUBRACE_ARMOUR_RESTRICTION, DefResData);
|
|
|
|
int Type = GetLocalFlag(oStorer, SubraceTag + "_" + SUBRACE_ARMOUR_RESTRICTION_VALUE);
|
|
SetLocalFlag(oPC, SubraceTag + "_" + SUBRACE_ARMOUR_RESTRICTION_VALUE, Type);
|
|
}*/
|
|
|
|
//Load all restrictions, if we have any restriction at all, then store them on the player.
|
|
/* int HasRes = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_ITEM_RESTRICTION);
|
|
if(HasRes)
|
|
{
|
|
SetLocalInt(oPC, SubraceTag + "_" + SUBRACE_ITEM_RESTRICTION, HasRes);
|
|
}
|
|
|
|
|
|
Count = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_EFFECT_COUNT);
|
|
if(Count )
|
|
{
|
|
SetLocalInt(oPC, SubraceTag + "_" + SUBRACE_EFFECT_COUNT, Count);
|
|
int i = 0;
|
|
while(i != Count)
|
|
{
|
|
i++;
|
|
string SubraceTag1 = SubraceTag + IntToString(i);
|
|
int Effect = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_EFFECT);
|
|
/* int Value1 = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_EFFECT_VALUE_1);
|
|
int Value2 = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_EFFECT_VALUE_2);
|
|
int TimeOfDay = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_EFFECT_APPLY_TIME); */
|
|
/* int DurationType = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_EFFECT_DURATION_TYPE);
|
|
float fDuration = GetLocalFloat(oStorer, SubraceTag1 + "_" + SUBRACE_EFFECT_DURATION);
|
|
SetLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_EFFECT, Effect);
|
|
/* SetLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_EFFECT_VALUE_1, Value1);
|
|
SetLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_EFFECT_VALUE_2, Value2); */
|
|
/* SetLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_EFFECT_DURATION_TYPE, DurationType);
|
|
// SetLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_EFFECT_APPLY_TIME, TimeOfDay);
|
|
SetLocalFloat(oPC, SubraceTag1 + "_" + SUBRACE_EFFECT_DURATION, fDuration);*/
|
|
/* }
|
|
} */
|
|
/* int HasFClass = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_FAVORED_CLASS);
|
|
|
|
if(HasFClass != 0)
|
|
{
|
|
int MaleFavoredClass = GetLocalGroupFlagValue(oStorer, SubraceTag + "_" + SUBRACE_FAVORED_CLASS, SUBRACE_FAVORED_CLASS_MALE_FLAG);
|
|
int FemaleFavoredClass = GetLocalGroupFlagValue(oStorer, SubraceTag + "_" + SUBRACE_FAVORED_CLASS, SUBRACE_FAVORED_CLASS_FEMALE_FLAG);
|
|
if(GetGender(oPC) == GENDER_MALE)
|
|
{
|
|
SetLocalInt(oPC, SUBRACE_FAVORED_CLASS, MaleFavoredClass);
|
|
}
|
|
else
|
|
{
|
|
SetLocalInt(oPC, SUBRACE_FAVORED_CLASS, FemaleFavoredClass);
|
|
}
|
|
} */
|
|
|
|
|
|
|
|
|
|
GiveSubraceUniqueItem(SubraceTag, oPC);
|
|
int iTime = SHA_GetCurrentTime();
|
|
DelayCommand(3.0, SetLocalInt(oPC, SUBRACE_INFO_LOADED_ON_PC, TRUE));
|
|
DelayCommand(4.0, ApplyTemporarySubraceAppearance(SubraceTag, oPC, iTime));
|
|
DelayCommand(4.5, ChangeMiscellaneousSubraceStuff(oPC, GetPlayerLevel(oPC)));
|
|
DelayCommand(5.5, ApplySubraceEffect(oPC, SubraceTag, iTime));
|
|
DelayCommand(6.5, ApplyPermanentSubraceSpellResistance(subraceName, oPC));
|
|
DelayCommand(7.5, ApplyPermanentSubraceAppearance(subraceName, oPC));
|
|
DelayCommand(10.0, EquipTemporarySubraceSkin(SubraceTag, oPC, iTime));
|
|
DelayCommand(13.0, EquipTemporarySubraceClaw(SubraceTag, oPC, iTime));
|
|
DelayCommand(14.0, SHA_SendSubraceMessageToPC(oPC, MESSAGE_SUBRACE_DATA_LOADED, FALSE));
|
|
DelayCommand(20.0, ChangeSubraceFactions(oPC, subraceName));
|
|
|
|
Level = GetPlayerLevel(oPC);
|
|
int NeedsToRelog = CheckForLetoReLog(oPC, Level);
|
|
if(NeedsToRelog)
|
|
{
|
|
if(!LETO_ACTIVATE_PORTAL)
|
|
{
|
|
DelayCommand(24.0, PopUpDeathGUIPanel(oPC, FALSE, FALSE, 0, SUBRACE_ENGINE + MESSAGE_LETO_PLEASE_RELOG));
|
|
if(LETO_AUTOMATICALLY_BOOT)
|
|
{
|
|
DelayCommand(24.2, SHA_SendSubraceMessageToPC(oPC, MESSAGE_LETO_AUTOBOOT1 + IntToString(LETO_AUTOMATIC_BOOT_DELAY) + MESSAGE_LETO_AUTOBOOT2));
|
|
DelayCommand(24.2 + IntToFloat(LETO_AUTOMATIC_BOOT_DELAY), DelayBoot(oPC));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(!LETO_PORTAL_KEEP_CHARACTER_IN_THE_SAME_PLACE)
|
|
{
|
|
DelayCommand(24.2, SHA_SendSubraceMessageToPC(oPC, MESSAGE_LETO_AUTOPORTAL + IntToString(LETO_AUTOMATIC_PORTAL_DELAY) + MESSAGE_LETO_AUTOBOOT2));
|
|
DelayCommand(24.2 + IntToFloat(LETO_AUTOMATIC_PORTAL_DELAY), ActivatePortal(oPC, LETO_PORTAL_IP_ADDRESS, LETO_PORAL_SERVER_PASSWORD, LETO_PORTAL_WAYPOINT, TRUE));
|
|
}
|
|
else
|
|
{
|
|
int RandomNumber = d100(1);
|
|
object oWaypoint = CreateObject(OBJECT_TYPE_WAYPOINT, "nw_waypoint001", GetLocation(oPC), FALSE, "WP_SUBRACE_P" + IntToString(RandomNumber));
|
|
string sWPTag = "WP_SUBRACE_P" + IntToString(RandomNumber);
|
|
DelayCommand(24.2, SHA_SendSubraceMessageToPC(oPC, MESSAGE_LETO_DONT_PANIC_JUSTPORTING));
|
|
DelayCommand(24.2 + IntToFloat(LETO_AUTOMATIC_PORTAL_DELAY), ActivatePortal(oPC, LETO_PORTAL_IP_ADDRESS, LETO_PORAL_SERVER_PASSWORD, sWPTag, TRUE));
|
|
DelayCommand(24.2 + IntToFloat(LETO_AUTOMATIC_PORTAL_DELAY), DestroyObject(oWaypoint, 0.1));
|
|
}
|
|
}
|
|
|
|
DelayCommand(18.0, SetSubraceDBInt(SUBRACE_DATABASE, SUBRACE_TAG + LETO_CHANGES_MADE_FOR_THIS_LEVEL + "_" + subraceName, Level, oPC));
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void DeleteSubraceInfoOnPC(object oPC)
|
|
{
|
|
string subraceName = GetStringLowerCase(GetSubRace(oPC));
|
|
string SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
if(subraceName == "")
|
|
{ return; }
|
|
SHA_SendSubraceMessageToPC(oPC, MESSAGE_SUBRACE_PURGING, FALSE);
|
|
ClearSubraceTemporaryStats(oPC);
|
|
ClearSubraceEffects(oPC);
|
|
ChangeToPCDefaultAppearance(oPC);
|
|
effect iEffect = GetFirstEffect(oPC);
|
|
while(GetIsEffectValid(iEffect))
|
|
{
|
|
int iEffectType = GetEffectType(iEffect);
|
|
if(iEffectType == EFFECT_TYPE_SPELL_RESISTANCE_INCREASE ||
|
|
iEffectType == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE)
|
|
{
|
|
RemoveEffect(oPC, iEffect);
|
|
}
|
|
iEffect = GetNextEffect(oPC);
|
|
}
|
|
|
|
DeleteLocalInt(oPC, SUBRACE_INFO_LOADED_ON_PC);
|
|
|
|
int Level = 1;
|
|
/* while(Level <= MAXIMUM_PLAYER_LEVEL)
|
|
{
|
|
DeleteLocalString(oPC, SubraceTag + "_" + SUBRACE_LEFT_CLAW + "_" + IntToString(Level) + "_" + IntToString(TIME_BOTH));
|
|
DeleteLocalString(oPC, SubraceTag + "_" + SUBRACE_RIGHT_CLAW + "_" + IntToString(Level) + "_" + IntToString(TIME_BOTH));
|
|
DeleteLocalString(oPC, SubraceTag + "_" + SUBRACE_LEFT_CLAW + "_" + IntToString(Level) + "_" + IntToString(TIME_DAY));
|
|
DeleteLocalString(oPC, SubraceTag + "_" + SUBRACE_RIGHT_CLAW + "_" + IntToString(Level) + "_" + IntToString(TIME_DAY));
|
|
DeleteLocalString(oPC, SubraceTag + "_" + SUBRACE_LEFT_CLAW + "_" + IntToString(Level) + "_" + IntToString(TIME_NIGHT));
|
|
DeleteLocalString(oPC, SubraceTag + "_" + SUBRACE_RIGHT_CLAW + "_" + IntToString(Level) + "_" + IntToString(TIME_NIGHT));
|
|
|
|
DeleteLocalString(oPC, SubraceTag + "_" + SUBRACE_SWITCH_NAME + IntToString(Level));
|
|
DeleteLocalInt(oPC, SubraceTag + "_" + SUBRACE_SWITCH_MUST_MEET_REQUIREMENTS + IntToString(Level));
|
|
|
|
DeleteLocalString(oPC, SubraceTag + "_" + SUBRACE_SKIN + "_" + IntToString(Level) + "_" + IntToString(TIME_BOTH));
|
|
DeleteLocalString(oPC, SubraceTag + "_" + SUBRACE_SKIN + "_" + IntToString(Level) + "_" + IntToString(TIME_DAY));
|
|
DeleteLocalString(oPC, SubraceTag + "_" + SUBRACE_SKIN + "_" + IntToString(Level) + "_" + IntToString(TIME_NIGHT));
|
|
|
|
Level++;
|
|
}*/
|
|
|
|
/* if(ENABLE_LETO)
|
|
{
|
|
Level = 1;
|
|
while(Level <= MAXIMUM_PLAYER_LEVEL)
|
|
{
|
|
string SubraceTag1 = SubraceTag + "_" + IntToString(Level);
|
|
|
|
DeleteLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_ATTACHMENT_FLAGS);
|
|
|
|
int FeatCount = GetLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_BONUS_FEAT_COUNT);
|
|
DeleteLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_BONUS_FEAT_COUNT);
|
|
while(FeatCount != 0)
|
|
{
|
|
DeleteLocalInt(oPC, SubraceTag1 + "_" + IntToString(FeatCount) + "_" + SUBRACE_BONUS_FEAT_FLAGS);
|
|
FeatCount--;
|
|
}
|
|
int SkillCount = GetLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_BONUS_SKILL_COUNT);
|
|
DeleteLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_BONUS_SKILL_COUNT);
|
|
while(SkillCount != 0)
|
|
{
|
|
DeleteLocalInt(oPC, SubraceTag1 + "_" + IntToString(SkillCount) + "_" + SUBRACE_BONUS_SKILL_FLAGS);
|
|
SkillCount--;
|
|
}
|
|
|
|
DeleteLocalString(oPC, SubraceTag1 + "_" + SUBRACE_PORTRAIT);
|
|
DeleteLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_SOUNDSET_FLAGS);
|
|
|
|
int HasBStatMod = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_HAS_BASE_STAT_MODIFIERS);
|
|
if(HasBStatMod)
|
|
{
|
|
DeleteLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_HAS_BASE_STAT_MODIFIERS);
|
|
DeleteLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_BASE_STAT_STR_MODIFIER);
|
|
DeleteLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_BASE_STAT_DEX_MODIFIER);
|
|
DeleteLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_BASE_STAT_CON_MODIFIER);
|
|
DeleteLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_BASE_STAT_WIS_MODIFIER);
|
|
DeleteLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_BASE_STAT_WIS_MODIFIER);
|
|
DeleteLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_BASE_STAT_CHA_MODIFIER);
|
|
DeleteLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_BASE_STAT_SPD_MODIFIER);
|
|
DeleteLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_BASE_STAT_HP_MODIFIER);
|
|
DeleteLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_BASE_STAT_MODIFIERS_REPLACE);
|
|
}
|
|
Level++;
|
|
}
|
|
} */
|
|
Level = MAXIMUM_PLAYER_LEVEL;
|
|
while(Level)
|
|
{
|
|
string SubraceTag1 = SubraceTag + "_" + IntToString(Level);
|
|
DeleteLocalInt(oPC, SubraceTag1 + "_" + APPEARANCE_CHANGE);
|
|
DeleteLocalInt(oPC, SubraceTag1 + "_" + APPEARANCE_TO_CHANGE);
|
|
Level--;
|
|
}
|
|
/* DeleteLocalInt(oPC, SubraceTag + "_" + DAMAGE_AMOUNT_IN_LIGHT);
|
|
DeleteLocalInt(oPC, SubraceTag + "_" + DAMAGE_AMOUNT_IN_UNDERGROUND);
|
|
DeleteLocalInt(oPC, SubraceTag + "_" + SUBRACE_BASE_INFORMATION);
|
|
DeleteLocalInt(oPC, SubraceTag + "_" + SUBRACE_HAS_DAY_NIGHT_EFFECTS);
|
|
|
|
DeleteLocalInt(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS);
|
|
|
|
SubraceTag = SubraceTag + IntToString(TIME_DAY);
|
|
|
|
DeleteLocalInt(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIER_TYPE);
|
|
|
|
DeleteLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_STR_MODIFIER);
|
|
DeleteLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_DEX_MODIFIER);
|
|
DeleteLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_CON_MODIFIER);
|
|
DeleteLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_WIS_MODIFIER);
|
|
DeleteLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_INT_MODIFIER);
|
|
DeleteLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_CHA_MODIFIER);
|
|
|
|
DeleteLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_AB_MODIFIER);
|
|
DeleteLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_AC_MODIFIER);
|
|
|
|
|
|
SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
|
|
SubraceTag = SubraceTag + IntToString(TIME_NIGHT);
|
|
|
|
|
|
DeleteLocalInt(oPC, SubraceTag + "_" + SUBRACE_STAT_MODIFIER_TYPE);
|
|
|
|
|
|
DeleteLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_STR_MODIFIER);
|
|
DeleteLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_DEX_MODIFIER);
|
|
DeleteLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_CON_MODIFIER);
|
|
DeleteLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_WIS_MODIFIER);
|
|
DeleteLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_INT_MODIFIER);
|
|
DeleteLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_CHA_MODIFIER);
|
|
|
|
DeleteLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_AB_MODIFIER);
|
|
DeleteLocalFloat(oPC, SubraceTag + "_" + SUBRACE_STAT_AC_MODIFIER);
|
|
|
|
SubraceTag = SUBRACE_TAG + "_" + subraceName;
|
|
|
|
DeleteLocalInt(oPC, SubraceTag + "_" + SUBRACE_ITEM_RESTRICTION); */
|
|
|
|
int Count = GetLocalInt(oPC, SubraceTag + "_" + SUBRACE_EFFECT_COUNT);
|
|
DeleteLocalInt(oPC, SubraceTag + "_" + SUBRACE_EFFECT_COUNT);
|
|
if(Count != 0)
|
|
{
|
|
int i = 0;
|
|
while(i != Count)
|
|
{
|
|
i++;
|
|
string SubraceTag1 = SubraceTag + IntToString(i);
|
|
DeleteLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_EFFECT);
|
|
DeleteLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_EFFECT_VALUE_1);
|
|
DeleteLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_EFFECT_VALUE_2);
|
|
DeleteLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_EFFECT_DURATION_TYPE);
|
|
DeleteLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_EFFECT_APPLY_TIME);
|
|
DeleteLocalFloat(oPC, SubraceTag1 + "_" + SUBRACE_EFFECT_DURATION);
|
|
}
|
|
}
|
|
// DeleteLocalInt(oPC, SUBRACE_FAVORED_CLASS);
|
|
|
|
object Skin = GetItemInSlot(INVENTORY_SLOT_CARMOUR, oPC);
|
|
SetPlotFlag(Skin, FALSE);
|
|
DestroyObject(Skin, 0.1);
|
|
|
|
//::****************************************************************
|
|
// 1.69 -- Add horse menu and new skin if needed
|
|
if( (GetIsPC( oPC) || GetIsDM( oPC)) &&
|
|
(GetSkinHasHorseMenu( Skin) || (!GetIsObjectValid( Skin) && !GetHasFeat( FEAT_HORSE_MENU, oPC))))
|
|
{ HorseAddHorseMenuSSE(oPC);
|
|
}
|
|
//::****************************************************************
|
|
|
|
object ClawLeft = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oPC);
|
|
object ClawRight = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oPC);
|
|
SetPlotFlag(ClawLeft, FALSE);
|
|
SetPlotFlag(ClawRight, FALSE);
|
|
DestroyObject(ClawLeft, 0.5);
|
|
DestroyObject(ClawRight, 0.5);
|
|
|
|
int SubraceUniqueItemCount = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_UNIQUEITEM_COUNT);
|
|
int i = 0;
|
|
while(i <= SubraceUniqueItemCount)
|
|
{
|
|
i++;
|
|
string resref = GetLocalString(oStorer, SubraceTag + "_" + SUBRACE_UNIQUEITEM + "_" + IntToString(i));
|
|
if(resref != "")
|
|
{
|
|
string sLevel = GetStringRight(resref, 2);
|
|
if(GetStringLeft(sLevel, 1) == "_")
|
|
{
|
|
sLevel = GetStringRight(sLevel, 1);
|
|
}
|
|
int iLevel = StringToInt(sLevel);
|
|
resref = GetStringLeft(resref, GetStringLength(resref) - 2);
|
|
if(iLevel <= GetPlayerLevel(oPC))
|
|
{
|
|
object oItem = GetFirstItemInInventory(oPC);
|
|
while(GetIsObjectValid(oItem))
|
|
{
|
|
if(GetResRef(oItem) == resref)
|
|
{
|
|
SetPlotFlag(oItem, FALSE);
|
|
DestroyObject(oItem, 0.1);
|
|
}
|
|
oItem = GetNextItemInInventory(oPC);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
SetCreatureWingType(CREATURE_WING_TYPE_NONE, oPC);
|
|
SetCreatureTailType(CREATURE_TAIL_TYPE_NONE, oPC);
|
|
DeleteLocalInt(oPC, SUBRACE_TAG + "SB_NITE_OCE");
|
|
DeleteLocalInt(oPC, SUBRACE_TAG + "SB_DAY_OCE");
|
|
DeleteLocalInt(oPC, APPEARANCE_TEMP_CHANGED);
|
|
DeleteLocalInt(oPC, SUBRACE_IN_SPELL_DARKNESS);
|
|
DeleteLocalInt(oPC, "SUB_EFCT_D_APD");
|
|
DeleteLocalInt(oPC, "SUB_EFCT_N_APD");
|
|
|
|
DeleteLocalInt(oPC,"SB_LGHT_DMGED");
|
|
|
|
DeleteLocalInt(oPC,"SB_DARK_DMGED");
|
|
|
|
DeleteLocalInt(oPC, SUBRACE_STATS_STATUS);
|
|
DelayCommand(4.0, SHA_SendSubraceMessageToPC(oPC, MESSAGE_SUBRACE_PURGED, FALSE));
|
|
|
|
}
|
|
|
|
|
|
string Subrace_TimeToString(int iTime)
|
|
{
|
|
string ret = "ERROR";
|
|
switch(iTime)
|
|
{
|
|
case TIME_DAY: ret = "Day time"; break;
|
|
case TIME_NIGHT: ret = "Night time"; break;
|
|
case TIME_BOTH: ret = "Day & Night time"; break;
|
|
case TIME_NONE: ret = "None - Special"; break;
|
|
//Dammit Shayan, do not add defaults if you do not use them!
|
|
//default: break;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void ChangePCAppearance(object oPC, string SubraceTag)
|
|
{
|
|
int App = GetLocalGroupFlagValue(oPC, SubraceTag + "_" + APPEARANCE_TO_CHANGE, APPEARANCE_CHANGE_APPEARANCE_FLAG);
|
|
if(App == 0)
|
|
{
|
|
SHA_SendSubraceMessageToPC(oPC, MESSAGE_SUBRACE_APPEARANCE_DATA_ERROR, TRUE);
|
|
return;
|
|
}
|
|
if(App == GetAppearanceType(oPC))
|
|
{ return; }
|
|
if(!DISABLE_VISUAL_EFFECTS_WHEN_CHANGING_IN_APPEARANCE)
|
|
{
|
|
int Alignment = GetAlignmentGoodEvil(oPC);
|
|
int VFX_ID = VFX_IMP_UNSUMMON;
|
|
if(Alignment == ALIGNMENT_GOOD)
|
|
{
|
|
VFX_ID = VFX_IMP_GOOD_HELP;
|
|
}
|
|
else if (Alignment == ALIGNMENT_NEUTRAL)
|
|
{
|
|
VFX_ID = VFX_FNF_SUMMON_MONSTER_3;
|
|
}
|
|
else if (Alignment == ALIGNMENT_EVIL)
|
|
{
|
|
VFX_ID = VFX_IMP_EVIL_HELP;
|
|
}
|
|
effect VisualBurst = EffectVisualEffect(VFX_ID);
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, VisualBurst, oPC);
|
|
}
|
|
|
|
if(PC_SCREAMS_WHEN_CHANGING_IN_APPEARANCE)
|
|
{
|
|
AssignCommand(oPC, SpeakString(SUBRACE_WORDS_SPOKEN_ON_APPEARANCE_CHANGE_TO_MONSTER));
|
|
}
|
|
SetCreatureAppearanceType(oPC, App);
|
|
if(GetAppearanceType(oPC) == App)
|
|
{ SHA_SendSubraceMessageToPC(oPC, MESSAGE_SUBRACE_APPEARANCE_CHANGED, FALSE); }
|
|
}
|
|
|
|
void ChangeToPCDefaultAppearance(object oPC)
|
|
{
|
|
int App = GetRacialType(oPC);
|
|
if(App == GetAppearanceType(oPC))
|
|
{ return; }
|
|
|
|
if(!DISABLE_VISUAL_EFFECTS_WHEN_CHANGING_IN_APPEARANCE)
|
|
{
|
|
int Alignment = GetAlignmentGoodEvil(oPC);
|
|
int VFX_ID = VFX_IMP_UNSUMMON;
|
|
if(Alignment == ALIGNMENT_GOOD)
|
|
{
|
|
VFX_ID = VFX_IMP_GOOD_HELP;
|
|
}
|
|
else if (Alignment == ALIGNMENT_NEUTRAL)
|
|
{
|
|
VFX_ID = VFX_FNF_SUMMON_MONSTER_3;
|
|
}
|
|
else if (Alignment == ALIGNMENT_EVIL)
|
|
{
|
|
VFX_ID = VFX_IMP_EVIL_HELP;
|
|
}
|
|
effect VisualBurst = EffectVisualEffect(VFX_ID);
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, VisualBurst, oPC);
|
|
}
|
|
if(PC_SCREAMS_WHEN_CHANGING_IN_APPEARANCE)
|
|
{
|
|
AssignCommand(oPC, SpeakString(SUBRACE_WORDS_SPOKEN_ON_APPEARANCE_CHANGE_TO_DEFAULT_RACIAL_TYPE));
|
|
}
|
|
|
|
|
|
SetCreatureAppearanceType(oPC, App);
|
|
SHA_SendSubraceMessageToPC(oPC, MESSAGE_SUBRACE_APPEARANCE_REVERTED, FALSE);
|
|
}
|
|
|
|
|
|
void ApplyPermanentSubraceAppearance(string subrace, object oPC)
|
|
{
|
|
string SubraceTag = SUBRACE_TAG + "_" + subrace;
|
|
int Level = GetPlayerLevel(oPC);
|
|
while(Level)
|
|
{
|
|
string SubraceTag1 = SubraceTag + "_" + IntToString(Level);
|
|
int iTime = GetLocalGroupFlagValue(oStorer, SubraceTag1 + "_" + APPEARANCE_CHANGE, TIME_FLAGS);
|
|
if(iTime == TIME_BOTH)
|
|
{
|
|
ChangePCAppearance(oPC, SubraceTag1);
|
|
return;
|
|
}
|
|
Level--;
|
|
}
|
|
ChangeToPCDefaultAppearance(oPC);
|
|
}
|
|
|
|
void ApplyTemporarySubraceAppearance(string SubraceTag, object oPC, int iCurrentTime)
|
|
{
|
|
int Level = GetPlayerLevel(oPC);
|
|
while(Level)
|
|
{
|
|
string SubraceTag1 = SubraceTag + "_" + IntToString(Level);
|
|
int iTime = GetLocalGroupFlagValue(oStorer, SubraceTag1 + "_" + APPEARANCE_CHANGE, TIME_FLAGS);
|
|
if(iTime && iTime != TIME_NONE)
|
|
{
|
|
if(iTime == TIME_BOTH)
|
|
{ }
|
|
else if(iTime == iCurrentTime)
|
|
{
|
|
ChangePCAppearance(oPC, SubraceTag1);
|
|
}
|
|
else if(iTime != iCurrentTime)
|
|
{
|
|
ChangeToPCDefaultAppearance(oPC);
|
|
}
|
|
return;
|
|
}
|
|
Level--;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void ApplyPermanentSubraceSpellResistance(string subrace, object oPC)
|
|
{
|
|
string SubraceTag = SUBRACE_TAG + "_" + subrace;
|
|
|
|
|
|
if(GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_SPELL_RESISTANCE) == 0)
|
|
{ return; }
|
|
|
|
effect iEffect = GetFirstEffect(oPC);
|
|
while(GetIsEffectValid(iEffect))
|
|
{
|
|
int iEffectType = GetEffectType(iEffect);
|
|
if(iEffectType == EFFECT_TYPE_SPELL_RESISTANCE_INCREASE ||
|
|
iEffectType == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE)
|
|
{
|
|
RemoveEffect(oPC, iEffect);
|
|
}
|
|
iEffect = GetNextEffect(oPC);
|
|
}
|
|
int SpellResAtLevel1 = GetLocalGroupFlagValue(oStorer, SubraceTag + "_" + SUBRACE_SPELL_RESISTANCE, SUBRACE_SPELL_RESISTANCE_BASE_FLAGS);
|
|
int SpellResAtLevelMax = GetLocalGroupFlagValue(oStorer, SubraceTag + "_" + SUBRACE_SPELL_RESISTANCE, SUBRACE_SPELL_RESISTANCE_MAX_FLAGS);
|
|
float AvgSR;
|
|
effect SpellResistance;
|
|
float baseSR = IntToFloat(SpellResAtLevel1);
|
|
float maxSR = IntToFloat(SpellResAtLevelMax);
|
|
AvgSR = maxSR - baseSR;
|
|
float SRPerLevel = AvgSR/IntToFloat(MAXIMUM_PLAYER_LEVEL);
|
|
float PCLevel = IntToFloat(GetPlayerLevel(oPC));
|
|
float SR = (PCLevel*SRPerLevel)+ baseSR;
|
|
int SR_int = FloatToInt(SR);
|
|
if(SUBRACE_SPELL_RESISTANCE_STACKS)
|
|
{
|
|
SR_int = SR_int + GetSpellResistance(oPC);
|
|
|
|
}
|
|
if(SR_int < 0)
|
|
{
|
|
int SR1 = abs(SR_int);
|
|
SpellResistance = EffectSpellResistanceDecrease(SR1);
|
|
}
|
|
else
|
|
{
|
|
SpellResistance = EffectSpellResistanceIncrease(SR_int);
|
|
}
|
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(SpellResistance), oPC);
|
|
SHA_SendSubraceMessageToPC(oPC, MESSAGE_SUBRACE_SPELL_RESISTANCE_APPLIED, FALSE);
|
|
}
|
|
|
|
void ApplyTemporarySubraceStats(object oPC, string SubraceTag, int iCurrentTime, int AreaUndAbove, int AreaIntExt, int AreaNatArt)
|
|
{
|
|
int iTime = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS);
|
|
iTime = iTime & ~FLAG12;
|
|
if(iTime > 0)
|
|
{
|
|
int CurrentState = 0;
|
|
if(AreaIntExt) CurrentState = CurrentState | FLAG4;
|
|
if(!AreaIntExt) CurrentState = CurrentState | FLAG5;
|
|
if(AreaUndAbove == AREA_UNDERGROUND) CurrentState = CurrentState | FLAG9;
|
|
if(AreaUndAbove == AREA_ABOVEGROUND) CurrentState = CurrentState | FLAG8;
|
|
if(AreaNatArt == AREA_NATURAL) CurrentState = CurrentState | FLAG7;
|
|
if(AreaNatArt == AREA_ARTIFICIAL) CurrentState = CurrentState | FLAG6;
|
|
// SendMessageToPC(oPC, "Area Current: " + FlagToString(CurrentState));
|
|
SHA_ApplyTemporaryStats(oPC, SubraceTag, iCurrentTime, iTime, CurrentState);
|
|
}
|
|
}
|
|
void TemporaryStatsVisualFX(object oPC)
|
|
{
|
|
effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
|
|
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
|
|
effect Vfx = EffectLinkEffects(eVis, eDur);
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, Vfx, oPC);
|
|
|
|
}
|
|
|
|
|
|
void SHA_ApplyTemporaryStats(object oPC, string SubraceTag, int iCurrentTime, int iTime, int AreasReq/*int AreaUndAbove, int AreaIntExt, int AreaNatArt*/)
|
|
{
|
|
string SubraceTag1 = SubraceTag + IntToString(iCurrentTime);
|
|
int AreasCan = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_STAT_MODIFIERS);
|
|
//SendMessageToPC(oPC, "Area Req : " + FlagToString(AreasCan));
|
|
|
|
int CurrentStatus = GetLocalInt(oPC, SUBRACE_STATS_STATUS);
|
|
|
|
switch(iCurrentTime)
|
|
{
|
|
case TIME_DAY:
|
|
{
|
|
if(!(iTime & TIME_DAY) && !(iTime & TIME_NIGHT))
|
|
{
|
|
return;
|
|
}
|
|
if((CurrentStatus == TIME_SPECIAL_APPEARANCE_SUBRACE) || (CurrentStatus == TIME_SPECIAL_APPEARANCE_NORMAL))
|
|
{
|
|
return;
|
|
}
|
|
if((CurrentStatus == TIME_NIGHT) || ((CurrentStatus == TIME_DAY) && (~AreasCan & AreasReq)))
|
|
{
|
|
ClearSubraceTemporaryStats(oPC);
|
|
SHA_SendSubraceMessageToPC(oPC, MESSAGE_ABILITY_SCORES_REVERTED, FALSE);
|
|
DeleteLocalInt(oPC, SUBRACE_STATS_STATUS);
|
|
}
|
|
if((iTime & TIME_DAY) && (AreasCan & AreasReq) && (CurrentStatus == TIME_DAY))
|
|
{
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case TIME_NIGHT:
|
|
{
|
|
if(!(iTime & TIME_DAY) && !(iTime & TIME_NIGHT))
|
|
{
|
|
return;
|
|
}
|
|
if((CurrentStatus == TIME_SPECIAL_APPEARANCE_SUBRACE) || (CurrentStatus == TIME_SPECIAL_APPEARANCE_NORMAL))
|
|
{
|
|
return;
|
|
}
|
|
if((CurrentStatus == TIME_DAY) || ((CurrentStatus == TIME_NIGHT) && (~AreasCan & AreasReq)))
|
|
{
|
|
ClearSubraceTemporaryStats(oPC);
|
|
SHA_SendSubraceMessageToPC(oPC, MESSAGE_ABILITY_SCORES_REVERTED, FALSE);
|
|
DeleteLocalInt(oPC, SUBRACE_STATS_STATUS);
|
|
}
|
|
if((iTime & TIME_NIGHT) && (AreasCan & AreasReq) && (CurrentStatus == TIME_NIGHT))
|
|
{
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case TIME_SPECIAL_APPEARANCE_SUBRACE:
|
|
{
|
|
//appearance ability score takes priority...
|
|
//normal appearance ability score takes priority...
|
|
if((CurrentStatus == TIME_SPECIAL_APPEARANCE_NORMAL) || (CurrentStatus == TIME_DAY) || (CurrentStatus == TIME_NIGHT) || (~AreasCan & AreasReq))
|
|
{
|
|
ClearSubraceTemporaryStats(oPC);
|
|
SHA_SendSubraceMessageToPC(oPC, ((CurrentStatus & TIME_SPECIAL_APPEARANCE_NORMAL)?MESSAGE_ABILITY_SCORES_APPEARANCE_TRIGGERED_REVERTED:MESSAGE_ABILITY_SCORES_REVERTED), FALSE);
|
|
DeleteLocalInt(oPC, SUBRACE_STATS_STATUS);
|
|
}
|
|
//appearance is not normal, area requirements are met, and status says the stats have been applied, then return;
|
|
CurrentStatus = GetLocalInt(oPC, SUBRACE_STATS_STATUS);
|
|
if((GetAppearanceType(oPC) != SHA_GetDefaultAppearanceType(oPC)) && (AreasReq & AreasCan) && (CurrentStatus == TIME_SPECIAL_APPEARANCE_SUBRACE))
|
|
{
|
|
return;
|
|
}
|
|
if(!(iTime & TIME_SPECIAL_APPEARANCE_SUBRACE))
|
|
{
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
case TIME_SPECIAL_APPEARANCE_NORMAL:
|
|
{
|
|
//normal appearance ability score takes priority...
|
|
if((CurrentStatus == TIME_SPECIAL_APPEARANCE_SUBRACE) || (CurrentStatus == TIME_DAY) || (CurrentStatus == TIME_NIGHT) || (~AreasCan & AreasReq))
|
|
{
|
|
ClearSubraceTemporaryStats(oPC);
|
|
SHA_SendSubraceMessageToPC(oPC, ((CurrentStatus == TIME_SPECIAL_APPEARANCE_SUBRACE)?MESSAGE_ABILITY_SCORES_APPEARANCE_TRIGGERED_REVERTED:MESSAGE_ABILITY_SCORES_REVERTED), FALSE);
|
|
DeleteLocalInt(oPC, SUBRACE_STATS_STATUS);
|
|
}
|
|
if((GetAppearanceType(oPC) == SHA_GetDefaultAppearanceType(oPC)) && (AreasReq & AreasCan) && (CurrentStatus == iCurrentTime))
|
|
{
|
|
return;
|
|
}
|
|
if(!(iTime & TIME_SPECIAL_APPEARANCE_NORMAL))
|
|
{
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
default: break;
|
|
}
|
|
|
|
// SHA_SendSubraceMessageToPC(oPC, "iTime = " + FlagToString(iTime));
|
|
// SHA_SendSubraceMessageToPC(oPC, "iCurrentTime = " + FlagToString(iCurrentTime));
|
|
if(!(iTime & iCurrentTime))
|
|
{
|
|
//SHA_SendSubraceMessageToPC(oPC, "Time differs");
|
|
return;
|
|
}
|
|
if((~AreasCan & AreasReq))
|
|
{
|
|
//SHA_SendSubraceMessageToPC(oPC, "Area mismatch");
|
|
return;
|
|
}
|
|
|
|
SetLocalInt(oPC, SUBRACE_STATS_STATUS, iCurrentTime);
|
|
int iType = GetLocalInt(oStorer, SubraceTag + IntToString(iCurrentTime) + "_" + SUBRACE_STAT_MODIFIER_TYPE);
|
|
SubraceTag = SubraceTag + IntToString(iCurrentTime);
|
|
if(GetIsResting(oPC))
|
|
{
|
|
AssignCommand(oPC, ClearAllActions(TRUE));
|
|
}
|
|
ClearSubraceTemporaryStats(oPC);
|
|
if(iType == SUBRACE_STAT_MODIFIER_TYPE_PERCENTAGE)
|
|
{
|
|
AssignCommand(oPC, ApplySubraceBonusStatsByPercentage(oPC, SubraceTag));
|
|
}
|
|
else if(iType == SUBRACE_STAT_MODIFIER_TYPE_POINTS)
|
|
{
|
|
AssignCommand(oPC, ApplySubraceBonusStatsByPoints(oPC, SubraceTag));
|
|
}
|
|
else
|
|
{ return; }
|
|
//STAT MODIFIER TYPE Unrecognised
|
|
|
|
DelayCommand(1.0, TemporaryStatsVisualFX(oPC));
|
|
DelayCommand(1.0, SHA_SendSubraceMessageToPC(oPC, MESSAGE_ABILITY_SCORES_CHANGED, FALSE));
|
|
|
|
}
|
|
|
|
|
|
void ClearSubraceEffects(object oPC)
|
|
{
|
|
effect eBad = GetFirstEffect(oPC);
|
|
while(GetIsEffectValid(eBad))
|
|
{
|
|
int iType = GetEffectType(eBad);
|
|
|
|
if (iType == EFFECT_TYPE_ARCANE_SPELL_FAILURE ||
|
|
iType == EFFECT_TYPE_BLINDNESS ||
|
|
iType == EFFECT_TYPE_CHARMED ||
|
|
iType == EFFECT_TYPE_CONCEALMENT ||
|
|
iType == EFFECT_TYPE_CONFUSED ||
|
|
iType == EFFECT_TYPE_CUTSCENEGHOST ||
|
|
iType == EFFECT_TYPE_HASTE ||
|
|
iType == EFFECT_TYPE_IMMUNITY ||
|
|
iType == EFFECT_TYPE_IMPROVEDINVISIBILITY ||
|
|
iType == EFFECT_TYPE_INVISIBILITY ||
|
|
iType == EFFECT_TYPE_MISS_CHANCE ||
|
|
iType == EFFECT_TYPE_MOVEMENT_SPEED_DECREASE ||
|
|
iType == EFFECT_TYPE_MOVEMENT_SPEED_INCREASE ||
|
|
iType == EFFECT_TYPE_POLYMORPH ||
|
|
iType == EFFECT_TYPE_REGENERATE ||
|
|
iType == EFFECT_TYPE_SANCTUARY ||
|
|
iType == EFFECT_TYPE_SLOW ||
|
|
iType == EFFECT_TYPE_TEMPORARY_HITPOINTS ||
|
|
iType == EFFECT_TYPE_TRUESEEING ||
|
|
iType == EFFECT_TYPE_ULTRAVISION ||
|
|
iType == EFFECT_TYPE_VISUALEFFECT ||
|
|
iType == EFFECT_TYPE_DAMAGE_IMMUNITY_INCREASE ||
|
|
iType == EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE)
|
|
{
|
|
//Remove effect if it is a subracial effect
|
|
if(GetEffectSubType(eBad) == SUBTYPE_SUPERNATURAL)
|
|
{
|
|
if(GetEffectCreator(eBad) == oPC)
|
|
{
|
|
RemoveEffect(oPC, eBad);
|
|
}
|
|
}
|
|
}
|
|
eBad = GetNextEffect(oPC);
|
|
}
|
|
}
|
|
|
|
void ClearSubraceTemporaryStats(object oPC)
|
|
{
|
|
effect eBad = GetFirstEffect(oPC);
|
|
while(GetIsEffectValid(eBad))
|
|
{
|
|
int iType = GetEffectType(eBad);
|
|
|
|
if (iType == EFFECT_TYPE_ABILITY_DECREASE ||
|
|
iType == EFFECT_TYPE_ABILITY_INCREASE ||
|
|
iType == EFFECT_TYPE_AC_DECREASE ||
|
|
iType == EFFECT_TYPE_AC_INCREASE ||
|
|
iType == EFFECT_TYPE_ATTACK_INCREASE ||
|
|
iType == EFFECT_TYPE_ATTACK_DECREASE ||
|
|
iType == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE ||
|
|
iType == EFFECT_TYPE_SPELL_RESISTANCE_INCREASE ||
|
|
iType == EFFECT_TYPE_SAVING_THROW_DECREASE)
|
|
{
|
|
//Remove effect if it is a subracial effect
|
|
if(GetEffectSubType(eBad) == SUBTYPE_SUPERNATURAL)
|
|
{
|
|
if(GetEffectCreator(eBad) == oPC)
|
|
{
|
|
RemoveEffect(oPC, eBad);
|
|
}
|
|
}
|
|
}
|
|
eBad = GetNextEffect(oPC);
|
|
}
|
|
}
|
|
|
|
void ApplySubraceBonusStatsByPoints(object oPC, string SubraceTag)
|
|
{
|
|
float strMod = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_STR_MODIFIER);
|
|
float dexMod = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_DEX_MODIFIER);
|
|
float conMod = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_CON_MODIFIER);
|
|
float wisMod = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_WIS_MODIFIER);
|
|
float intMod = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_INT_MODIFIER);
|
|
float chaMod = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_CHA_MODIFIER);
|
|
|
|
float ABMod = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_AB_MODIFIER);
|
|
float ACMod = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_AC_MODIFIER);
|
|
|
|
if(strMod != 0.0)
|
|
{
|
|
ApplyStat_AbilityByPoints(ABILITY_STRENGTH, strMod, oPC);
|
|
}
|
|
if(dexMod !=0.0)
|
|
{
|
|
ApplyStat_AbilityByPoints(ABILITY_DEXTERITY, dexMod, oPC);
|
|
}
|
|
if(conMod != 0.0)
|
|
{
|
|
ApplyStat_AbilityByPoints(ABILITY_CONSTITUTION, conMod, oPC);
|
|
}
|
|
if(wisMod != 0.0)
|
|
{
|
|
ApplyStat_AbilityByPoints(ABILITY_WISDOM, wisMod, oPC);
|
|
}
|
|
if(intMod != 0.0)
|
|
{
|
|
ApplyStat_AbilityByPoints(ABILITY_INTELLIGENCE, intMod, oPC);
|
|
}
|
|
if(chaMod != 0.0)
|
|
{
|
|
ApplyStat_AbilityByPoints(ABILITY_CHARISMA, chaMod, oPC);
|
|
}
|
|
if(ABMod != 0.0)
|
|
{
|
|
ApplyAttackBonusByPoints(ABMod, oPC);
|
|
}
|
|
if(ACMod != 0.0)
|
|
{
|
|
ApplyArmourClassBonusByPoints(ACMod, oPC);
|
|
}
|
|
}
|
|
|
|
void ApplyStat_AbilityByPoints(int AbilityToMod, float points, object oPC)
|
|
{
|
|
int StatIncrease = FloatToInt(points);
|
|
effect StatEffect;
|
|
if(StatIncrease > 0)
|
|
{
|
|
StatEffect = EffectAbilityIncrease(AbilityToMod, StatIncrease);
|
|
}
|
|
else if(StatIncrease < 0)
|
|
{
|
|
int StatIncrease1 = abs(StatIncrease);
|
|
StatEffect = EffectAbilityDecrease(AbilityToMod, StatIncrease1);
|
|
}
|
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(StatEffect), oPC);
|
|
}
|
|
|
|
void ApplyAttackBonusByPoints(float points, object oPC)
|
|
{
|
|
int ABChange = FloatToInt(points);
|
|
effect StatEffect;
|
|
effect StatEffect1;
|
|
if(ABChange > 0)
|
|
{
|
|
StatEffect = EffectAttackIncrease(ABChange, ATTACK_BONUS_ONHAND);
|
|
StatEffect1 = EffectAttackIncrease(ABChange, ATTACK_BONUS_OFFHAND);
|
|
}
|
|
else if(ABChange < 0)
|
|
{
|
|
int ABChange1 = abs(ABChange);
|
|
StatEffect = EffectAttackDecrease(ABChange1, ATTACK_BONUS_ONHAND);
|
|
StatEffect1 = EffectAttackDecrease(ABChange1, ATTACK_BONUS_OFFHAND);
|
|
}
|
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(StatEffect), oPC);
|
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(StatEffect1), oPC);
|
|
}
|
|
|
|
void ApplyArmourClassBonusByPoints(float points, object oPC)
|
|
{
|
|
int ACChange = FloatToInt(points);
|
|
effect StatEffect;
|
|
if(ACChange > 0)
|
|
{
|
|
StatEffect = EffectACIncrease(ACChange, AC_NATURAL_BONUS);
|
|
}
|
|
else if(ACChange < 0)
|
|
{
|
|
int ACChange1 = abs(ACChange);
|
|
StatEffect = EffectACDecrease(ACChange1, AC_NATURAL_BONUS);
|
|
}
|
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(StatEffect), oPC);
|
|
}
|
|
|
|
void ApplySubraceBonusStatsByPercentage(object oPC, string SubraceTag)
|
|
{
|
|
float strMod = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_STR_MODIFIER);
|
|
float dexMod = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_DEX_MODIFIER);
|
|
float conMod = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_CON_MODIFIER);
|
|
float wisMod = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_WIS_MODIFIER);
|
|
float intMod = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_INT_MODIFIER);
|
|
float chaMod = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_CHA_MODIFIER);
|
|
|
|
float ABMod = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_AB_MODIFIER);
|
|
float ACMod = GetLocalFloat(oStorer, SubraceTag + "_" + SUBRACE_STAT_AC_MODIFIER);
|
|
|
|
if(strMod != 0.0)
|
|
{
|
|
ApplyStat_AbilityByPercentage(ABILITY_STRENGTH, strMod, oPC);
|
|
}
|
|
if(dexMod !=0.0)
|
|
{
|
|
ApplyStat_AbilityByPercentage(ABILITY_DEXTERITY, dexMod, oPC);
|
|
}
|
|
if(conMod != 0.0)
|
|
{
|
|
ApplyStat_AbilityByPercentage(ABILITY_CONSTITUTION, conMod, oPC);
|
|
}
|
|
if(wisMod != 0.0)
|
|
{
|
|
ApplyStat_AbilityByPercentage(ABILITY_WISDOM, wisMod, oPC);
|
|
}
|
|
if(intMod != 0.0)
|
|
{
|
|
ApplyStat_AbilityByPercentage(ABILITY_INTELLIGENCE, intMod, oPC);
|
|
}
|
|
if(chaMod != 0.0)
|
|
{
|
|
ApplyStat_AbilityByPercentage(ABILITY_CHARISMA, chaMod, oPC);
|
|
}
|
|
if(ABMod != 0.0)
|
|
{
|
|
ApplyAttackBonusByPercentage(ABMod, oPC);
|
|
}
|
|
if(ACMod != 0.0)
|
|
{
|
|
ApplyArmourClassBonusByPercentage(ACMod, oPC);
|
|
}
|
|
}
|
|
|
|
void ApplyStat_AbilityByPercentage(int AbilityToMod, float percentage, object oPC)
|
|
{
|
|
int currentStat = GetAbilityScore(oPC, AbilityToMod);
|
|
float cStat = IntToFloat(currentStat);
|
|
|
|
float Stat = cStat*percentage;
|
|
int newStat = FloatToInt(Stat);
|
|
effect StatEffect;
|
|
if(newStat > 0)
|
|
{
|
|
StatEffect = EffectAbilityIncrease(AbilityToMod, newStat);
|
|
}
|
|
else if(newStat < 0)
|
|
{
|
|
int newStat1 = abs(newStat);
|
|
StatEffect = EffectAbilityDecrease(AbilityToMod, newStat1);
|
|
}
|
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(StatEffect), oPC);
|
|
}
|
|
|
|
void ApplyAttackBonusByPercentage(float percentage, object oPC)
|
|
{
|
|
float currentAB = IntToFloat(GetBaseAttackBonus(oPC));
|
|
int Neg = FALSE;
|
|
int Neg2 = FALSE;
|
|
if(currentAB < 0.0 )
|
|
{ Neg = TRUE; }
|
|
if(percentage < 0.0 )
|
|
{ Neg2 = TRUE; }
|
|
int newAB = FloatToInt(currentAB*percentage);
|
|
if(Neg && Neg2 )
|
|
{ newAB = -newAB; }
|
|
effect StatEffect;
|
|
effect StatEffect1;
|
|
if(newAB > 0)
|
|
{
|
|
StatEffect = EffectAttackIncrease(newAB, ATTACK_BONUS_ONHAND);
|
|
StatEffect1 = EffectAttackIncrease(newAB, ATTACK_BONUS_OFFHAND);
|
|
}
|
|
else if(newAB < 0)
|
|
{
|
|
int newAB1 = abs(newAB);
|
|
StatEffect = EffectAttackDecrease(newAB1, ATTACK_BONUS_ONHAND);
|
|
StatEffect1 = EffectAttackDecrease(newAB1, ATTACK_BONUS_OFFHAND);
|
|
}
|
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(StatEffect), oPC);
|
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(StatEffect1), oPC);
|
|
}
|
|
|
|
void ApplyArmourClassBonusByPercentage(float percentage, object oPC)
|
|
{
|
|
float currentAC = IntToFloat(GetAC(oPC));
|
|
int newAC = FloatToInt(currentAC*percentage);
|
|
effect StatEffect;
|
|
if(newAC > 0)
|
|
{
|
|
StatEffect = EffectACIncrease(newAC, AC_NATURAL_BONUS, AC_VS_DAMAGE_TYPE_ALL);
|
|
}
|
|
else if(newAC < 0)
|
|
{
|
|
int newAC1 = abs(newAC);
|
|
StatEffect = EffectACDecrease(newAC1, AC_NATURAL_BONUS, AC_VS_DAMAGE_TYPE_ALL);
|
|
}
|
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(StatEffect), oPC);
|
|
}
|
|
|
|
|
|
|
|
void SHA_SubraceForceUnequipItem(object oItem)
|
|
{
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectCutsceneImmobilize(), OBJECT_SELF, 0.1);
|
|
ClearAllActions(TRUE);
|
|
ActionUnequipItem(oItem);
|
|
ActionDoCommand(SetCommandable(TRUE));
|
|
SetCommandable(FALSE);
|
|
}
|
|
|
|
void SHA_SubraceForceEquipItem(object oItem, int InvoSlot)
|
|
{
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectCutsceneImmobilize(), OBJECT_SELF, 0.1);
|
|
ClearAllActions(TRUE);
|
|
ActionEquipItem(oItem, InvoSlot);
|
|
ActionDoCommand(SetCommandable(TRUE));
|
|
SetCommandable(FALSE);
|
|
}
|
|
string Subrace_WeaponRestrictionToString(int ResType)
|
|
{
|
|
string ret = "";
|
|
switch(ResType)
|
|
{
|
|
case ITEM_TYPE_WEAPON_MELEE: ret = "Melee Weapons"; break;
|
|
case ITEM_TYPE_WEAPON_RANGED_THROWING: ret = "Ranged Weapons"; break;
|
|
case ITEM_TYPE_WEAPON_SIZE_TINY: ret = "Tiny Weapons"; break;
|
|
case ITEM_TYPE_WEAPON_SIZE_SMALL: ret = "Small Weapons"; break;
|
|
case ITEM_TYPE_WEAPON_SIZE_MEDIUM: ret = "Medium Weapons"; break;
|
|
case ITEM_TYPE_WEAPON_SIZE_LARGE: ret = "Large Weapons"; break;
|
|
case ITEM_TYPE_WEAPON_PROF_SIMPLE: ret = "Simple Weapons"; break;
|
|
case ITEM_TYPE_WEAPON_PROF_MARTIAL: ret = "Martial Weapons"; break;
|
|
case ITEM_TYPE_WEAPON_PROF_EXOTIC: ret = "Exotic Weapons"; break;
|
|
default:
|
|
{
|
|
if(ResType == ITEM_TYPE_WEAPON) {ret = "All types of Weapons"; break;}
|
|
else ret = "ERROR"; break;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
|
|
string Subrace_DefenseRestrictionToString(int ResType)
|
|
{
|
|
string ret = "";
|
|
switch(ResType)
|
|
{
|
|
case ITEM_TYPE_ARMOR_AC_0: ret = "Clothing"; break;
|
|
|
|
case ITEM_TYPE_ARMOR: ret = "All Defenses"; break;
|
|
default:
|
|
{
|
|
if(ResType == ITEM_TYPE_ARMOR_TYPE_HEAVY) {ret = "Heavy Defense"; break;}
|
|
if(ResType == ITEM_TYPE_ARMOR_TYPE_LIGHT) {ret = "Light Defense"; break;}
|
|
if(ResType == ITEM_TYPE_ARMOR_TYPE_MEDIUM) { ret = "Medium Weapons"; break;}
|
|
else ret = "ERROR"; break;
|
|
}
|
|
|
|
}
|
|
return ret;
|
|
}
|
|
void CheckCanUseItem(object oItem, object oPC, int iType = 1)
|
|
{
|
|
if(!GetIsObjectValid(oItem))
|
|
{ return; }
|
|
//ingore creature items.
|
|
switch(GetBaseItemType(oItem))
|
|
{
|
|
case BASE_ITEM_CPIERCWEAPON:
|
|
case BASE_ITEM_CSLASHWEAPON:
|
|
case BASE_ITEM_CSLSHPRCWEAP:
|
|
case BASE_ITEM_CBLUDGWEAPON:
|
|
case BASE_ITEM_CREATUREITEM: return;
|
|
default: break;
|
|
}
|
|
|
|
string subrace = GetStringLowerCase(GetSubRace(oPC));
|
|
if(subrace == "")
|
|
{ return; }
|
|
string SubraceTag = SUBRACE_TAG + "_" + subrace;
|
|
|
|
int HasRes = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_ITEM_RESTRICTION);
|
|
if(HasRes)
|
|
{
|
|
//Time Restrictions.
|
|
if((HasRes & ITEM_TYPE_REQ_NIGHT) && (HasRes & ITEM_TYPE_REQ_DAY))
|
|
{
|
|
//don't end (it's TIME_BOTH)
|
|
}
|
|
else if((HasRes & ITEM_TYPE_REQ_NIGHT) && (SHA_GetCurrentTime() == TIME_DAY))
|
|
{
|
|
return;
|
|
}
|
|
else if((HasRes & ITEM_TYPE_REQ_DAY) && (SHA_GetCurrentTime() == TIME_NIGHT))
|
|
{
|
|
return;
|
|
}
|
|
|
|
|
|
int ResType = HasRes & (~ITEM_TYPE_REQ_NIGHT);
|
|
ResType = HasRes & (~ITEM_TYPE_REQ_DAY);
|
|
|
|
//Returns FALSE if oItem cannot be used.
|
|
if(!SHA_MatchItemHexAgainstReq(GetItemType(oItem), ResType))
|
|
{
|
|
string sMsg = MESSAGE_SUBRACE_CANNOT_EQUIP_ITEM;
|
|
switch(iType)
|
|
{
|
|
case 1: sMsg = MESSAGE_SUBRACE_CANNOT_EQUIP_WEAPON; break;
|
|
case 2: sMsg = MESSAGE_SUBRACE_CANNOT_EQUIP_ARMOR; break;
|
|
case 3: sMsg = MESSAGE_SUBRACE_CANNOT_EQUIP_JEWLRY_OR_STUFF; break;
|
|
default: break;
|
|
}
|
|
SHA_SendSubraceMessageToPC(oPC, sMsg, TRUE);
|
|
DelayCommand(0.3, AssignCommand(oPC, SHA_SubraceForceUnequipItem(oItem)));
|
|
}
|
|
}
|
|
|
|
}
|
|
void SubraceOnPlayerEquipItem()
|
|
{
|
|
if(GetLocalInt(oStorer, "SHUTDOWN_SSE"))
|
|
{
|
|
return;
|
|
}
|
|
object oItem = GetPCItemLastEquipped();
|
|
object oPC = GetPCItemLastEquippedBy();
|
|
|
|
int iType = 1;
|
|
switch(GetBaseItemType(oItem))
|
|
{
|
|
case BASE_ITEM_ARMOR:
|
|
case BASE_ITEM_HELMET:
|
|
case BASE_ITEM_LARGESHIELD:
|
|
case BASE_ITEM_SMALLSHIELD:
|
|
case BASE_ITEM_TOWERSHIELD: iType = 2; break;
|
|
case BASE_ITEM_RING:
|
|
case BASE_ITEM_AMULET:
|
|
case BASE_ITEM_CLOAK:
|
|
case BASE_ITEM_GLOVES:
|
|
case BASE_ITEM_BRACER: iType = 3; break;
|
|
default: break;
|
|
}
|
|
CheckCanUseItem(oItem, oPC, iType);
|
|
}
|
|
|
|
void CheckIfCanUseEquipedWeapon(object oPC)
|
|
{
|
|
string subrace = GetStringLowerCase(GetSubRace(oPC));
|
|
if(subrace == "")
|
|
{ return; }
|
|
|
|
string SubraceTag = SUBRACE_TAG + "_" + subrace;
|
|
int HasRes = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_ITEM_RESTRICTION);
|
|
if(!HasRes)
|
|
{ return; }
|
|
object Wep1 = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
|
|
object Wep2 = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
|
|
CheckCanUseItem (Wep1, oPC, 1);
|
|
DelayCommand(3.0, CheckCanUseItem (Wep2, oPC, 1));
|
|
}
|
|
|
|
void CheckIfCanUseEquippedArmor(object oPC)
|
|
{
|
|
string subrace = GetStringLowerCase(GetSubRace(oPC));
|
|
if(subrace == "")
|
|
{ return; }
|
|
|
|
// string SubraceTag = SUBRACE_TAG + "_" + subrace;
|
|
object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC);
|
|
CheckCanUseItem(oItem, oPC, 2);
|
|
}
|
|
|
|
void InitiateSubraceChecking(object oPC)
|
|
{
|
|
string subrace = GetStringLowerCase(GetSubRace(oPC));
|
|
|
|
if(subrace != "")
|
|
{
|
|
int check1 = GetSubraceDBInt(SUBRACE_DATABASE, SUBRACE_TAG + "_" + subrace, oPC);
|
|
|
|
if(check1 == SUBRACE_UNINITIALIZED)
|
|
{
|
|
int check2 = CheckIfPCMeetsAnySubraceCriteria(oPC);
|
|
if(check2 == SUBRACE_UNRECOGNISED)
|
|
{
|
|
return;
|
|
}
|
|
else if(!check2)
|
|
{
|
|
|
|
SetSubraceDBInt(SUBRACE_DATABASE, SUBRACE_TAG + "_" + subrace, SUBRACE_REJECTED, oPC);
|
|
|
|
return;
|
|
}
|
|
else if(check2)
|
|
{
|
|
|
|
SetSubraceDBInt(SUBRACE_DATABASE, SUBRACE_TAG + "_" + subrace, SUBRACE_ACCEPTED, oPC);
|
|
}
|
|
}
|
|
else if(check1 == SUBRACE_ACCEPTED)
|
|
{
|
|
}
|
|
else if(check1 == SUBRACE_REJECTED)
|
|
{
|
|
//SUBRACE was rejected previously.
|
|
return;
|
|
}
|
|
if(SEARCH_AND_DESTROY_SKINS_IN_INVENTORY)
|
|
{
|
|
SearchAndDestroySkinsAndClaws(oPC);
|
|
}
|
|
|
|
DelayCommand(1.0, LoadSubraceInfoOnPC(oPC, subrace));
|
|
DelayCommand(22.0, Subrace_MoveToStartLocation(oPC, subrace));
|
|
}
|
|
}
|
|
|
|
void Subrace_MoveToStartLocation(object oPC, string subrace)
|
|
{
|
|
string SubraceTag = SUBRACE_TAG + "_" + subrace;
|
|
string WPTag = GetLocalString(oStorer, SubraceTag + "_" + SUBRACE_START_LOCATION);
|
|
object oWP = GetWaypointByTag(WPTag);
|
|
if( GetIsObjectValid(oWP) )
|
|
{
|
|
DelayCommand(0.5, AssignCommand(oPC, JumpToLocation(GetLocation(oWP))));
|
|
DelayCommand(0.5, SHA_SendSubraceMessageToPC(oPC, MESSAGE_SUBRACE_MOVE_TO_START_LOCATION1 + CapitalizeString(subrace) + MESSAGE_SUBRACE_MOVE_TO_START_LOCATION2));
|
|
}
|
|
}
|
|
|
|
void ChangeSubraceFactions(object oPC, string subrace)
|
|
{
|
|
string SubraceTag = SUBRACE_TAG + "_" + subrace;
|
|
int Count = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_FACTION_COUNT);
|
|
if(Count)
|
|
{
|
|
float fDelay;
|
|
while(Count != 0)
|
|
{
|
|
fDelay += 0.10;
|
|
string FactionCreatureTag = GetLocalString(oStorer, SubraceTag + "_" + SUBRACE_FACTION_CREATURE + "_" + IntToString(Count));
|
|
int Reputation = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_FACTION_REPUTATION + "_" + IntToString(Count));
|
|
DelayCommand(fDelay, Subrace_FactionAdjustment(oPC, FactionCreatureTag, Reputation));
|
|
Count--;
|
|
}
|
|
SHA_SendSubraceMessageToPC(oPC, MESSAGE_SUBRACE_FACTION_ADJUSTED, FALSE);
|
|
}
|
|
|
|
}
|
|
|
|
void Subrace_FactionAdjustment(object oPC, string FactionTag, int Adjustment)
|
|
{
|
|
object Faction = GetObjectByTag(FactionTag);
|
|
if( GetIsObjectValid(Faction) )
|
|
{
|
|
ClearPersonalReputation(oPC, Faction);
|
|
ClearPersonalReputation(Faction, oPC);
|
|
//Make friendly first..
|
|
AdjustReputation(oPC, Faction, 100);
|
|
|
|
//Now adjust
|
|
AdjustReputation(oPC, Faction, Adjustment);
|
|
}
|
|
|
|
}
|
|
void CheckAndSwitchSubrace(object oPC)
|
|
{
|
|
string subrace = GetStringLowerCase(GetSubRace(oPC));
|
|
if(subrace == "")
|
|
{ return; }
|
|
string SubraceTag = SUBRACE_TAG + "_" + subrace;
|
|
int Level = GetPlayerLevel(oPC);
|
|
int End = FALSE;
|
|
string switchSubraceNames = GetLocalString(oStorer, SubraceTag + "_" + SUBRACE_SWITCH_NAME + IntToString(Level));
|
|
if(switchSubraceNames != "")
|
|
{
|
|
while(switchSubraceNames != "")
|
|
{
|
|
int iPos = FindSubString(switchSubraceNames, "_");
|
|
string sSubrace;
|
|
if(iPos != -1)
|
|
{
|
|
sSubrace = GetStringLeft(switchSubraceNames, iPos);
|
|
}
|
|
else
|
|
{
|
|
sSubrace = switchSubraceNames;
|
|
End = TRUE;
|
|
}
|
|
switchSubraceNames = GetStringRight(switchSubraceNames, GetStringLength(switchSubraceNames) - iPos - 1);
|
|
string CurrentSubrace = GetSubRace(oPC);
|
|
string NewSubrace = CapitalizeString(sSubrace);
|
|
SetSubRace(oPC, NewSubrace);
|
|
subrace = GetStringLowerCase(GetSubRace(oPC));
|
|
SHA_SendSubraceMessageToPC(oPC, MESSAGE_SUBRACE_SWITCH_CHECKING_REQUIREMENTS1 + NewSubrace + MESSAGE_SUBRACE_SWITCH_CHECKING_REQUIREMENTS2, TRUE);
|
|
int check = TRUE;
|
|
int NeedToMeetRequirements = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_SWITCH_MUST_MEET_REQUIREMENTS + IntToString(Level));
|
|
//only check restrictions if need be.
|
|
if(NeedToMeetRequirements)
|
|
{
|
|
check = CheckIfPCMeetsAnySubraceCriteria(oPC);
|
|
}
|
|
if(check == SUBRACE_UNRECOGNISED)
|
|
{
|
|
return;
|
|
}
|
|
else if(!check)
|
|
{
|
|
SHA_SendSubraceMessageToPC(oPC, MESSAGE_SUBRACE_FAILED_REQUIREMENTS_ALIGNMENT_FOR_SWITCH + NewSubrace + MESSAGE_SUBRACE_SWITCH_CHECKING_REQUIREMENTS2, TRUE);
|
|
SetSubRace(oPC, CurrentSubrace);
|
|
if(End == TRUE)
|
|
{ return; }
|
|
}
|
|
else if(check)
|
|
{
|
|
SetSubraceDBInt(SUBRACE_DATABASE, SUBRACE_TAG + "_" + subrace, SUBRACE_ACCEPTED, oPC);
|
|
|
|
//revert it back to delete the stored info.
|
|
SetSubRace(oPC, CurrentSubrace);
|
|
DeleteSubraceInfoOnPC(oPC);
|
|
subrace = GetStringLowerCase(NewSubrace);
|
|
DelayCommand(4.2, SHA_SendSubraceMessageToPC(oPC, MESSAGE_SUBRACE_SWITCHING + NewSubrace + "...", TRUE));
|
|
DelayCommand(4.3, SetSubRace(oPC, NewSubrace));
|
|
DelayCommand(5.1, LoadSubraceInfoOnPC(oPC, subrace));
|
|
//DelayCommand(7.0, ApplyPermanentSubraceSpellResistance(subrace, oPC));
|
|
//DelayCommand(8.5, ApplyPermanentSubraceAppearance(subrace, oPC));
|
|
DelayCommand(15.0, CheckIfCanUseEquipedWeapon(oPC));
|
|
DelayCommand(18.5, CheckIfCanUseEquippedArmor(oPC));
|
|
DelayCommand(21.5, SHA_SendSubraceMessageToPC(oPC, MESSAGE_SUBRACE_SWITCHED, TRUE));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ModifyAttachments(object oPC, string SubraceTag, int Level)
|
|
{
|
|
string script = "";
|
|
string SubraceTag1 = SubraceTag + "_" + IntToString(Level);
|
|
if(GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_ATTACHMENT_FLAGS) )
|
|
{
|
|
int Wings = GetLocalGroupFlagValue(oPC, SubraceTag1 + "_" + SUBRACE_ATTACHMENT_FLAGS, SUBRACE_ATTACHMENT_FLAGS_WINGS);
|
|
int Tail = GetLocalGroupFlagValue(oPC, SubraceTag1 + "_" + SUBRACE_ATTACHMENT_FLAGS, SUBRACE_ATTACHMENT_FLAGS_TAIL);
|
|
if(Wings) { SetCreatureWingType(Wings, oPC); SHA_SendSubraceMessageToPC(oPC, MESSAGE_SUBRACE_NEW_WINGS_GAINED);}
|
|
if(Tail) { SetCreatureTailType(Tail, oPC); SHA_SendSubraceMessageToPC(oPC, MESSAGE_SUBRACE_NEW_TAIL_GAINED); }
|
|
}
|
|
}
|
|
|
|
void ModifyPortrait(object oPC, string SubraceTag, int Level)
|
|
{
|
|
string SubraceTag1 = SubraceTag + "_" + IntToString(Level);
|
|
string Portrait = GetLocalString(oStorer, SubraceTag1 + "_" + SUBRACE_PORTRAIT);
|
|
if(Portrait != "")
|
|
{
|
|
SetPortraitResRef(oPC, Portrait);
|
|
SHA_SendSubraceMessageToPC(oPC, MESSAGE_SUBRACE_NEW_PORTRAIT_GAINED);
|
|
}
|
|
}
|
|
|
|
void ChangeMiscellaneousSubraceStuff(object oPC, int Level)
|
|
{
|
|
string SubraceTag = SUBRACE_TAG + "_" + GetStringLowerCase(GetSubRace(oPC));
|
|
ModifyAttachments(oPC, SubraceTag, Level);
|
|
ModifyPortrait(oPC, SubraceTag, Level);
|
|
}
|
|
void SubraceOnPlayerLevelUp()
|
|
{
|
|
object oPC = GetPCLevellingUp();
|
|
if(GetLocalString(oPC, SUBRACE_TAG) != "")
|
|
{
|
|
return;
|
|
}
|
|
if(GetLocalInt(oStorer, "SHUTDOWN_SSE"))
|
|
{
|
|
SHA_SendSubraceMessageToPC(oPC, MESSAGE_SUBRACE_SSE_IS_SHUTOFF);
|
|
return;
|
|
}
|
|
|
|
int Level = GetPlayerLevel(oPC);
|
|
ReapplySubraceAbilities(oPC);
|
|
ChangeMiscellaneousSubraceStuff(oPC, Level);
|
|
|
|
DelayCommand(2.0, CheckAndGiveSubraceItems(oPC));
|
|
int NeedsToRelog = CheckForLetoReLog(oPC, Level);
|
|
if(NeedsToRelog)
|
|
{
|
|
if(!LETO_ACTIVATE_PORTAL)
|
|
{
|
|
DelayCommand(5.0, PopUpDeathGUIPanel(oPC, FALSE, FALSE, 0, SUBRACE_ENGINE + MESSAGE_LETO_PLEASE_RELOG));
|
|
if(LETO_AUTOMATICALLY_BOOT)
|
|
{
|
|
DelayCommand(5.2, SHA_SendSubraceMessageToPC(oPC, MESSAGE_LETO_AUTOBOOT1 + IntToString(LETO_AUTOMATIC_BOOT_DELAY) + MESSAGE_LETO_AUTOBOOT2));
|
|
DelayCommand(5.2 + IntToFloat(LETO_AUTOMATIC_BOOT_DELAY), DelayBoot(oPC));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(!LETO_PORTAL_KEEP_CHARACTER_IN_THE_SAME_PLACE)
|
|
{
|
|
DelayCommand(5.2, SHA_SendSubraceMessageToPC(oPC, MESSAGE_LETO_AUTOPORTAL + IntToString(LETO_AUTOMATIC_PORTAL_DELAY) + MESSAGE_LETO_AUTOBOOT2));
|
|
DelayCommand(5.2 + IntToFloat(LETO_AUTOMATIC_PORTAL_DELAY), ActivatePortal(oPC, LETO_PORTAL_IP_ADDRESS, LETO_PORAL_SERVER_PASSWORD, LETO_PORTAL_WAYPOINT, TRUE));
|
|
}
|
|
else
|
|
{
|
|
int RandomNumber = d100(1);
|
|
object oWaypoint = CreateObject(OBJECT_TYPE_WAYPOINT, "nw_waypoint001", GetLocation(oPC), FALSE, "WP_SUBRACE_P" + IntToString(RandomNumber));
|
|
string sWPTag = "WP_SUBRACE_P" + IntToString(RandomNumber);
|
|
DelayCommand(5.2, SHA_SendSubraceMessageToPC(oPC, MESSAGE_LETO_DONT_PANIC_JUSTPORTING));
|
|
DelayCommand(5.2 + IntToFloat(LETO_AUTOMATIC_PORTAL_DELAY), ActivatePortal(oPC, LETO_PORTAL_IP_ADDRESS, LETO_PORAL_SERVER_PASSWORD, sWPTag, TRUE));
|
|
DelayCommand(15.0 + IntToFloat(LETO_AUTOMATIC_PORTAL_DELAY), DestroyObject(oWaypoint, 0.1));
|
|
}
|
|
}
|
|
|
|
DelayCommand(5.0, SetSubraceDBInt(SUBRACE_DATABASE, SUBRACE_TAG + LETO_CHANGES_MADE_FOR_THIS_LEVEL + "_" + GetStringLowerCase(GetSubRace(oPC)), Level, oPC));
|
|
}
|
|
else
|
|
{
|
|
DelayCommand(6.0, CheckAndSwitchSubrace(oPC));
|
|
}
|
|
}
|
|
|
|
|
|
|
|
string LetoSubraceModifications(object oPC, string SubraceTag, int Level, int LastLetoLevelChanges)
|
|
{
|
|
string ScriptForLeto = "";
|
|
LastLetoLevelChanges++;
|
|
while(LastLetoLevelChanges <= Level)
|
|
{
|
|
//ScriptForLeto += CheckAndModifyAttachments(oPC, SubraceTag, LastLetoLevelChanges);
|
|
ScriptForLeto += CheckAndModifyBaseStats(oPC, SubraceTag, LastLetoLevelChanges);
|
|
ScriptForLeto += CheckAndModifyFeats(oPC, SubraceTag, LastLetoLevelChanges);
|
|
ScriptForLeto += CheckAndModifySoundSet(oPC, SubraceTag, LastLetoLevelChanges);
|
|
// ScriptForLeto += CheckAndModifyPortrait(oPC, SubraceTag, LastLetoLevelChanges);
|
|
ScriptForLeto += CheckAndModifySkills(oPC, SubraceTag, LastLetoLevelChanges);
|
|
ScriptForLeto += CheckAndModifyColors(oPC, SubraceTag, LastLetoLevelChanges);
|
|
LastLetoLevelChanges++;
|
|
}
|
|
//ScriptForLeto += LETO_ModifyHitPoints(100);
|
|
//ScriptForLeto += SetDocumentedLevel();
|
|
//ScriptForLeto += LETO_SetBicTag(BicFile);
|
|
//PrintString(ScriptForLeto);
|
|
return ScriptForLeto;
|
|
}
|
|
|
|
|
|
|
|
//LETO FUNCTIONS
|
|
int CheckForLetoReLog(object oPC, int Level)
|
|
{
|
|
if(!ENABLE_LETO)
|
|
{ return FALSE; }
|
|
|
|
string subrace = GetStringLowerCase(GetSubRace(oPC));
|
|
string SubraceTag = SUBRACE_TAG + "_" + subrace;
|
|
int LetoChanges = GetSubraceDBInt(SUBRACE_DATABASE, SUBRACE_TAG + LETO_CHANGES_MADE_FOR_THIS_LEVEL + "_" + subrace, oPC);
|
|
|
|
if(LetoChanges >= Level)
|
|
{ return FALSE; }
|
|
|
|
int NeedsToRelog = FALSE;
|
|
|
|
string LetoScriptToFile = LetoSubraceModifications(oPC, SubraceTag, Level, LetoChanges);
|
|
if(LetoScriptToFile != "")
|
|
{
|
|
NeedsToRelog = TRUE;
|
|
SetLocalString(oPC, "LETO_SCRIPT_TO_FILE", LetoScriptToFile);
|
|
}
|
|
SetLocalInt(oPC, "SUBRACE_NEEDS_TO_RELOG", NeedsToRelog);
|
|
return NeedsToRelog;
|
|
}
|
|
|
|
|
|
|
|
void SubraceOnClientLeave()
|
|
{
|
|
object oPC = GetExitingObject();
|
|
|
|
string subrace = GetStringLowerCase(GetSubRace(oPC));
|
|
if(subrace == "")
|
|
{ return; }
|
|
|
|
if(!ENABLE_LETO)
|
|
{ return; }
|
|
|
|
int Level = GetPlayerLevel(oPC);
|
|
|
|
int LetoChanges = GetLocalInt(oPC, "SUBRACE_NEEDS_TO_RELOG");
|
|
if(LetoChanges)
|
|
{
|
|
string SubraceTag = SUBRACE_TAG + "_" + subrace;
|
|
string BicFile = LETO_GetBicPath(oPC);
|
|
string ScriptForLeto = GetLocalString(oPC, "LETO_SCRIPT_TO_FILE");
|
|
//string ScriptForLeto = LetoSubraceModifications(oPC, SubraceTag, Level);
|
|
|
|
WriteTimestampedLogEntry("*Subrace Engine LETOScript call for " + GetName(oPC) + " | " + GetLocalString(oPC, "SUBR_PlayerName") + " | " + BicFile + "* ");
|
|
string LetoError = LetoScript("%char= q!"+BicFile+"!; "+ScriptForLeto+"%char = '>'; close %char; ");
|
|
if(LetoError != "")
|
|
{
|
|
WriteTimestampedLogEntry("*Subrace Engine LETOScript Error: " + LetoError + "*");
|
|
}
|
|
}
|
|
}
|
|
|
|
string CheckAndModifyBaseStats(object oPC, string SubraceTag, int Level)
|
|
{
|
|
string script = "";
|
|
string SubraceTag1 = SubraceTag + "_" + IntToString(Level);
|
|
int HasBMods = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_HAS_BASE_STAT_MODIFIERS);
|
|
if(HasBMods)
|
|
{
|
|
int StrengthModifier = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_BASE_STAT_STR_MODIFIER);
|
|
int DexterityModifier = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_BASE_STAT_DEX_MODIFIER);
|
|
int ConstitutionModifier = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_BASE_STAT_CON_MODIFIER);
|
|
int IntelligenceModifier = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_BASE_STAT_INT_MODIFIER);
|
|
int WisdomModifier = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_BASE_STAT_WIS_MODIFIER);
|
|
int CharismaModifier = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_BASE_STAT_CHA_MODIFIER);
|
|
int SpdModifier = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_BASE_STAT_SPD_MODIFIER);
|
|
//int HPModifier = GetLocalInt(oPC, SubraceTag1 + "_" + SUBRACE_BASE_STAT_HP_MODIFIER);
|
|
int Set = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_BASE_STAT_MODIFIERS_REPLACE);
|
|
|
|
|
|
script += LETO_ModifyProperty("Str", StrengthModifier, Set);
|
|
script += LETO_ModifyProperty("Dex", DexterityModifier, Set);
|
|
script += LETO_ModifyProperty("Con", ConstitutionModifier, Set);
|
|
script += LETO_ModifyProperty("Wis", WisdomModifier, Set);
|
|
script += LETO_ModifyProperty("Int", IntelligenceModifier, Set);
|
|
script += LETO_ModifyProperty("Cha", CharismaModifier, Set);
|
|
|
|
script += LETO_SetMovementSpeed(SpdModifier);
|
|
//script += LETO_ModifyHitPoints(HPModifier, Set);
|
|
}
|
|
return script;
|
|
}
|
|
|
|
string CheckAndModifyFeats(object oPC, string SubraceTag, int Level)
|
|
{
|
|
string script = "";
|
|
string SubraceTag1 = SubraceTag + "_" + IntToString(Level);
|
|
int FeatCount = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_BONUS_FEAT_COUNT);
|
|
if(FeatCount > 0)
|
|
{
|
|
while(FeatCount != 0)
|
|
{
|
|
int Feat = GetLocalGroupFlagValue(oStorer, SubraceTag1 + "_" + IntToString(FeatCount) + "_" + SUBRACE_BONUS_FEAT_FLAGS, SUBRACE_BONUS_FEAT_FLAG);
|
|
int Remove = GetLocalGroupFlagValue(oStorer, SubraceTag1 + "_" + IntToString(FeatCount) + "_" + SUBRACE_BONUS_FEAT_FLAGS, SUBRACE_BONUS_FEAT_REMOVE_FLAG);
|
|
FeatCount--;
|
|
script += LETO_ModifyFeat(Feat, Remove);
|
|
}
|
|
|
|
}
|
|
return script;
|
|
}
|
|
|
|
string CheckAndModifySkills(object oPC, string SubraceTag, int Level)
|
|
{
|
|
string script = "";
|
|
string SubraceTag1 = SubraceTag + "_" + IntToString(Level);
|
|
int SkillCount = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_BONUS_SKILL_COUNT);
|
|
if(SkillCount > 0)
|
|
{
|
|
while(SkillCount != 0)
|
|
{
|
|
int Skill = GetLocalGroupFlagValue(oStorer, SubraceTag1 + "_" + IntToString(SkillCount) + "_" + SUBRACE_BONUS_SKILL_FLAGS, SUBRACE_BONUS_SKILL_FLAG);
|
|
int Remove = GetLocalGroupFlagValue(oStorer, SubraceTag1 + "_" + IntToString(SkillCount) + "_" + SUBRACE_BONUS_SKILL_FLAGS, SUBRACE_BONUS_SKILL_REMOVE_FLAG);
|
|
int Mod = GetLocalGroupFlagValue(oStorer, SubraceTag1 + "_" + IntToString(SkillCount) + "_" + SUBRACE_BONUS_SKILL_FLAGS, SUBRACE_BONUS_SKILL_MODIFIER_FLAG);
|
|
SkillCount--;
|
|
script += LETO_ModifySkill(Skill, Mod, Remove);
|
|
}
|
|
|
|
}
|
|
return script;
|
|
}
|
|
|
|
string CheckAndModifySoundSet(object oPC, string SubraceTag, int Level)
|
|
{
|
|
string SubraceTag1 = SubraceTag + "_" + IntToString(Level);
|
|
int SoundSet = GetLocalInt(oStorer, SubraceTag1 + "_" + SUBRACE_SOUNDSET_FLAGS);
|
|
if(SoundSet != 0)
|
|
{
|
|
return LETO_SetSoundSet(SoundSet);
|
|
}
|
|
return "";
|
|
}
|
|
|
|
|
|
void SubraceOnPlayerRespawn()
|
|
{
|
|
object oPC = GetLastRespawnButtonPresser();
|
|
ReapplySubraceAbilities(oPC);
|
|
DelayCommand(2.0, ChangeSubraceFactions(oPC, GetStringLowerCase(GetSubRace(oPC))));
|
|
}
|
|
void ReapplySubraceAbilities(object oPC)
|
|
{
|
|
string subrace = GetStringLowerCase(GetSubRace(oPC));
|
|
|
|
if(subrace == "")
|
|
{ return; }
|
|
if(GetLocalInt(oStorer, "SHUTDOWN_SSE"))
|
|
{
|
|
SHA_SendSubraceMessageToPC(oPC, MESSAGE_SUBRACE_SSE_IS_SHUTOFF);
|
|
return;
|
|
}
|
|
SetLocalInt(oPC, SUBRACE_INFO_LOADED_ON_PC, FALSE);
|
|
DeleteLocalInt(oPC, SUBRACE_IN_SPELL_DARKNESS);
|
|
string SubraceTag = SUBRACE_TAG + "_" + subrace;
|
|
int IsLightSens = GetLocalGroupFlag(oStorer, SubraceTag + "_" + SUBRACE_BASE_INFORMATION, SUBRACE_BASE_INFORMATION_LIGHT_SENSITIVE, SUBRACE_BASE_INFORMATION_FLAGS);
|
|
int IsUndergSens = GetLocalGroupFlag(oStorer, SubraceTag + "_" + SUBRACE_BASE_INFORMATION, SUBRACE_BASE_INFORMATION_UNDERGROUND_SENSITIVE, SUBRACE_BASE_INFORMATION_FLAGS);
|
|
if(IsLightSens)
|
|
{
|
|
DeleteLocalInt(oPC,"SB_LGHT_DMGED");
|
|
}
|
|
if(IsUndergSens)
|
|
{
|
|
DeleteLocalInt(oPC,"SB_DARK_DMGED");
|
|
}
|
|
ApplyPermanentSubraceSpellResistance(subrace, oPC);
|
|
int HasDiffStats = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS);
|
|
if(HasDiffStats > 0)
|
|
{
|
|
DeleteLocalInt(oPC, SUBRACE_STATS_STATUS);
|
|
ClearSubraceTemporaryStats(oPC);
|
|
}
|
|
//ChangeToPCDefaultAppearance(oPC);
|
|
DelayCommand(2.0, ApplyPermanentSubraceAppearance(subrace, oPC));
|
|
DelayCommand(3.0, SearchAndDestroySkinsAndClaws(oPC));
|
|
DelayCommand(4.0, SetLocalInt(oPC, SUBRACE_INFO_LOADED_ON_PC, TRUE));
|
|
}
|
|
|
|
int SHA_GetCurrentTime()
|
|
{
|
|
if(GetIsNight() || GetIsDusk())
|
|
{
|
|
return TIME_NIGHT;
|
|
}
|
|
return TIME_DAY;
|
|
}
|
|
|
|
void SwapAppearance(object oPC, string subrace)
|
|
{
|
|
string SubraceTag = SUBRACE_TAG + "_" + subrace;
|
|
int Level = GetPlayerLevel(oPC);
|
|
while(Level)
|
|
{
|
|
string SubraceTag1 = SubraceTag + "_" + IntToString(Level);
|
|
int iTime = GetLocalGroupFlagValue(oStorer, SubraceTag1 + "_" + APPEARANCE_CHANGE, TIME_FLAGS);
|
|
if(iTime)
|
|
{
|
|
if(SHA_GetDefaultAppearanceType(oPC) == GetAppearanceType(oPC))
|
|
{
|
|
ChangePCAppearance(oPC, SubraceTag1);
|
|
object oArea = GetArea(oPC);
|
|
int AreaLocation = GetIsAreaAboveGround(oArea);
|
|
int Interior = GetIsAreaInterior(oArea);
|
|
int Natural = GetIsAreaNatural(oArea);
|
|
ApplyTemporarySubraceStats(oPC, SubraceTag, TIME_SPECIAL_APPEARANCE_SUBRACE, AreaLocation, Interior, Natural);
|
|
}
|
|
else
|
|
{
|
|
ChangeToPCDefaultAppearance(oPC);
|
|
object oArea = GetArea(oPC);
|
|
int AreaLocation = GetIsAreaAboveGround(oArea);
|
|
int Interior = GetIsAreaInterior(oArea);
|
|
int Natural = GetIsAreaNatural(oArea);
|
|
ApplyTemporarySubraceStats(oPC, SubraceTag, TIME_SPECIAL_APPEARANCE_NORMAL, AreaLocation, Interior, Natural);
|
|
}
|
|
return;
|
|
}
|
|
Level--;
|
|
}
|
|
}
|
|
void SubraceCheckItemActivated(object oPC, object oItem)
|
|
{
|
|
string subrace = GetStringLowerCase(GetSubRace(oPC));
|
|
if(subrace == "")
|
|
{ return; }
|
|
string sTag = GetStringLowerCase(GetTag(oItem));
|
|
if(subrace == sTag)
|
|
{
|
|
SwapAppearance(oPC, subrace);
|
|
}
|
|
|
|
}
|
|
|
|
void SubraceOnItemActivated()
|
|
{
|
|
object oPC = GetItemActivator();
|
|
object oItem = GetItemActivated();
|
|
object oTarget = GetItemActivatedTarget();
|
|
string sTag = GetStringLowerCase(GetTag(oItem));
|
|
|
|
if(sTag == "_dm_subrace_wand")
|
|
{
|
|
//Moved all of this code into the Subrace Wand's moon_StartConversation() call (see mn_conv_inc)
|
|
AssignCommand(oPC, ActionStartConversation(oPC, "subrace_dm_wand", FALSE, FALSE));
|
|
}
|
|
if(GetLocalInt(oStorer, "SHUTDOWN_SSE"))
|
|
{
|
|
return;
|
|
}
|
|
if(sTag == "_potion_blood")
|
|
{
|
|
effect eDmg;
|
|
effect eVisual = EffectVisualEffect(VFX_IMP_HARM);
|
|
if(Subrace_GetIsUndead(oPC))
|
|
{
|
|
eDmg = EffectHeal(GetMaxHitPoints(oPC));
|
|
}
|
|
else
|
|
{
|
|
int iDmg = GetCurrentHitPoints(oPC) - d4();
|
|
if(iDmg < 1)
|
|
{
|
|
iDmg = 1;
|
|
}
|
|
eDmg = EffectDamage(iDmg, DAMAGE_TYPE_NEGATIVE, DAMAGE_POWER_ENERGY);
|
|
}
|
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eDmg, oPC);
|
|
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVisual, GetLocation(oPC));
|
|
}
|
|
SubraceCheckItemActivated(oPC, oItem);
|
|
|
|
}
|
|
|
|
void SubraceOnClientEnter(object oPC = OBJECT_INVALID)
|
|
{
|
|
if(!GetIsObjectValid(oPC))
|
|
{
|
|
oPC = GetEnteringObject();
|
|
}
|
|
if(!GetIsPC(oPC))
|
|
{ return; }
|
|
string subrace = GetStringLowerCase(GetSubRace(oPC));
|
|
if(subrace == "")
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(!GetLocalInt(oStorer, SUBRACE_INFO_LOADED_ON_MODULE))
|
|
{
|
|
SHA_SendSubraceMessageToPC(oPC, "Waiting for Module to load subraces...");
|
|
DelayCommand(2.0, SubraceOnClientEnter(oPC));
|
|
return;
|
|
}
|
|
object oArea = GetArea(oPC);
|
|
if(!GetIsObjectValid(oArea))
|
|
{
|
|
//wait for the PC to enter properly...
|
|
DelayCommand(2.0, SubraceOnClientEnter(oPC));
|
|
return;
|
|
}
|
|
DeleteLocalInt(oPC, "SUBRACE_NEEDS_TO_RELOG");
|
|
int infoLoaded = GetLocalInt(oPC, SUBRACE_INFO_LOADED_ON_PC);
|
|
|
|
if(ENABLE_LETO)
|
|
{
|
|
ExportSingleCharacter(oPC);
|
|
SetLocalString(oPC, "SUBR_PlayerName", GetPCPlayerName(oPC));
|
|
DelayCommand(5.0, SetLocalString(oPC, "SUBR_FileName", GetBicFileName(oPC)));
|
|
}
|
|
if(GetLocalInt(oStorer, "SHUTDOWN_SSE"))
|
|
{
|
|
SHA_SendSubraceMessageToPC(oPC, MESSAGE_SUBRACE_SSE_IS_SHUTOFF);
|
|
return;
|
|
}
|
|
if(GetLocalInt(oArea, "DISABLE_SUBRACE_ENGINE"))
|
|
{
|
|
SHA_SendSubraceMessageToPC(oPC, MESSAGE_SUBRACE_SSE_IS_SHUTOFF_IN_AREA);
|
|
SetLocalInt(oPC, "LOAD_SUBRACE", TRUE);
|
|
return;
|
|
}
|
|
if(!infoLoaded)
|
|
{
|
|
DelayCommand(1.0, InitiateSubraceChecking(oPC));
|
|
}
|
|
else if(infoLoaded && RELOAD_SUBRACE_INFORMATION_UPON_RELOGIN)
|
|
{
|
|
DeleteLocalInt(oPC, SUBRACE_INFO_LOADED_ON_PC);
|
|
DelayCommand(1.0, LoadSubraceInfoOnPC(oPC, subrace));
|
|
//DelayCommand(2.0, ApplyPermanentSubraceSpellResistance(subrace, oPC));
|
|
//DelayCommand(3.0, ApplyPermanentSubraceAppearance(subrace, oPC));
|
|
}
|
|
else
|
|
{
|
|
DelayCommand(1.0, ReapplySubraceAbilities(oPC));
|
|
}
|
|
|
|
}
|
|
|
|
|
|
//Subrace Default Heartbeat. (For use in default.nss)
|
|
//
|
|
//Version 2.7 Alpha: Much improved version of the heartbeat.
|
|
// Some of the weights of the checks and things are taken off
|
|
// the script by an external timer object that triggers during
|
|
// day night transition.
|
|
//
|
|
// Added: SubraceTag + "_" + SUBRACE_HAS_DAY_NIGHT_EFFECTS -- an int
|
|
// that stores TRUE if the subrace has temporary stats or
|
|
// has light sensitivity, damaged by light etc (IE: Like Drow or Vampire)
|
|
//
|
|
//--- These should reduce the weight on the CPU significantly.
|
|
void SubraceHeartbeat(object oPC = OBJECT_SELF)
|
|
{
|
|
if(GetLocalInt(oPC, "LOAD_SUBRACE"))
|
|
{
|
|
if(!GetLocalInt(GetArea(oPC), "DISABLE_SUBRACE_ENGINE"))
|
|
{
|
|
DelayCommand(1.0, InitiateSubraceChecking(oPC));
|
|
DeleteLocalInt(oPC, "LOAD_SUBRACE");
|
|
}
|
|
return;
|
|
}
|
|
object oArea = GetArea(oPC);
|
|
if(GetLocalInt(oArea, "DISABLE_SUBRACE_ENGINE") || GetLocalInt(oStorer, "SHUTDOWN_SSE"))
|
|
{
|
|
return;
|
|
}
|
|
if(!GetLocalInt(oPC, SUBRACE_INFO_LOADED_ON_PC))
|
|
{ return; }
|
|
string subrace = GetLocalString(oPC, SUBRACE_TAG);
|
|
if(subrace == "")
|
|
{ return; }
|
|
|
|
|
|
string SubraceTag = SUBRACE_TAG + "_" + subrace;
|
|
|
|
|
|
if(GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_HAS_DAY_NIGHT_EFFECTS))
|
|
{
|
|
int iTime = SHA_GetCurrentTime();
|
|
int AreaLocation = GetIsAreaAboveGround(oArea);
|
|
int Interior = GetIsAreaInterior(oArea);
|
|
int Natural = GetIsAreaNatural(oArea);
|
|
|
|
int HasDiffStats = GetLocalInt(oStorer, SubraceTag + "_" + SUBRACE_STAT_MODIFIERS);
|
|
|
|
if(HasDiffStats > 0)
|
|
{
|
|
ApplyTemporarySubraceStats(oPC, SubraceTag, iTime, AreaLocation, Interior, Natural);
|
|
}
|
|
|
|
if(iTime == TIME_DAY)
|
|
{
|
|
if(AreaLocation == AREA_ABOVEGROUND && !Interior)
|
|
{
|
|
int IsLightSens = GetLocalGroupFlag(oStorer, SubraceTag + "_" + SUBRACE_BASE_INFORMATION, SUBRACE_BASE_INFORMATION_LIGHT_SENSITIVE, SUBRACE_BASE_INFORMATION_FLAGS);
|
|
int DmgTakenL = GetLocalInt(oStorer, SubraceTag + "_" + DAMAGE_AMOUNT_IN_LIGHT);
|
|
if(IsLightSens)
|
|
{
|
|
ApplyLightSensitivity(oPC);
|
|
}
|
|
if(DmgTakenL != 0)
|
|
{
|
|
ApplyDamageWhileInLight(oPC, DmgTakenL);
|
|
}
|
|
}
|
|
else if(AreaLocation == AREA_UNDERGROUND)
|
|
{
|
|
int IsUndergSens = GetLocalGroupFlag(oStorer, SubraceTag + "_" + SUBRACE_BASE_INFORMATION, SUBRACE_BASE_INFORMATION_UNDERGROUND_SENSITIVE, SUBRACE_BASE_INFORMATION_FLAGS);
|
|
int DmgTakenU = GetLocalInt(oStorer, SubraceTag + "_" + DAMAGE_AMOUNT_IN_UNDERGROUND);
|
|
if(IsUndergSens)
|
|
{
|
|
ApplyUndergroundSensitivity(oPC);
|
|
}
|
|
if(DmgTakenU != 0)
|
|
{
|
|
ApplyDamageWhileInDark(oPC, DmgTakenU);
|
|
}
|
|
}
|
|
}
|
|
else if(iTime == TIME_NIGHT)
|
|
{
|
|
if(AreaLocation == AREA_UNDERGROUND)
|
|
{
|
|
int IsUndergSens = GetLocalGroupFlag(oStorer, SubraceTag + "_" + SUBRACE_BASE_INFORMATION, SUBRACE_BASE_INFORMATION_UNDERGROUND_SENSITIVE, SUBRACE_BASE_INFORMATION_FLAGS);
|
|
int DmgTakenU = GetLocalInt(oStorer, SubraceTag + "_" + DAMAGE_AMOUNT_IN_UNDERGROUND);
|
|
if(IsUndergSens)
|
|
{
|
|
ApplyUndergroundSensitivity(oPC);
|
|
}
|
|
if(DmgTakenU > 0)
|
|
{
|
|
ApplyDamageWhileInDark(oPC, DmgTakenU);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//void main() { }
|
|
|