Shargast_PRC8/_module/Chapter 1/gic/schilldarbachnor.gic.json
Jaysyn904 66a0a3e043 Initial commit
Initial commit.
2024-08-03 14:13:18 -04:00

1186 lines
24 KiB
JSON

{
"__data_type": "GIC ",
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{
"__struct_id": 9,
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"value": "Rokugan V2 by Kerry Mortensen\r\n"
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},
{
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"value": "Source: LOKPak v3 by Danmar"
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},
{
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"Comment": {
"type": "cexostring",
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{
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"Comment": {
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{
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{
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}
},
{
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"Comment": {
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"value": "Placeable New Cart by Ice-Child\r\n"
}
},
{
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"value": "volition's Bio Placeables by volition\r\n"
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},
{
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},
{
"__struct_id": 9,
"Comment": {
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"value": "Medieval Non-gunpowder siege artillery by some_ux\r\n"
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},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Medieval Non-gunpowder siege artillery by some_ux\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Medieval Non-gunpowder siege artillery by some_ux\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
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}
},
{
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"Comment": {
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"value": "Medieval Non-gunpowder siege artillery by some_ux\r\n"
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},
{
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"Comment": {
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}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Medieval Non-gunpowder siege artillery by some_ux\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Coulisfu Oriental Rural Tileset v2.3"
}
},
{
"__struct_id": 9,
"Comment": {
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"value": "A Big crossbow and Cannon by spoonmerlin\r Edited by SBird."
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},
{
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"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
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},
{
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"value": "Source: MGS Fountains & Firebowls by M.G.Skaggs"
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},
{
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},
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},
{
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},
{
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},
{
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"value": "Flame - Small"
}
},
{
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"value": "6 placeable fences/walls with endpoles by Okto\r\n"
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},
{
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}
},
{
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},
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{
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},
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},
{
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},
{
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},
{
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},
{
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}
},
{
"__struct_id": 9,
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},
{
"__struct_id": 9,
"Comment": {
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"value": "volition's Bio Placeables by volition\r\n"
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},
{
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"Comment": {
"type": "cexostring",
"value": "Corpse - 1 (Low treasure script)"
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}
]
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"value": ""
}
},
{
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"Comment": {
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"value": "This waypoint may be used to have a guard stand where it has been placed. \r\n1. Create a guard and either use the existing Tag or fill in a new one. \r\n2. Place this Waypoint with the Tag \"POST_\" + the NPC Tag.\r\n3. Place or make sure that WalkWayPoints() is within the On Spawn script for the NPC and after combat, the NPC shall return to it's \"POST\"."
}
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]
}
}